EGL
Extensions
This section describes the supported EGL extensions
and explains their expected behavior on the Symbian platform.
- EGL Reusable Sync Extension
This topic describes the EGL reusable sync extension, which introduces sync objects into EGL. Sync objects provide a synchronization mechanism and represent events, whose completion can be tested or waited on.
- EGL Resource Profiling Extension
This topic describes the EGL resource profiling extension, which provides a way to retrieve information about GPU resource utilization. UI middleware can use this extension to find out how much memory is being used by the objects created by EGL.
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