author | Matt Plumtree <matt.plumtree@nokia.com> |
Thu, 16 Sep 2010 09:43:14 +0100 | |
branch | bug235_bringup_0 |
changeset 20 | d2d6724aef32 |
child 24 | a3f46bb01be2 |
permissions | -rw-r--r-- |
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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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* |
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* Initial Contributors: |
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* Nokia Corporation - initial contribution. |
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* |
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* Contributors: |
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* |
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* Description: |
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* |
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*/ |
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#ifndef _GLESCONTEXT_H_ |
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#define _GLESCONTEXT_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#include "platform.h" |
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#include "degl.h" |
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#include "vertex.h" |
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#include "buffer.h" |
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#include "shader.h" |
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#include "program.h" |
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#include "texture.h" |
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#include "fbo.h" |
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typedef struct DGLContext |
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{ |
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GLboolean initialized; |
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void* native_context; |
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HGL hgl; // Extension procedure addresses are context-specific on WGL. |
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unsigned int max_vertex_attribs; |
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int max_texture_level; |
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GLenum error; |
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GLuint buffer_binding; |
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GLuint texture_binding_2d; |
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GLuint texture_binding_cube_map; |
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GLuint framebuffer_binding; |
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GLuint renderbuffer_binding; |
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GLfloat attrib_zero[4]; // Attribute zero can't be set in desktop GL. |
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DGLVertexArray* vertex_arrays; |
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DGLBuffer* buffers; |
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DGLShader* shaders; |
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DGLProgram* programs; |
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DGLTexture* textures; |
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DGLRenderbuffer* renderbuffers; |
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} DGLContext; |
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DGLContext* DGLContext_create(void* native_context); |
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GLboolean DGLContext_initialize(DGLContext* ctx); |
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void DGLContext_destroy(DGLContext* ctx); |
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void DGLContext_setError(DGLContext* ctx, GLenum error); |
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GLenum DGLContext_getHostError(DGLContext* ctx); |
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GLboolean DGLContext_createBuffer(DGLContext* ctx, GLuint buffer); |
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void DGLContext_destroyBuffer(DGLContext* ctx, GLuint buffer); |
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DGLBuffer* DGLContext_findBuffer(DGLContext* ctx, GLuint buffer); |
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GLboolean DGLContext_bindBuffer(DGLContext* ctx, GLuint buffer); |
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GLboolean DGLContext_createShader(DGLContext* ctx, GLuint shader); |
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void DGLContext_destroyShader(DGLContext* ctx, GLuint shader); |
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DGLShader* DGLContext_findShader(DGLContext* ctx, GLuint shader); |
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GLboolean DGLContext_setShaderSource(DGLContext* ctx, GLuint shader, const char* source, int length); |
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GLboolean DGLContext_createProgram(DGLContext* ctx, GLuint program); |
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void DGLContext_destroyProgram(DGLContext* ctx, GLuint program); |
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DGLProgram* DGLContext_findProgram(DGLContext* ctx, GLuint program); |
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GLboolean DGLContext_createTexture(DGLContext* ctx, GLuint texture, DGLTextureType type); |
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void DGLContext_destroyTexture(DGLContext* ctx, GLuint texture); |
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DGLTexture* DGLContext_findTexture(DGLContext* ctx, GLuint texture); |
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GLboolean DGLContext_bindTexture(DGLContext* ctx, GLenum target, GLuint name); |
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DGLTexture* DGLContext_getTexture(DGLContext* ctx, GLenum target); |
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DGLTextureLevel* DGLContext_getTextureLevel(DGLContext* ctx, GLenum target, GLint level); |
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GLboolean DGLContext_specifyTextureFromEGLImage(DGLContext* ctx, GLeglImageOES image, GLenum target); |
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GLboolean DGLContext_createRenderbuffer(DGLContext* ctx, GLuint buffer); |
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void DGLContext_destroyRenderbuffer(DGLContext* ctx, GLuint buffer); |
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DGLRenderbuffer* DGLContext_getColorRenderbuffer(DGLContext* ctx); |
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DGLRenderbuffer* DGLContext_findRenderbuffer(DGLContext* ctx, GLuint buffer); |
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GLboolean DGLContext_bindRenderbuffer(DGLContext* ctx, GLuint buffer); |
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105 |
GLboolean DGLContext_specifyRenderbufferFromEGLImage(DGLContext* ctx, GLeglImageOES image); |
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106 |
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107 |
void DGLContext_updateFBOAttachmentSiblings(DGLContext* ctx); |
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108 |
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109 |
#ifdef __cplusplus |
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} |
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111 |
#endif |
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112 |
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#endif // _GLESCONTEXT_H_ |