epoc32/include/mw/aknanim.rh
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h) This is the epoc32/include tree with the "platform" subtrees removed, and all but a selected few mbg and rsg files removed.

/*
* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/


// AknAnim.RH
//
// Copyright (c) 1997-1999 Symbian Ltd.  All rights reserved.
//

// Avkon Animation Resource Header

#include <aknanim.hrh>

STRUCT ANIM_BLIT_PREVIOUS_VIEW
	{
	BYTE type = EAnimBlitPreviousView;
	WORD x;
	WORD y;
	}

STRUCT ANIM_BLIT_NEXT_VIEW
	{
	BYTE type = EAnimBlitNewView;
	WORD x;
	WORD y;
	}

STRUCT ANIM_BLIT_PART_PREVIOUS_VIEW
	{
	BYTE type = EAnimBlitPartPreviousView;
	WORD srcX;
	WORD srcY;
	WORD width;
	WORD height;
	WORD destX;
	WORD destY;
	}

STRUCT ANIM_BLIT_PART_NEXT_VIEW
	{
	BYTE type = EAnimBlitPartNewView;
	WORD steps = 1;
	WORD srcX;
	WORD srcY;
	WORD width;
	WORD height;
	WORD destX = -32760;
	WORD destY = -32760;
	}

STRUCT ANIM_DRAW_LINE
	{
	BYTE type = EAnimDrawLine;
	WORD steps = 1;
	WORD fromX;
	WORD fromY;
	WORD toX;
	WORD toY;
	}

STRUCT ANIM_SET_COLOR
	{
	BYTE type = EAnimSetColor;
	BYTE red;
	BYTE green;
	BYTE blue;
	}

STRUCT ANIM_SLIDE_PART_NEXT_VIEW
	{
	BYTE type = EAnimBlitSlideNewView;
	WORD steps = 1;
	WORD srcX;
	WORD srcY;
	WORD width;
	WORD height;
	WORD slideToX;
	WORD slideToY;
	WORD slideFromX;
	WORD slideFromY;
	}

STRUCT ANIM_WAIT_UNTIL_COMPLETE
	{
	BYTE type = EAnimWaitUntilComplete;
	}

STRUCT ANIM_WAIT
	{
	BYTE type = EAnimWait;
	WORD steps = 0;
	}


STRUCT ANIM_STEP
	{
	STRUCT draw_steps[];
	}

STRUCT ANIM_SECTION
	{
	STRUCT steps[];
	}


STRUCT ANIM_DATA
	{
	WORD flags = 0;
	LONG interval = 0;
	LLINK sections[];
	}