Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
/*
* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: EIKON button group base class definitions.
*
*/
#ifndef __EIKBTGRP_H__
#define __EIKBTGRP_H__
#include <e32std.h>
class CCoeControl;
class CEikCommandButton;
class CFbsBitmap;
class MEikCommandObserver;
/**
* Abstract base class for EIKON button group.
*
* @lib eikcoctl.lib
* @since S60 0.9
*
* @internal
*/
class MEikButtonGroup
{
public:
/**
* Deletes the object.
*/
void Release();
/**
* Sets a command button's bitmap, text and command ID.
*
* @param aPosition The position within the button group of the button to change.
* @param aCommandId Command ID the button will send.
* @param aText The text for the button.
* @param aBitmap The bitmap for the button.
* @param aMask The mask bitmap for aBitmap.
*/
virtual void SetCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC* aText,
const CFbsBitmap* aBitmap,
const CFbsBitmap* aMask) = 0;
/**
* Sets a command button's bitmap, text label and command ID.
* The bitmap, mask, text and command ID are all read from resource.
*
* @param aPosition The position within the button group of the button to change.
* @param aResourceId Resource ID specifying the text, bitmaps and command ID.
*/
virtual void SetCommandL(TInt aPosition,
TInt aResourceId) = 0;
/**
* Initialises the group of command buttons from a resource.
*
* @param aResourceId ID of the resource structure specifying the command buttons.
*/
virtual void SetCommandSetL(TInt aResourceId) = 0;
/**
* Adds a command button with a command ID and a label containing both a bitmap and text.
*
* @param aPosition The position in the button group for the new button.
* @param aCommandId Command ID for the new button.
* @param aText Text for the button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
virtual void AddCommandL(
TInt aPosition,
TInt aCommandId,
const TDesC* aText,
const CFbsBitmap* aBitmap,
const CFbsBitmap* aMask) = 0;
/**
* Pushes a command button with text, bitmap, mask and a command ID onto a
* position's button stack.
*
* @param aPosition The position in the button group at which to add the command button.
* @param aCommandId Command ID the button will send.
* @param aText Text for the button.
* @param aBitmap Bitmap for the button.
* @param aMask Mask bitmap for aBitmap.
*/
virtual void AddCommandToStackL(
TInt aPosition,
TInt aCommandId,
const TDesC* aText,
const CFbsBitmap* aBitmap,
const CFbsBitmap* aMask) = 0;
/**
* Pushes a command button onto a position's button stack.
* The text, bitmap, mask and command ID are all read from resource.
*
* @param aPosition The position in the button group at which to push the command button.
* @param aResourceId ID of a resource specifying the text, bitmaps and command ID.
*/
virtual void AddCommandToStackL(TInt aPosition,
TInt aResourceId) = 0;
/**
* As with SetCommandL() but for a set of buttons, also allows the previous
* command button to be retrieved by calling RemoveCommand().
*
* @param aResourceId Resource describing the set of command buttons.
*/
virtual void AddCommandSetToStackL(TInt aResourceId) = 0;
/**
* Sets the default command ID for buttons in this button group.
*
* @param aCommandId Command to issue if no other is specified.
*/
virtual void SetDefaultCommand(TInt aCommandId) = 0;
/**
* Calculates minimum size required to display the buttons defined in the
* specified resource structure.
*
* @param aResourceId The ID of the resource structure describing the button group.
* @return Minimum size required to display the button group defined in the specified
* resource structure.
*/
virtual TSize CalcMinimumSizeL(TInt aResourceId) = 0;
/**
* Removes the command identified by aCommandId, in position aPosition in the
* group, from the command stack. Automatically retrieves the previous command
* details. Commands are added to the stack by calling AddCommandToStackL.
*
* @param aPosition The position in the button group from which to remove the
* command button.
* @param aCommandId Command ID.
*/
virtual void RemoveCommandFromStack(TInt aPosition,
TInt aCommandId) = 0;
/**
* Returns the command position by command id.
*
* @param aCommandId The button's command id.
* @return The command position in the button group.
*/
virtual TInt CommandPos(TInt aCommandId) const = 0;
/**
* Dims or undims a button without drawing it.
*
* @param aCommandId Command ID of the button to change.
* @param aDimmed ETrue to dim the specified command. EFalse to undim the specified command.
*/
virtual void DimCommand(TInt aCommandId,
TBool aDimmed) = 0;
/**
* Determines whether the button with the specified command ID is dimmed.
*
* @param aCommandId The command ID.
* @return ETrue if the specified command is dimmed. EFalse if the specified command is
* not dimmed.
*/
virtual TBool IsCommandDimmed(TInt aCommandId) const = 0;
/**
* Makes the button with the specified id either visible, or invisible.
*
* @param aCommandId Specifies the button to alter.
* @param aVisible ETrue to make the specified button visible. EFalse to make the specified
* button invisible.
