--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hostsupport/hostopengles20/src/GLES2/get.c Wed Oct 06 17:59:01 2010 +0100
@@ -0,0 +1,257 @@
+/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ *
+ */
+
+#include "common.h"
+#include "hgl.h"
+#include "context.h"
+#include "get.h"
+
+static GLboolean dglGet(const DGLContext* ctx, GLenum pname, DGLType dstType, void* params)
+{
+ int j;
+ DGLType srcType;
+ GLboolean b[1];
+ GLint i[11];
+
+ int n = 1;
+
+ switch(pname)
+ {
+ case GL_SHADER_COMPILER:
+ srcType = DGLES2_TYPE_BOOL;
+ b[0] = GL_TRUE;
+ break;
+
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ srcType = DGLES2_TYPE_INT;
+ i[0] = 0;
+ break;
+
+ case GL_SHADER_BINARY_FORMATS:
+ // None.
+ return GL_TRUE;
+
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ srcType = DGLES2_TYPE_INT;
+ i[0] = 11;
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ srcType = DGLES2_TYPE_ENUM;
+ i[0] = GL_PALETTE4_RGB8_OES;
+ i[1] = GL_PALETTE4_RGBA8_OES;
+ i[2] = GL_PALETTE4_R5_G6_B5_OES;
+ i[3] = GL_PALETTE4_RGBA4_OES;
+ i[4] = GL_PALETTE4_RGB5_A1_OES;
+ i[5] = GL_PALETTE8_RGB8_OES;
+ i[6] = GL_PALETTE8_RGBA8_OES;
+ i[7] = GL_PALETTE8_R5_G6_B5_OES;
+ i[8] = GL_PALETTE8_RGBA4_OES;
+ i[9] = GL_PALETTE8_RGB5_A1_OES;
+ i[10] = GL_ETC1_RGB8_OES;
+ n = 11;
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ i[0] = GL_RGBA;
+ srcType = DGLES2_TYPE_ENUM;
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ i[0] = GL_UNSIGNED_BYTE;
+ srcType = DGLES2_TYPE_ENUM;
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ ctx->hgl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, i);
+ i[0] /= 4;
+ srcType = DGLES2_TYPE_INT;
+ break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ ctx->hgl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, i);
+ i[0] /= 4;
+ srcType = DGLES2_TYPE_INT;
+ break;
+
+ case GL_MAX_VARYING_VECTORS:
+ ctx->hgl.GetIntegerv(GL_MAX_VARYING_FLOATS, i);
+ i[0] /= 4;
+ srcType = DGLES2_TYPE_INT;
+ break;
+
+ default:
+ // Let the host GL handle this case.
+ return GL_FALSE;
+ }
+
+ // Type conversions.
+ for(j = 0; j < n; j++)
+ {
+ switch(dstType)
+ {
+ case DGLES2_TYPE_FLOAT:
+ switch(srcType)
+ {
+ case DGLES2_TYPE_BOOL:
+ ((GLfloat*)params)[j] = b[j] ? 1.f : 0.f;
+ break;
+
+ case DGLES2_TYPE_INT:
+ case DGLES2_TYPE_ENUM:
+ ((GLfloat*)params)[j] = (GLfloat)i[j];
+ break;
+
+ default:
+ DGLES2_ASSERT(GL_FALSE);
+ }
+ break;
+
+ case DGLES2_TYPE_BOOL:
+ switch(srcType)
+ {
+ case DGLES2_TYPE_BOOL:
+ ((GLboolean*)params)[j] = b[j];
+ break;
+
+ case DGLES2_TYPE_INT:
+ case DGLES2_TYPE_ENUM:
+ ((GLboolean*)params)[j] = i[j] ? GL_TRUE : GL_FALSE;
+ break;
+
+ default:
+ DGLES2_ASSERT(GL_FALSE);
+ }
+ break;
+
+ case DGLES2_TYPE_INT:
+ switch(srcType)
+ {
+ case DGLES2_TYPE_BOOL:
+ ((GLint*)params)[j] = b[j] ? 1 : 0;
+ break;
+
+ case DGLES2_TYPE_INT:
+ case DGLES2_TYPE_ENUM:
+ ((GLint*)params)[j] = i[j];
+ break;
+
+ default:
+ DGLES2_ASSERT(GL_FALSE);
+ }
+ break;
+
+ default:
+ DGLES2_ASSERT(GL_FALSE);
+ }
+ }
+
+ return GL_TRUE;
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ DGLES2_ENTER();
+ if(!dglGet(ctx, pname, DGLES2_TYPE_BOOL, params))
+ {
+ ctx->hgl.GetBooleanv(pname, params);
+ }
+ DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD GLenum GL_APIENTRY glGetError(void)
+{
+ DGLES2_ENTER_RET(GL_NO_ERROR);
+ {
+ GLenum host_error = ctx->hgl.GetError();
+ GLenum wrapper_error = ctx->error;
+ ctx->error = GL_NO_ERROR;
+ DGLES2_LEAVE_RET(host_error != GL_NO_ERROR ? host_error : wrapper_error);
+ }
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
+{
+ DGLES2_ENTER();
+ if(!dglGet(ctx, pname, DGLES2_TYPE_FLOAT, params))
+ {
+ ctx->hgl.GetFloatv(pname, params);
+ }
+ DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
+{
+ DGLES2_ENTER();
+ if(!dglGet(ctx, pname, DGLES2_TYPE_INT, params))
+ {
+ ctx->hgl.GetIntegerv(pname, params);
+ }
+ DGLES2_LEAVE();
+}
+
+GL_APICALL_BUILD const GLubyte* GL_APIENTRY glGetString(GLenum name)
+{
+ DGLES2_ENTER_RET(NULL);
+ {
+ static const GLubyte vendor[] = "Nokia";
+ static const GLubyte renderer[] = "OpenGL ES 2.0";
+ static const GLubyte version[] = "OpenGL ES 2.0";
+ static const GLubyte slversion[] = "OpenGL ES GLSL ES 1.0";
+ static const GLubyte extensions[] = "GL_OES_depth24 GL_OES_depth32 GL_OES_rgb8_rgba8 "
+ "GL_OES_vertex_half_float GL_OES_texture_half_float "
+ "GL_OES_texture_half_float_linear GL_OES_texture_npot "
+ "GL_OES_compressed_paletted_texture "
+ "GL_OES_compressed_ETC1_RGB8_texture "
+ "GL_OES_EGL_image";
+ const GLubyte* str = NULL;
+ switch(name)
+ {
+ case GL_VENDOR:
+ str = vendor;
+ break;
+ case GL_RENDERER:
+ str = renderer;
+ break;
+ case GL_VERSION:
+ str = version;
+ break;
+ case GL_SHADING_LANGUAGE_VERSION:
+ str = slversion;
+ break;
+ case GL_EXTENSIONS:
+ str = extensions;
+ break;
+ default:
+ DGLES2_ERROR_RET(GL_INVALID_ENUM, NULL);
+ break;
+ }
+ DGLES2_LEAVE_RET(str);
+ }
+}
+