Provide alternative constructor for Nokia internal use (PlatSim compatibility).
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "common.h"
#include "hgl.h"
#include "context.h"
#include "vertex.h"
#include "get.h"
#include "half.h"
#define DEBUG_VERTEX 0
GLboolean dglGetVertexAttrib(const DGLContext *ctx, GLuint index, GLenum pname, DGLType type, void* params)
{
GLint i;
switch(pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
i = ctx->vertex_arrays[index].enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
i = ctx->vertex_arrays[index].size;
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
i = ctx->vertex_arrays[index].stride;
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
i = ctx->vertex_arrays[index].type;
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
i = ctx->vertex_arrays[index].normalized;
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
i = ctx->vertex_arrays[index].buffer != NULL ? ctx->vertex_arrays[index].buffer->obj.name : 0;
break;
case GL_CURRENT_VERTEX_ATTRIB:
if(index == 0)
{
// Attribute zero can't be set in desktop GL.
if(type == DGLES2_TYPE_INT)
{
((GLint*)params)[0] = (GLint)ctx->attrib_zero[0];
((GLint*)params)[1] = (GLint)ctx->attrib_zero[1];
((GLint*)params)[2] = (GLint)ctx->attrib_zero[2];
((GLint*)params)[3] = (GLint)ctx->attrib_zero[3];
}
else
{
DGLES2_ASSERT(type == DGLES2_TYPE_FLOAT);
((GLfloat*)params)[0] = ctx->attrib_zero[0];
((GLfloat*)params)[1] = ctx->attrib_zero[1];
((GLfloat*)params)[2] = ctx->attrib_zero[2];
((GLfloat*)params)[3] = ctx->attrib_zero[3];
}
}
else
{
if(type == DGLES2_TYPE_INT)
{
ctx->hgl.GetVertexAttribiv(index, GL_CURRENT_VERTEX_ATTRIB, params);
}
else
{
DGLES2_ASSERT(type == DGLES2_TYPE_FLOAT);
ctx->hgl.GetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, params);
}
}
return GL_TRUE;
default:
return GL_FALSE;
}
if(type == DGLES2_TYPE_INT)
{
*(GLint*)params = i;
}
else
{
DGLES2_ASSERT(type == DGLES2_TYPE_FLOAT);
*(GLfloat*)params = (GLfloat)i;
}
return GL_TRUE;
}
GL_APICALL_BUILD void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(index >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
# if(DEBUG_VERTEX == 1)
Dprintf("Disabling array %d\n", index);
# endif
ctx->vertex_arrays[index].enabled = GL_FALSE;
ctx->hgl.DisableVertexAttribArray(index);
DGLES2_LEAVE();
}
// Function to convert fixed and half float arrays to float arrays.
static void dglConvertArrays(DGLContext* ctx, GLint first, GLsizei count)
{
unsigned int i;
for(i = 0; i < ctx->max_vertex_attribs; ++i)
{
DGLVertexArray* va = ctx->vertex_arrays + i;
if(!va->enabled)
{
continue;
}
{
if(va->type == GL_FIXED || va->type == GL_HALF_FLOAT_OES)
{
const void* ptr = va->buffer != NULL ? va->buffer->data : va->ptr;
GLsizei stride;
if(va->stride)
{
stride = va->stride;
}
else if(va->type == GL_FIXED)
{
stride = va->size * sizeof(GLfixed);
}
else
{
DGLES2_ASSERT(va->type == GL_HALF_FLOAT_OES);
stride = va->size * sizeof(khronos_int16_t);
}
# if(DEBUG_VERTEX == 1)
Dprintf("Converting %d fixed/half float indices to float.\n", count);
# endif
if(va->floatptr) free(va->floatptr);
va->floatptr = malloc(sizeof(GLfloat)*count*va->size);
{
GLsizei j;
for(j = 0; j < count; ++j)
{
signed k;
for(k = 0; k < va->size; ++k)
{
if(va->type == GL_FIXED)
{
va->floatptr[j*va->size + k] = ((GLfixed*)(((char*)ptr) + stride*(first + j)))[k] / 65536.0f;
}
else
{
khronos_int16_t half;
DGLES2_ASSERT(va->type == GL_HALF_FLOAT_OES);
half = ((khronos_int16_t*)(((char*)ptr) + stride*(first + j)))[k];
va->floatptr[j*va->size + k] = dglConvertHalfToFloat(half);
}
}
}
}
ctx->hgl.VertexAttribPointer(i, va->size, GL_FLOAT, va->normalized, 0, va->floatptr - first);
}
}
}
}
GL_APICALL_BUILD void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(first < 0, GL_INVALID_VALUE);
DGLES2_ERROR_IF(count < 0, GL_INVALID_VALUE);
dglConvertArrays(ctx, first, count);
DGLES2_BEGIN_DRAWING();
ctx->hgl.DrawArrays(mode, first, count);
DGLES2_END_DRAWING();
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(count < 0, GL_INVALID_VALUE);
{
GLsizei indice_size;
switch(type)
{
case GL_UNSIGNED_BYTE: indice_size = sizeof(GLubyte); break;
case GL_UNSIGNED_SHORT: indice_size = sizeof(GLushort); break;
default:
{
DGLES2_ERROR(GL_INVALID_ENUM);
}
}
dglConvertArrays(ctx, (GLint)((size_t)indices/indice_size), count);
DGLES2_BEGIN_DRAWING();
ctx->hgl.DrawElements(mode, count, type, indices);
DGLES2_END_DRAWING();
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(index >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
# if(DEBUG_VERTEX == 1)
Dprintf("Enabling array %d\n", index);
# endif
ctx->vertex_arrays[index].enabled = GL_TRUE;
ctx->hgl.EnableVertexAttribArray(index);
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(index >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(!dglGetVertexAttrib(ctx, index, pname, DGLES2_TYPE_FLOAT, params))
{
DGLES2_ERROR(GL_INVALID_ENUM);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(index >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(!dglGetVertexAttrib(ctx, index, pname, DGLES2_TYPE_INT, params))
{
DGLES2_ERROR(GL_INVALID_ENUM);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(index >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
DGLES2_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM);
*pointer = (void*)ctx->vertex_arrays[index].ptr;
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = x;
}
else
{
ctx->hgl.VertexAttrib1f(indx, x);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = values[0];
}
else
{
ctx->hgl.VertexAttrib1fv(indx, values);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = x;
ctx->attrib_zero[1] = y;
}
else
{
ctx->hgl.VertexAttrib2f(indx, x, y);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = values[0];
}
else
{
ctx->hgl.VertexAttrib2fv(indx, values);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = x;
ctx->attrib_zero[1] = y;
ctx->attrib_zero[2] = z;
}
else
{
ctx->hgl.VertexAttrib3f(indx, x, y, z);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = values[0];
ctx->attrib_zero[1] = values[1];
ctx->attrib_zero[2] = values[2];
}
else
{
ctx->hgl.VertexAttrib3fv(indx, values);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = x;
ctx->attrib_zero[1] = y;
ctx->attrib_zero[2] = z;
ctx->attrib_zero[3] = w;
}
else
{
ctx->hgl.VertexAttrib4f(indx, x, y, z, w);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
if(indx == 0)
{
// Attribute zero can't be set in desktop GL.
ctx->attrib_zero[0] = values[0];
ctx->attrib_zero[1] = values[1];
ctx->attrib_zero[2] = values[2];
ctx->attrib_zero[3] = values[3];
}
else
{
ctx->hgl.VertexAttrib4fv(indx, values);
}
DGLES2_LEAVE();
}
GL_APICALL_BUILD void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
{
DGLES2_ENTER();
DGLES2_ERROR_IF(indx >= ctx->max_vertex_attribs, GL_INVALID_VALUE);
DGLES2_ERROR_IF(size < 1 || size > 4, GL_INVALID_VALUE);
DGLES2_ERROR_IF(type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
type != GL_SHORT &&
type != GL_UNSIGNED_SHORT &&
type != GL_FIXED &&
type != GL_FLOAT &&
type != GL_HALF_FLOAT_OES,
GL_INVALID_ENUM);
DGLES2_ERROR_IF(stride < 0, GL_INVALID_VALUE);
# if(DEBUG_VERTEX == 1)
Dprintf("Array %d at %p (%d elements every %d bytes)\n", indx, ptr, size, stride);
# endif
{
DGLVertexArray* va = ctx->vertex_arrays + indx;
if(type != GL_FIXED && type != GL_HALF_FLOAT_OES)
{
ctx->hgl.VertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
if(DGLContext_getHostError(ctx) == GL_NO_ERROR)
{
va->size = size;
va->type = type;
va->normalized = normalized;
va->stride = stride;
va->ptr = ptr;
va->buffer = DGLContext_findBuffer(ctx, ctx->buffer_binding);
}
}
DGLES2_LEAVE();
}