author | William Roberts <williamr@symbian.org> |
Tue, 16 Mar 2010 16:12:26 +0000 | |
branch | Symbian2 |
changeset 2 | 2fe1408b6811 |
parent 0 | 061f57f2323e |
permissions | -rw-r--r-- |
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// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// |
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#ifndef __COESNDPY_H__ |
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#define __COESNDPY_H__ |
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#include <e32std.h> |
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class TBaSystemSoundType; |
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class CCoeSoundPlayerManager; |
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/** Utility class for simple sound playing. |
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Must be used in the same thread as an active UI Control Framework environment |
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(CCoeEnv). |
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This class plays the sound specified by a TBaSystemSoundType object. The |
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caller can request the sound to be repeated, and the time between repeats. |
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If the exact sound cannot be found on a particular device, a match only by |
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category (first UID) is used. No sound will play if a match is not found. |
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@publishedAll |
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@released */ |
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class CoeSoundPlayer |
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{ |
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public: |
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enum { ENoRepeat=1, ERepeatForever=KMaxTInt}; |
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public: |
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inline static void PlaySound(const TBaSystemSoundType& aType); |
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inline static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap); |
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inline static void PlaySoundNow(const TBaSystemSoundType& aType); |
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inline static void PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap); |
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IMPORT_C static void CancelSound(const TBaSystemSoundType& aType); |
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private: |
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IMPORT_C static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount, |
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TTimeIntervalMicroSeconds32 aGap,TBool aInterrupt); |
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static CCoeSoundPlayerManager* ManagerL(); |
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}; |
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/** Plays the specified sound. |
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This function only interrupts another, currently playing, sound if the new |
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sound has a higher priority than the currently playing sound. If you wish |
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to interrupt any currently playing sound and play a new one, use PlaySoundNow() |
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instead of PlaySound(). |
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@param aType The sound to play.*/ |
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inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType) |
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{CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),EFalse);} |
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/** Plays the specified sound for the specifed number of times with the specified |
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interval. |
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This function only interrupts another, currently playing, sound if the new sound |
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has a higher priority than the current one. If you wish to interrupt |
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any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound(). |
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@param aType The sound to play. |
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@param aPlayCount The number of times the sound is played. |
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@param aGap The interval in microseconds between each time the sound is played. */ |
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inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap) |
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{CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,EFalse);} |
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/** Plays the specified sound, interrupting any other sound that is currently playing. |
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@param aType The sound to play. */ |
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inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType) |
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{CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),ETrue);} |
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/** Plays the specified sound the specifed number of times with the |
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specified interval, interrupting any other sound that is currently playing. |
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@param aType The sound to play. |
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@param aPlayCount The number of times the sound is played. |
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@param aGap The interval in microseconds between each time the sound is played. */ |
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inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap) |
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{CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,ETrue);} |
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#endif // __COESNDPY_H__ |