CBitmapAnimTimer Class Reference

class CBitmapAnimTimer : public CTimer

class CBitmapAnimTimer

This class is used to determine when to swap the current frame with the next one.

Inherits from

Constructor & Destructor Documentation

CBitmapAnimTimer(MBitmapAnimTimerObserver *)

CBitmapAnimTimer ( MBitmapAnimTimerObserver * aObserver ) [private]

Parameters

MBitmapAnimTimerObserver * aObserver

~CBitmapAnimTimer()

~CBitmapAnimTimer ( )

Member Functions Documentation

ConstructL()

void ConstructL ( ) [private]

NewL(MBitmapAnimTimerObserver *)

CBitmapAnimTimer * NewL ( MBitmapAnimTimerObserver * aObserver ) [static]

Parameters

MBitmapAnimTimerObserver * aObserver

RunL()

void RunL ( ) [virtual]

Handles an active object's request completion event.

A derived class must provide an implementation to handle the completed request. If appropriate, it may issue another request.

The function is called by the active scheduler when a request completion event occurs, i.e. after the active scheduler's WaitForAnyRequest() function completes.

Before calling this active object's RunL() function, the active scheduler has:

1. decided that this is the highest priority active object with a completed request

2. marked this active object's request as complete (i.e. the request is no longer outstanding)

RunL() runs under a trap harness in the active scheduler. If it leaves, then the active scheduler calls RunError() to handle the leave.

Note that once the active scheduler's Start() function has been called, all user code is run under one of the program's active object's RunL() or RunError() functions.

CActiveScheduler::Start CActiveScheduler::Error CActiveScheduler::WaitForAnyRequest TRAPD

Member Data Documentation

MBitmapAnimTimerObserver * iAnimate

MBitmapAnimTimerObserver * iAnimate [private]