symbian-qemu-0.9.1-12/python-2.6.1/Doc/library/socketserver.rst
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+
+:mod:`SocketServer` --- A framework for network servers
+=======================================================
+
+.. module:: SocketServer
+   :synopsis: A framework for network servers.
+
+.. note::
+
+   The :mod:`SocketServer` module has been renamed to `socketserver` in Python
+   3.0.  The :term:`2to3` tool will automatically adapt imports when converting
+   your sources to 3.0.
+
+
+The :mod:`SocketServer` module simplifies the task of writing network servers.
+
+There are four basic server classes: :class:`TCPServer` uses the Internet TCP
+protocol, which provides for continuous streams of data between the client and
+server.  :class:`UDPServer` uses datagrams, which are discrete packets of
+information that may arrive out of order or be lost while in transit.  The more
+infrequently used :class:`UnixStreamServer` and :class:`UnixDatagramServer`
+classes are similar, but use Unix domain sockets; they're not available on
+non-Unix platforms.  For more details on network programming, consult a book
+such as
+W. Richard Steven's UNIX Network Programming or Ralph Davis's Win32 Network
+Programming.
+
+These four classes process requests :dfn:`synchronously`; each request must be
+completed before the next request can be started.  This isn't suitable if each
+request takes a long time to complete, because it requires a lot of computation,
+or because it returns a lot of data which the client is slow to process.  The
+solution is to create a separate process or thread to handle each request; the
+:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes can be used to
+support asynchronous behaviour.
+
+Creating a server requires several steps.  First, you must create a request
+handler class by subclassing the :class:`BaseRequestHandler` class and
+overriding its :meth:`handle` method; this method will process incoming
+requests.  Second, you must instantiate one of the server classes, passing it
+the server's address and the request handler class.  Finally, call the
+:meth:`handle_request` or :meth:`serve_forever` method of the server object to
+process one or many requests.
+
+When inheriting from :class:`ThreadingMixIn` for threaded connection behavior,
+you should explicitly declare how you want your threads to behave on an abrupt
+shutdown. The :class:`ThreadingMixIn` class defines an attribute
+*daemon_threads*, which indicates whether or not the server should wait for
+thread termination. You should set the flag explicitly if you would like threads
+to behave autonomously; the default is :const:`False`, meaning that Python will
+not exit until all threads created by :class:`ThreadingMixIn` have exited.
+
+Server classes have the same external methods and attributes, no matter what
+network protocol they use.
+
+
+Server Creation Notes
+---------------------
+
+There are five classes in an inheritance diagram, four of which represent
+synchronous servers of four types::
+
+   +------------+
+   | BaseServer |
+   +------------+
+         |
+         v
+   +-----------+        +------------------+
+   | TCPServer |------->| UnixStreamServer |
+   +-----------+        +------------------+
+         |
+         v
+   +-----------+        +--------------------+
+   | UDPServer |------->| UnixDatagramServer |
+   +-----------+        +--------------------+
+
+Note that :class:`UnixDatagramServer` derives from :class:`UDPServer`, not from
+:class:`UnixStreamServer` --- the only difference between an IP and a Unix
+stream server is the address family, which is simply repeated in both Unix
+server classes.
+
+Forking and threading versions of each type of server can be created using the
+:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes.  For instance,
+a threading UDP server class is created as follows::
+
+   class ThreadingUDPServer(ThreadingMixIn, UDPServer): pass
+
+The mix-in class must come first, since it overrides a method defined in
+:class:`UDPServer`.  Setting the various member variables also changes the
+behavior of the underlying server mechanism.
+
+To implement a service, you must derive a class from :class:`BaseRequestHandler`
+and redefine its :meth:`handle` method.  You can then run various versions of
+the service by combining one of the server classes with your request handler
+class.  The request handler class must be different for datagram or stream
+services.  This can be hidden by using the handler subclasses
+:class:`StreamRequestHandler` or :class:`DatagramRequestHandler`.
+
+Of course, you still have to use your head!  For instance, it makes no sense to
+use a forking server if the service contains state in memory that can be
+modified by different requests, since the modifications in the child process
+would never reach the initial state kept in the parent process and passed to
+each child.  In this case, you can use a threading server, but you will probably
+have to use locks to protect the integrity of the shared data.
+
+On the other hand, if you are building an HTTP server where all data is stored
+externally (for instance, in the file system), a synchronous class will
+essentially render the service "deaf" while one request is being handled --
+which may be for a very long time if a client is slow to receive all the data it
+has requested.  Here a threading or forking server is appropriate.
