author | martin.trojer@nokia.com |
Fri, 31 Jul 2009 15:01:17 +0100 | |
changeset 1 | 2fb8b9db1c86 |
permissions | -rw-r--r-- |
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2fb8b9db1c86
Initial QEMU (symbian-qemu-0.9.1-12) import
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.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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.SH "NAME" |
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SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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.SH "SYNOPSIS" |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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.PP |
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\fB#include "SDL\&.h" |
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.sp |
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\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); |
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.SH "DESCRIPTION" |
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.PP |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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Sets a portion of the palette for the given 8-bit surface\&. |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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.PP |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. |
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.PP |
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This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. |
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.PP |
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When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. |
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.PP |
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The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. |
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.SH "RETURN VALUE" |
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.PP |
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If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. |
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.SH "EXAMPLE" |
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.PP |
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.nf |
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\f(CW /* Create a display surface with a grayscale palette */ |
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SDL_Surface *screen; |
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SDL_Color colors[256]; |
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int i; |
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\&. |
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\&. |
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\&. |
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/* Fill colors with color information */ |
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for(i=0;i<256;i++){ |
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colors[i]\&.r=i; |
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colors[i]\&.g=i; |
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colors[i]\&.b=i; |
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} |
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|
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/* Create display */ |
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screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); |
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if(!screen){ |
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printf("Couldn\&'t set video mode: %s |
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", SDL_GetError()); |
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exit(-1); |
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} |
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|
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/* Set palette */ |
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SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); |
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\&. |
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\&. |
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\&. |
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\&.\fR |
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.fi |
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.PP |
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.SH "SEE ALSO" |
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.PP |
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\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR |
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |