Ensure OpenGL ES 2.0 C functions use C signatures in C++ builds (fixes VS builds)
/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef _EGLCONTEXT_H_
#define _EGLCONTEXT_H_
#include <EGL/egl.h>
#include "eglInternal.h"
#include <vector>
class CEGLConfig;
class CEGLThread;
class CEGLDisplay;
class CEGLContext : public RefCountingObject
{
public:
CEGLContext( EGLint processId, CEGLDisplay* display, CEGLConfig* config, EGLenum& clientApi, EGLint& clientVersion, void* clientContext );
~CEGLContext(void);
public:
inline EGLint ProcessId() const { return m_processId; }
inline EGLenum ClientApi() const { return m_clientApi; }
inline EGLint ClientVersion() const { return m_clientVersion; }
inline void* ClientContext() const { return m_clientContext; }
inline CEGLConfig* Config() const { return m_config; }
inline void SetThread( CEGLThread* thread ) { m_thread = thread; }
inline CEGLThread* Thread() const { return m_thread; }
inline CEGLDisplay* Display() const { return m_display; }
inline void SetNativeContext( EGLINativeContextType context ) { m_nativeContext = context; }
inline EGLINativeContextType NativeContext() const { return m_nativeContext; }
inline void SetNativeGLFucntions( struct EGLINativeGLFunctions* functions ) { m_nativeGLFunctions = functions; }
inline struct EGLINativeGLFunctions* NativeGLFunctions() const { return m_nativeGLFunctions; }
private:
EGLint m_processId;
CEGLThread* m_thread;
CEGLConfig* m_config;
EGLenum m_clientApi;
EGLint m_clientVersion;
void* m_clientContext;
std::vector<CEGLContext*> m_sharedContexts;
CEGLDisplay* m_display;
EGLINativeContextType m_nativeContext;
struct EGLINativeGLFunctions* m_nativeGLFunctions;
};
#endif //_EGLCONTEXT_H_