+
+In some cases, it may be appropriate to process part of a request synchronously,
+but to finish processing in a forked child depending on the request data.  This
+can be implemented by using a synchronous server and doing an explicit fork in
+the request handler class :meth:`handle` method.
+
+Another approach to handling multiple simultaneous requests in an environment
+that supports neither threads nor :func:`fork` (or where these are too expensive
+or inappropriate for the service) is to maintain an explicit table of partially
+finished requests and to use :func:`select` to decide which request to work on
+next (or whether to handle a new incoming request).  This is particularly
+important for stream services where each client can potentially be connected for
+a long time (if threads or subprocesses cannot be used). See :mod:`asyncore` for
+another way to manage this.
+
+.. XXX should data and methods be intermingled, or separate?
+   how should the distinction between class and instance variables be drawn?
+
+
+Server Objects
+--------------
+
+
+.. function:: fileno()
+
+   Return an integer file descriptor for the socket on which the server is
+   listening.  This function is most commonly passed to :func:`select.select`, to
+   allow monitoring multiple servers in the same process.
+
+
+.. function:: handle_request()
+
+   Process a single request.  This function calls the following methods in
+   order: :meth:`get_request`, :meth:`verify_request`, and
+   :meth:`process_request`.  If the user-provided :meth:`handle` method of the
+   handler class raises an exception, the server's :meth:`handle_error` method
+   will be called.  If no request is received within :attr:`self.timeout`
+   seconds, :meth:`handle_timeout` will be called and :meth:`handle_request`
+   will return.
+
+
+.. function:: serve_forever(poll_interval=0.5)
+
+   Handle requests until an explicit :meth:`shutdown` request.  Polls for
+   shutdown every *poll_interval* seconds.
+
+
+.. function:: shutdown()
+
+   Tells the :meth:`serve_forever` loop to stop and waits until it does.
+
+   .. versionadded:: 2.6
+
+
+.. data:: address_family
+
+   The family of protocols to which the server's socket belongs.
+   Common examples are :const:`socket.AF_INET` and :const:`socket.AF_UNIX`.
+
+
+.. data:: RequestHandlerClass
+
+   The user-provided request handler class; an instance of this class is created
+   for each request.
+
+
+.. data:: server_address
+
+   The address on which the server is listening.  The format of addresses varies
+   depending on the protocol family; see the documentation for the socket module
+   for details.  For Internet protocols, this is a tuple containing a string giving
+   the address, and an integer port number: ``('127.0.0.1', 80)``, for example.
+
+
+.. data:: socket
+
+   The socket object on which the server will listen for incoming requests.
+
+The server classes support the following class variables:
+
+.. XXX should class variables be covered before instance variables, or vice versa?
+
+
+.. data:: allow_reuse_address
+
+   Whether the server will allow the reuse of an address. This defaults to
+   :const:`False`, and can be set in subclasses to change the policy.
+
+
+.. data:: request_queue_size
+
+   The size of the request queue.  If it takes a long time to process a single
+   request, any requests that arrive while the server is busy are placed into a
+   queue, up to :attr:`request_queue_size` requests.  Once the queue is full,
+   further requests from clients will get a "Connection denied" error.  The default
+   value is usually 5, but this can be overridden by subclasses.
+
+
+.. data:: socket_type
+
+   The type of socket used by the server; :const:`socket.SOCK_STREAM` and
+   :const:`socket.SOCK_DGRAM` are two common values.
+
+.. data:: timeout
+
+   Timeout duration, measured in seconds, or :const:`None` if no timeout is
+   desired.  If :meth:`handle_request` receives no incoming requests within the
+   timeout period, the :meth:`handle_timeout` method is called.
+
+There are various server methods that can be overridden by subclasses of base
+server classes like :class:`TCPServer`; these methods aren't useful to external
+users of the server object.
+
+.. XXX should the default implementations of these be documented, or should
+   it be assumed that the user will look at SocketServer.py?
+
+
+.. function:: finish_request()
+
+   Actually processes the request by instantiating :attr:`RequestHandlerClass` and
+   calling its :meth:`handle` method.
+
+
+.. function:: get_request()
+
+   Must accept a request from the socket, and return a 2-tuple containing the *new*
+   socket object to be used to communicate with the client, and the client's
+   address.
+
+
+.. function:: handle_error(request, client_address)
+
+   This function is called if the :attr:`RequestHandlerClass`'s :meth:`handle`
+   method raises an exception.  The default action is to print the traceback to
+   standard output and continue handling further requests.
+
+.. function:: handle_timeout()
+
+   This function is called when the :attr:`timeout` attribute has been set to a
+   value other than :const:`None` and the timeout period has passed with no
+   requests being received.  The default action for forking servers is
+   to collect the status of any child processes that have exited, while
+   in threading servers this method does nothing.
