symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.h
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.h	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_svgavideo_h
+#define _SDL_svgavideo_h
+
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *this
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
+	int SDL_nummodes[NUM_MODELISTS];
+	SDL_Rect **SDL_modelist[NUM_MODELISTS];
+	int *SDL_vgamode[NUM_MODELISTS];
+
+	/* information for double-buffering */
+	int flip_page;
+	int flip_offset[2];
+	Uint8 *flip_address[2];
+
+	/* Set to 1 if we're in banked video mode */
+	int banked;
+};
+/* Old variable names */
+#define SDL_nummodes		(this->hidden->SDL_nummodes)
+#define SDL_modelist		(this->hidden->SDL_modelist)
+#define SDL_vgamode		(this->hidden->SDL_vgamode)
+#define flip_page		(this->hidden->flip_page)
+#define flip_offset		(this->hidden->flip_offset)
+#define flip_address		(this->hidden->flip_address)
+#define	banked			(this->hidden->banked)
+
+#endif /* _SDL_svgavideo_h */
+