graphics/wserv/AnimPlugin/group/T_AnimPlugin.mmp
author Maciej Seroka <maciejs@symbian.org>
Fri, 15 Oct 2010 11:54:08 +0100
branchSymbian3
changeset 74 08fe4219b8dd
parent 16 91c05f5f5178
permissions -rw-r--r--
Fixed http smoke test (to use Winsock)

//
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include <platform_paths.hrh>

TARGET		  t_animplugin.dll
TARGETTYPE	  ANI
UID 268450594 0x100048F2

USERINCLUDE	 ../inc
SYSTEMINCLUDE   /epoc32/include
MW_LAYER_SYSTEMINCLUDE


//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.


LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib


SOURCEPATH ../src
SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp

NOEXPORTLIBRARY
NOSTRICTDEF

CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData