Copy code from the holdingarea into the target locations.
Some initial rework of CMakeLists.txt files, but not yet tested.
/*------------------------------------------------------------------------
*
* EGL 1.3
* -------
*
* Copyright (c) 2007 The Khronos Group Inc.
* Portions copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*//**
* \file
* \brief Simple implementation of EGL 1.3
* \note caveats:
- always renders into the backbuffer and blits it to window (no single buffered rendering)
- no native Windows or Mac OS X pixmap support
- no power management events
- no support for swap interval
* \todo what happens in egl functions when eglTerminate has been called but the context and surface are still in use?
* \todo OSDeinitMutex should be called in case getEGL fails.
* \todo clarify getThread and getCurrentThread distinction.
*//*-------------------------------------------------------------------*/
#include "EGL/egl.h"
#include "openvg.h"
#include "riArray.h"
#include "riMath.h"
#include "riContext.h"
#include "riImage.h"
namespace OpenVGRI
{
#include <windows.h>
void* OSGetCurrentThreadID(void)
{
return (void*)GetCurrentThreadId(); //TODO this is not safe
}
static HANDLE mutex = NULL;
static int mutexRefCount = 0;
//acquired mutex cannot be deinited.
void OSDeinitMutex(void)
{
RI_ASSERT(mutex);
RI_ASSERT(mutexRefCount == 0);
BOOL ret = CloseHandle(mutex);
RI_ASSERT(ret);
RI_UNREF(ret);
}
void OSAcquireMutex(void)
{
if(!mutex)
{
mutex = CreateMutex(NULL, FALSE, NULL); //initially not locked
mutexRefCount = 0;
}
RI_ASSERT(mutex);
DWORD ret = WaitForSingleObject(mutex, INFINITE);
RI_ASSERT(ret != WAIT_FAILED);
RI_UNREF(ret);
mutexRefCount++;
}
void OSReleaseMutex(void)
{
RI_ASSERT(mutex);
mutexRefCount--;
RI_ASSERT(mutexRefCount >= 0);
BOOL ret = ReleaseMutex(mutex);
RI_ASSERT(ret);
RI_UNREF(ret);
}
static bool isBigEndian()
{
static const RIuint32 v = 0x12345678u;
const RIuint8* p = (const RIuint8*)&v;
RI_ASSERT (*p == (RIuint8)0x12u || *p == (RIuint8)0x78u);
return (*p == (RIuint8)(0x12)) ? true : false;
}
#ifdef RI_USE_GLUT
# include <GL/gl.h>
# define GLUT_DISABLE_ATEXIT_HACK
# include "glut.h"
struct OSWindowContext
{
int window;
unsigned int* tmp;
int tmpWidth;
int tmpHeight;
};
void* OSCreateWindowContext(EGLNativeWindowType window)
{
try
{
OSWindowContext* ctx = RI_NEW(OSWindowContext, ());
ctx->window = (int)window;
ctx->tmp = NULL;
ctx->tmpWidth = 0;
ctx->tmpHeight = 0;
return ctx;
}
catch(std::bad_alloc)
{
return NULL;
}
}
void OSDestroyWindowContext(void* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
RI_DELETE_ARRAY(ctx->tmp);
RI_DELETE(ctx);
}
}
bool OSIsWindow(const void* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
//TODO implement
return true;
}
return false;
}
void OSGetWindowSize(const void* context, int& width, int& height)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
int currWin = glutGetWindow();
glutSetWindow(ctx->window);
width = glutGet(GLUT_WINDOW_WIDTH);
height = glutGet(GLUT_WINDOW_HEIGHT);
glutSetWindow(currWin);
}
else
{
width = 0;
height = 0;
}
}
void OSBlitToWindow(void* context, const Drawable* drawable)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
int w = drawable->getWidth();
int h = drawable->getHeight();
int currWin = glutGetWindow();
glutSetWindow(ctx->window);
if(!ctx->tmp || ctx->tmpWidth != w || ctx->tmpHeight != h)
{
RI_DELETE_ARRAY(ctx->tmp);
ctx->tmp = NULL;
try
{
ctx->tmp = RI_NEW_ARRAY(unsigned int, w*h); //throws bad_alloc
ctx->tmpWidth = w;
ctx->tmpHeight = h;
}
catch(std::bad_alloc)
{
//do nothing
}
}
if(ctx->tmp)
{
glViewport(0, 0, w, h);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//NOTE: we assume here that the display is always in sRGB color space
VGImageFormat f = VG_sXBGR_8888;
if(isBigEndian())
f = VG_sRGBX_8888;
vgReadPixels(ctx->tmp, w*sizeof(unsigned int), f, 0, 0, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ctx->tmp);
}
glutSwapBuffers(); //shows the OpenGL frame buffer
glutSetWindow(currWin); //restore the current window
}
}
EGLDisplay OSGetDisplay(EGLNativeDisplayType display_id)
{
return (EGLDisplay)display_id; //just casting to (EGLDisplay) should be enough to make a unique identifier out of this
}
#else
//Windows native
#ifndef _WINDOWS_
# define _WIN32_WINNT 0x0400
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
struct OSWindowContext
{
HWND window;
HDC bufDC;
HBITMAP bufDIB;
unsigned int* tmp;
int tmpWidth;
int tmpHeight;
};
OSWindowContext* OSCreateWindowContext(EGLNativeWindowType window)
{
OSWindowContext* ctx = NULL;
try
{
ctx = RI_NEW(OSWindowContext, ());
}
catch(std::bad_alloc)
{
return NULL;
}
ctx->window = (HWND)window;
HDC winDC = GetDC(ctx->window);
ctx->bufDC = CreateCompatibleDC(winDC);
ReleaseDC(ctx->window, winDC);
if(!ctx->bufDC)
{
RI_DELETE(ctx);
return NULL;
}
ctx->bufDIB = NULL;
ctx->tmp = NULL;
ctx->tmpWidth = 0;
ctx->tmpHeight = 0;
return ctx;
}
void OSDestroyWindowContext(OSWindowContext* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
if(ctx->bufDC)
{
SelectObject(ctx->bufDC, NULL);
DeleteDC(ctx->bufDC);
}
if(ctx->bufDIB)
DeleteObject(ctx->bufDIB);
RI_DELETE(ctx);
}
}
bool OSIsWindow(const OSWindowContext* context)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
if(IsWindow(ctx->window))
return true;
}
return false;
}
void OSGetWindowSize(const OSWindowContext* context, int& width, int& height)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
RECT rect;
GetClientRect(ctx->window, &rect);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
else
{
width = 0;
height = 0;
}
}
void OSBlitToWindow(OSWindowContext* context, const Drawable* drawable)
{
OSWindowContext* ctx = (OSWindowContext*)context;
if(ctx)
{
int w = drawable->getWidth();
int h = drawable->getHeight();
if(!ctx->tmp || !ctx->bufDIB || ctx->tmpWidth != w || ctx->tmpHeight != h)
{
if(ctx->bufDIB)
DeleteObject(ctx->bufDIB);
ctx->tmp = NULL;
ctx->bufDIB = NULL;
ctx->tmpWidth = w;
ctx->tmpHeight = h;
struct
{
BITMAPINFOHEADER header;
DWORD rMask;
DWORD gMask;
DWORD bMask;
} bmi;
bmi.header.biSize = sizeof(BITMAPINFOHEADER);
bmi.header.biWidth = w;
bmi.header.biHeight = h;
bmi.header.biPlanes = 1;
bmi.header.biBitCount = (WORD)32;
bmi.header.biCompression = BI_BITFIELDS;
bmi.rMask = 0x000000ff;
bmi.gMask = 0x0000ff00;
bmi.bMask = 0x00ff0000;
ctx->bufDIB = CreateDIBSection(ctx->bufDC, (BITMAPINFO*)&bmi, DIB_RGB_COLORS, (void**)&ctx->tmp, NULL, 0);
if(!ctx->bufDIB)
{
ctx->tmp = NULL;
return;
}
}
if(ctx->tmp)
{
//NOTE: we assume here that the display is always in sRGB color space
GdiFlush();
VGImageFormat f = VG_sABGR_8888_PRE;
if(isBigEndian())
f = VG_sRGBA_8888_PRE;
vgReadPixels(ctx->tmp, w*sizeof(unsigned int), f, 0, 0, w, h);
SelectObject(ctx->bufDC, ctx->bufDIB);
HDC winDC = GetDC(ctx->window);
BitBlt(winDC, 0, 0, w, h, ctx->bufDC, 0, 0, SRCCOPY);
ReleaseDC(ctx->window, winDC);
SelectObject(ctx->bufDC, NULL);
}
}
}
EGLDisplay OSGetDisplay(EGLNativeDisplayType display_id)
{
RI_UNREF(display_id);
return (EGLDisplay)1; //support only a single display
}
#endif
} //namespace OpenVGRI