*/
virtual void MakeCommandVisible(TInt aCommandId,
TBool aVisible) = 0;
/**
* Tests whether the button with the specified command ID is visible.
*
* @param aCommandId Specifies the button.
* @return ETrue if the specified button is visible. EFalse if the specified button is
* not visible.
*/
virtual TBool IsCommandVisible(TInt aCommandId) const = 0;
/**
* Animates the button with the specified id.
*
* @param aCommandId The button to animate.
*/
IMPORT_C virtual void AnimateCommand(TInt aCommandId);
/**
* Returns the button group as a control.
*
* @return The button group as a control.
*/
virtual CCoeControl* AsControl() = 0;
/**
* Returns the button group as a control.
*
* @return The button group as a control.
*/
virtual const CCoeControl* AsControl() const = 0;
/**
* Sets the boundary rectangle for externally-positioned button groups.
* For use by EExternal button groups only.
*
* @param aBoundingRect The boundary rectangle to use. The button group attaches itself
* to the inside of this rectangle.
*/
virtual void SetBoundingRect(const TRect& aBoundingRect) = 0;
/**
* Subtracts the area occupied by the button group from the specified bounding rectangle.
* This method should be used in preference to querying the container's area at all times.
* For use by EExternal button groups only.
*
* @param aBoundingRect Rectangle to be modified.
*/
virtual void ReduceRect(TRect& aBoundingRect) const = 0;
/**
* Returns a group control (a button) as a control.
*
* @param aCommandId The button's command id.
* @return The group control as a control.
*/
virtual CCoeControl* GroupControlById(TInt aCommandId) const = 0;
/**
* Returns a group control (a button) as a command button.
*
* @param aCommandId The button's command id.
* @return The group control as a command button.
*/
virtual CEikCommandButton* GroupControlAsButton(TInt aCommandId) const = 0;
/**
* Returns the command id by position.
*
* @param aCommandPos The command's position.
* @return The command id.
*/
virtual TInt CommandId(TInt aCommandPos) const = 0;
/**
* Gets the total number of buttons currently present in the group.
*
* @return The number of buttons.
*/
virtual TInt ButtonCount() const = 0;
/**
* Gets the button group flags.
*
* @return The button group flags.
*/
virtual TUint ButtonGroupFlags() const = 0;
/**
* Sets the middle softkey command observer.
*
* @param aCommandObserver The middle softkey command observer.
*/
virtual void SetMSKCommandObserver(MEikCommandObserver* aCommandObserver) = 0;
/**
* Dims (but doesn't draw) the button with position aPosition.
*
* @param aPosition The position for command to be dimmed.
* @param aDimmed ETrue for dimming.
*/
virtual void DimCommandByPosition(TInt aPosition,
TBool aDimmed) = 0;
/**
* Returns ETrue if the button with position aPosition is dimmed.
*
* @param aPosition The position for command to be checked.
* @return The state of the button.
*/
virtual TBool IsCommandDimmedByPosition(TInt aPosition) const = 0;
/**
* Sets the the button with position aPosition to be visible if aVisible is ETrue.
*
* @param aPosition The position for command to be made visible.
* @param aVisible EFalse for making button invisible.
*/
virtual void MakeCommandVisibleByPosition(TInt aPosition,
TBool aVisible) = 0;
/**
* Returns ETrue if the button with position aPosition is visible.
*
* @param aPosition The position for command to be checked.
* @return The state of the button.
*/
virtual TBool IsCommandVisibleByPosition(TInt aPosition) const = 0;
/**
* Animates the button with position aPosition.
*
* @param aPosition The position for command to be animated.
*/
virtual void AnimateCommandByPosition(TInt aPosition) = 0;
private:
IMPORT_C void Reserved_1();
};
/**
* Extends needed functions for enhanced cba.
*
* @internal
* @since S60 3.0
*/
class MEikEnhancedButtonGroup : public MEikButtonGroup
{
public:
/**
* Used to offer list of commands for softkeys.
*
* @param aCommandList A list of command ids to be offered for softkeys.
*/
IMPORT_C virtual void OfferCommandListL(const RArray<TInt>& aCommandList) = 0;
/**
* Used to offer list of commands for softkeys.
*
* @param aResourceId Id for CBA resource that defines enhanced cba buttons.
*/
IMPORT_C virtual void OfferCommandListL(const TInt aResourceId) = 0;
/**
* Used to check if a certain command have been approved to the current command set.
*
* @param aCommandId The id for command which existence should be checked.
* @return ETrue if command is in control group, otherwise EFalse.
*/
IMPORT_C virtual TBool IsCommandInGroup(const TInt aCommandId) const = 0;
/**
* Replace existing command with a new command.
*
* @param aCommandId Id for command that should be replaced.
* @param aResourceId Resource id for new enhanced cba button.
*/
IMPORT_C virtual void ReplaceCommand(const TInt aCommandId, const TInt aResourceId) = 0;
};
#endif // __EIKBTGRP_H__