This tutorial describes how to get the device lock information by the client applications.
The phone can have up to two locks specified by the user. The client application can retrieve the lock information to prevent unauthorised use of the device. The client applications must specify a lock to retrieve the information.
#include <e32base.h> #include <Etel3rdParty.h> class CClientApp : public CActive { private: CTelephony* iTelephony; CTelephony::TIccLockInfoV1 iIccLockInfoV1; CTelephony::TIccLockInfoV1Pckg iIccLockInfoV1Pckg; public: CClientApp(CTelephony* aTelephony); void SomeFunction(); private: /* These are the pure virtual methods from CActive that MUST be implemented by all active objects */ void RunL(); void DoCancel(); }; CClientApp::CClientApp(CTelephony* aTelephony) : CActive(EPriorityStandard), iTelephony(aTelephony), iIccLockInfoV1Pckg(iIccLockInfoV1) { //default constructor } void CClientApp::SomeFunction() { CTelephony::TIccLock lockSelect = CTelephony::ELockPin2; iTelephony->GetLockInfo(iStatus, lockSelect, iIccLockInfoV1Pckg); SetActive(); } void CClientApp::RunL() { if(iStatus==KErrNone) { if( iIccLockInfoV1.iSetting == CTelephony::ELockSetEnabled && iIccLockInfoV1.iStatus == CTelephony::EStatusUnlocked) { // Lock 2 is available for the phone to use // and its current statues is open, // The user can access functionality governed by this lock. } } } void CClientApp::DoCancel() { iTelephony->CancelAsync(CTelephony::EGetLockInfoCancel); }
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