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+<head>
+  <title>Building SDL with Borland's C++ compilers</title>
+                                  
+  <meta name="author"
+ content="David Snopek and updated by Dominique Louis.">
+</head>
+  <body>
+     <xevol @newtonave.net="">      </xevol>     
+<h1>Building SDL with Borland's C++ compilers. </h1>
+      <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
+    and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
+  Louis</a></b> ( Last updated : 30th June 2003 ).<br>
+      <br>
+       These instructions cover how to compile SDL and its included test
+programs   using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
+ <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
+ href="#bccc">Borland C++ command-line compiler</a>. <br>
+            
+<h3> <b> Extract the files </b> </h3>
+            
+<p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
+  it into any  other directory because the makefiles ( *.mak ) and project 
+ files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
+ create a directory named "Borland" inside of the top level SDL source directory. 
+   </p>
+            
+<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
+</h3>
+            
+<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
+  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
+  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
+the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
+   This will proceed  to build SDL ( with Borland's calling convention ), 
+SDLmain,  and all  the <a href="#tests">test programs</a>. Currently, all 
+the <a href="#tests">test programs</a>  are dynamically linked to Sam Lantinga's 
+SDL.dll.</p>
+     
+<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
+&nbsp;<br>
+   If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
+ in each release, I have created the correct *.libs for SDL 1.2.4 and they 
+ exist in the "/lib" directory.<br>
+   If you would like to create the *.lib files yourself, you will need to 
+make  use of Borland's "implib.exe" utility.<br>
+   </p>
+     
+<p><tt>IMPLIB</tt> works like this: </p>
+       
+<pre>    IMPLIB (destination lib name) (source dll)<br></pre>
+       
+<p> For example,</p>
+       
+<pre>    IMPLIB SDL.lib SDL.dll<br></pre>
+     
+<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
+   </p>
+     
+<p>To learn more about the difference between Borland's and Microsoft's *.lib 
+ format please read the article <a
+ href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
+   </p>
+     
+<p>  <b><br>
+   NOTE :</b> The C++ Builder for Windows project format, is not compatible
+ with the Kylix  3 project format, hence the reason why they are in separate
+ directories.</p>
+            
+<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
+ </b> </h3>
+            
+<p> The free Borland compiler can be downloaded at no charge from <a
+ href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
+  </a>.  Make sure that it is installed and properly configured. </p>
+            
+<p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
+  the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
+  -f  SDLmain.mak".  There are also makefiles for all of the <a
+ href="#tests">test  programs</a>, if you wish to build them. All .exes and 
+DLLs are created in the "test" SDL directory. Ify ou would like to create 
+the DLL and all the test applications, I have thrown together a basic batchfile 
+called "makeall.bat" which should create everything in the right order. </p>
+            
+<h3> <b> Output files </b> </h3>
+       No matter which compiler you used, three important files should have 
+ been  produced:        
+<ul>
+      	<li> SDL.dll ( Borland format ) </li>
+      	<li> SDL.lib&nbsp;( Borland format ) </li>
+      	<li> SDLmain.lib&nbsp;( Borland format ) </li>
+           
+</ul>
+       Both of the *.lib files will need to be added to all the projects
+that   use SDL and SDL.dll  must be placed some where the Windows dynamic
+linker   can find it (either in your  project directory or on the system
+path, C:\WINDOWS\SYSTEM).       
+<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
+ 3 ) </b> </h3>
+              
+<p> Inside of the "Borland" directory there is a "k3" directory that contains 
+  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
+  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
+the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will 
+proceed  to build all  the <a href="#tests">test programs</a>.&nbsp;<br>
+   Linux  users do not need *.lib files as the Shared Object is linked right 
+ into the  project ( very neat actually, Windows should do this sort of thing 
+ as it is a lot easier for the developer ).  <br>
+      <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
+ compatible with the Kylix  3 project format, hence the reason why they are
+ in separate directories.</p>
+           
+<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
+  directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
+in  /usr/X11R6/lib as libGL*.so<br>
+       <br>
+       So if your setup is different you may need to change the project file
+  so that they re-link to the ones on your system.<br>
+       <br>
+       On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
+ So  if you you have not installed the development RPMs ( usually named libSDL-devel*
+   ) for SDL ( not included ) you may have to change the include directory
+ within  some of the projects.<br>
+   </p>
+     
+<h3> Known Problems</h3>
+     The only known problem is that I ( Dominique Louis ), was unable to
+create  the projects that rebuilt the SDL shared objects under Linux, due
+to time  constraints and my lack of intimate knowledge of Linux.     
+<h3><a name="tests"><b> Test programs </b> </a></h3>
+   Some of the test programs require included media files ( *.wav; *.bmp
+etc   ). All the test programs are now created in the "test" directory, where
+the media files are ( usually ) so they should be ready to go.  <br>
+     <br>
+  <br>
+ <br>
+</body>
+</html>