class RMMFDataPathProxy : public RMMFSubThreadBase |
Proxy class used to create a datapath in a new subthread.
Public Member Functions | |
---|---|
RMMFDataPathProxy() | |
IMPORT_C TInt | AddDataSink(MDataSink *) |
IMPORT_C TInt | AddDataSource(MDataSource *) |
IMPORT_C TInt | ClearPlayWindow() |
IMPORT_C void | Close() |
IMPORT_C TInt | CreateSubThread() |
IMPORT_C TInt | GetPosition(TTimeIntervalMicroSeconds &) |
IMPORT_C TInt | LoadDataPath() |
IMPORT_C TInt | LoadDataPath(TMediaId) |
IMPORT_C TInt | LoadDataPath(TUid) |
IMPORT_C TInt | LoadDataPath(TUid, TMediaId) |
IMPORT_C TInt | Pause() |
IMPORT_C TInt | Play() |
IMPORT_C TInt | Prime() |
IMPORT_C TInt | SetPlayWindow(const TTimeIntervalMicroSeconds &, const TTimeIntervalMicroSeconds &) |
IMPORT_C TInt | SetPosition(const TTimeIntervalMicroSeconds &) |
IMPORT_C TInt | State(TInt &) |
IMPORT_C TInt | Stop() |
Inherited Enumerations | |
---|---|
RHandleBase:TAttributes | |
RSessionBase:TAttachMode |
Inherited Attributes | |
---|---|
RHandleBase::iHandle | |
RMMFSubThreadBase::iShutdownTimeout | |
RMMFSubThreadBase::iSubThread |
IMPORT_C TInt | AddDataSink | ( | MDataSink * | aSink | ) |
Specify the data sink for this datapath.
If the source already exists, this function tries to establish a connection between the source and the sink. Note that only one data sink can be added to the datapath.
MDataSink * aSink | A pointer to the data sink. |
IMPORT_C TInt | AddDataSource | ( | MDataSource * | aSource | ) |
Specify the data source for this datapath.
If the sink already exists, this function tries to establish a connection between the source and sink. Note that only one data source can be added to the datapath.
MDataSource * aSource | A pointer to the data source. |
IMPORT_C TInt | ClearPlayWindow | ( | ) |
Removes a previously defined play window.
IMPORT_C void | Close | ( | ) |
Deletes the datapath and shuts down the datapath proxy thread.
Calls RMMFSubThreadBase::Shutdown(). This function will not return until the subthread has exited, or a timeout has occurred.
IMPORT_C TInt | CreateSubThread | ( | ) |
Creates a subthread that will contain the datapath.
IMPORT_C TInt | GetPosition | ( | TTimeIntervalMicroSeconds & | aPosition | ) | const |
Gets the current position of the datapath in units of time.
TTimeIntervalMicroSeconds & aPosition | The current position in micro seconds will be copied into this variable. |
IMPORT_C TInt | LoadDataPath | ( | ) |
Load the datapath in the new thread. Use this method if the codec UID is not known and there is no datapath ambiguity, ie. only one datapath is possible.
IMPORT_C TInt | LoadDataPath | ( | TMediaId | aMediaId | ) |
Load the datapath in the new thread.
Use this method if the codec UID is not known but the TMediaId can be used to select which codec to use.
TMediaId aMediaId | The type of media to be handled by this datapath. |
IMPORT_C TInt | LoadDataPath | ( | TUid | aCodecUid | ) |
Load the datapath in the new thread.
Use this method if the codec UID is known and there is no datapath ambiguity, ie. only one datapath is possible.
TUid aCodecUid | The UID of the codec plugin to be used by the datapath. |
IMPORT_C TInt | LoadDataPath | ( | TUid | aCodecUid, |
TMediaId | aMediaId | |||
) |
Loads the datapath in the new thread.
Use this method if the codec UID is known and there is datapath ambiguity. The TMediaId will be used to choose the correct path.
IMPORT_C TInt | Pause | ( | ) |
Pauses playing.
This function transfers the datapath from the playing into the primed state and sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
IMPORT_C TInt | Play | ( | ) |
Transfer the datapath from the primed into the playing state.
This function starts an active scheduler play loop and can only play from the primed state.
IMPORT_C TInt | Prime | ( | ) |
Transfer the datapath from the stopped into the primed state.
This function allocates buffers in preparation to play and must be called before calling PlayL().
IMPORT_C TInt | SetPlayWindow | ( | const TTimeIntervalMicroSeconds & | aStart, |
const TTimeIntervalMicroSeconds & | aEnd | |||
) |
Sets the play window relative to the start of the entire clip.
const TTimeIntervalMicroSeconds & aStart | The start position in micro seconds relative to the start of the clip. |
const TTimeIntervalMicroSeconds & aEnd | The end position in micro seconds relative to the start of the clip. |
IMPORT_C TInt | SetPosition | ( | const TTimeIntervalMicroSeconds & | aPosition | ) |
Sets the current position of the datapath in units of time.
const TTimeIntervalMicroSeconds & aPosition | The required position in micro seconds. |
IMPORT_C TInt | State | ( | TInt & | aState | ) |
Gets the current datapath state.
TInt & aState | The current state of the datapath will be copied into this variable. |
IMPORT_C TInt | Stop | ( | ) |
Stops playing.
This function transfers the datapath from the primed into the stopped state and resets the data path position, but does not clean up buffers. It also sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
Copyright ©2010 Nokia Corporation and/or its subsidiary(-ies).
All rights
reserved. Unless otherwise stated, these materials are provided under the terms of the Eclipse Public License
v1.0.