hostsupport/hostegl/src/EGLUtils.cpp
author Matt Plumtree <matt.plumtree@nokia.com>
Wed, 06 Oct 2010 17:59:01 +0100
branchbug235_bringup_0
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permissions -rw-r--r--
Copy code from the holdingarea into the target locations. Some initial rework of CMakeLists.txt files, but not yet tested.
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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Materials.
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 * Initial Contributors:
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 * Nokia Corporation - initial contribution.
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 *
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 * Contributors:
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 *
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 * Description:
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 *
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 */
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#include "EGLUtils.h"
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#include "EGLSurface.h"
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#include "EGLContext.h"
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#include "EGLImage.h"
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#include "EGLThread.h"
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#include "EGLProcess.h"
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#include "EGLConfig.h"
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#include "EGLDisplay.h"
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template<class T>
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void AddObject( std::vector<T*>& vector, T*& object )
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    {
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    if( !object ) return;
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    try
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        {
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        vector.push_back(object);
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        }
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    catch( std::bad_alloc )
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        {
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        delete object;
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        object = NULL;
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        }
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    }
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template<class T>
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T* FindObjectByPointer( const std::vector<T*>& vector, void* item, int* index )
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    {
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    T* ret = NULL;
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    for( typename std::vector<T*>::size_type i = 0; i < vector.size(); i++ )
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        {
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        if( vector[i] == item )
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            {
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            ret = vector[i];
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            if( index ) *index = i;
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            break;
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            }
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        }
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    return ret;
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    }
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template<class T>
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T* FindObjectById( const std::vector<T*>& vector, EGLint id, int* index )
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    {
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    T* ret = NULL;
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    for( typename std::vector<T*>::size_type i = 0; i < vector.size(); i++ )
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        {
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        if( vector[i]->Id() == id )
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            {
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            ret = vector[i];
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            if( index ) *index = i;
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            break;
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            }
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        }
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    return ret;
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    }
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template<class T>
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void DeleteObjectByPointer( std::vector<T*>& vector, void* item )
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    {
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    int index;
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    T* object = FindObjectByPointer<T>( vector, item, &index );
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    if( object )
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        {
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        delete object;
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        vector.erase( vector.begin() + index );
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        }
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    }
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template<class T>
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void DeleteObjectById( std::vector<T*>& vector, EGLint id )
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    {
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    int index;
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    T* object = FindObjectById<T>(vector, id, &index );
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    if( object && object->Id() == id )
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        {
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        delete object;
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        vector.erase( vector.begin() + index );
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        }
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    }
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template<class T>
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void DestroyPointerVector( std::vector<T*>& vector )
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    {
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    for(typename std::vector<T*>::iterator iter = vector.begin(); iter != vector.end(); iter++)
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        {
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        delete (*iter);
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        }
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    vector.clear();
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    }
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// CEGLSurface
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template void AddObject( std::vector<class CEGLSurface*>& vector, class CEGLSurface*& object );
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template class CEGLSurface* FindObjectByPointer( const std::vector<class CEGLSurface*>& vector, void* item, int* index );
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template void DeleteObjectByPointer( std::vector<class CEGLSurface*>& vector, void* item );
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template void DestroyPointerVector( std::vector<class CEGLSurface*>& vector );
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// CEGLContext
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template void AddObject( std::vector<class CEGLContext*>& vector, class CEGLContext*& object );
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template void DeleteObjectByPointer( std::vector<class CEGLContext*>& vector, void* item );
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template void DestroyPointerVector( std::vector<class CEGLContext*>& vector );
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// CEGLImage
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template void AddObject( std::vector<class CEGLImage*>& vector, class CEGLImage*& object );
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template void DeleteObjectByPointer( std::vector<class CEGLImage*>& vector, void* item );
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template void DestroyPointerVector( std::vector<class CEGLImage*>& vector );
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// CEGLThread
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template void AddObject( std::vector<class CEGLThread*>& vector, class CEGLThread*& object );
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template void DeleteObjectById( std::vector<class CEGLThread*>& vector, EGLint id );
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template void DestroyPointerVector( std::vector<class CEGLThread*>& vector );
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template class CEGLThread* FindObjectById( const std::vector<class CEGLThread*>& vector, EGLint id, int* index );
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// CEGLProcess
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template void AddObject( std::vector<class CEGLProcess*>& vector, class CEGLProcess*& object );
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template void DestroyPointerVector( std::vector<class CEGLProcess*>& vector );
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template void DeleteObjectById( std::vector<class CEGLProcess*>& vector, EGLint id );
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// CEGLDisplay
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template void AddObject( std::vector<class CEGLDisplay*>& vector, class CEGLDisplay*& object );
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template class CEGLDisplay* FindObjectByPointer( const std::vector<class CEGLDisplay*>& vector, void* item, int* index );
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template void DeleteObjectByPointer( std::vector<class CEGLDisplay*>& vector, void* item );
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template void DestroyPointerVector( std::vector<class CEGLDisplay*>& vector );
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// CEGLConfig
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template void AddObject( std::vector<class CEGLConfig*>& vector, class CEGLConfig*& object );
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template class CEGLConfig* FindObjectByPointer( const std::vector<class CEGLConfig*>& vector, void* item, int* index );
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template class CEGLConfig* FindObjectById( const std::vector<class CEGLConfig*>& vector, EGLint id, int* index );
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template void DestroyPointerVector( std::vector<class CEGLConfig*>& vector );