+
+.. function:: process_request(request, client_address)
+
+   Calls :meth:`finish_request` to create an instance of the
+   :attr:`RequestHandlerClass`.  If desired, this function can create a new process
+   or thread to handle the request; the :class:`ForkingMixIn` and
+   :class:`ThreadingMixIn` classes do this.
+
+.. Is there any point in documenting the following two functions?
+   What would the purpose of overriding them be: initializing server
+   instance variables, adding new network families?
+
+
+.. function:: server_activate()
+
+   Called by the server's constructor to activate the server.  The default behavior
+   just :meth:`listen`\ s to the server's socket. May be overridden.
+
+
+.. function:: server_bind()
+
+   Called by the server's constructor to bind the socket to the desired address.
+   May be overridden.
+
+
+.. function:: verify_request(request, client_address)
+
+   Must return a Boolean value; if the value is :const:`True`, the request will be
+   processed, and if it's :const:`False`, the request will be denied. This function
+   can be overridden to implement access controls for a server. The default
+   implementation always returns :const:`True`.
+
+
+RequestHandler Objects
+----------------------
+
+The request handler class must define a new :meth:`handle` method, and can
+override any of the following methods.  A new instance is created for each
+request.
+
+
+.. function:: finish()
+
+   Called after the :meth:`handle` method to perform any clean-up actions
+   required.  The default implementation does nothing.  If :meth:`setup` or
+   :meth:`handle` raise an exception, this function will not be called.
+
+
+.. function:: handle()
+
+   This function must do all the work required to service a request.  The
+   default implementation does nothing.  Several instance attributes are
+   available to it; the request is available as :attr:`self.request`; the client
+   address as :attr:`self.client_address`; and the server instance as
+   :attr:`self.server`, in case it needs access to per-server information.
+
+   The type of :attr:`self.request` is different for datagram or stream
+   services.  For stream services, :attr:`self.request` is a socket object; for
+   datagram services, :attr:`self.request` is a pair of string and socket.
+   However, this can be hidden by using the request handler subclasses
+   :class:`StreamRequestHandler` or :class:`DatagramRequestHandler`, which
+   override the :meth:`setup` and :meth:`finish` methods, and provide
+   :attr:`self.rfile` and :attr:`self.wfile` attributes.  :attr:`self.rfile` and
+   :attr:`self.wfile` can be read or written, respectively, to get the request
+   data or return data to the client.
+
+
+.. function:: setup()
+
+   Called before the :meth:`handle` method to perform any initialization actions
+   required.  The default implementation does nothing.
+
+
+Examples
+--------
+
+:class:`SocketServer.TCPServer` Example
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+This is the server side::
+
+   import SocketServer
+
+   class MyTCPHandler(SocketServer.BaseRequestHandler):
+       """
+       The RequestHandler class for our server.
+
+       It is instantiated once per connection to the server, and must
+       override the handle() method to implement communication to the
+       client.
+       """
+
+       def handle(self):
+           # self.request is the TCP socket connected to the client
+           self.data = self.request.recv(1024).strip()
+           print "%s wrote:" % self.client_address[0]
+           print self.data
+           # just send back the same data, but upper-cased
+           self.request.send(self.data.upper())
+
+   if __name__ == "__main__":
+       HOST, PORT = "localhost", 9999
+
+       # Create the server, binding to localhost on port 9999
+       server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler)
+
+       # Activate the server; this will keep running until you
+       # interrupt the program with Ctrl-C
+       server.serve_forever()
+
+An alternative request handler class that makes use of streams (file-like
+objects that simplify communication by providing the standard file interface)::
+
+   class MyTCPHandler(SocketServer.StreamRequestHandler):
+
+       def handle(self):
+           # self.rfile is a file-like object created by the handler;
+           # we can now use e.g. readline() instead of raw recv() calls
+           self.data = self.rfile.readline().strip()
+           print "%s wrote:" % self.client_address[0]
+           print self.data
+           # Likewise, self.wfile is a file-like object used to write back
+           # to the client
+           self.wfile.write(self.data.upper())
+
+The difference is that the ``readline()`` call in the second handler will call
+``recv()`` multiple times until it encounters a newline character, while the
+single ``recv()`` call in the first handler will just return what has been sent
+from the client in one ``send()`` call.
+
+
+This is the client side::
+
+   import socket
+   import sys
+
+   HOST, PORT = "localhost", 9999
+   data = " ".join(sys.argv[1:])
+
+   # Create a socket (SOCK_STREAM means a TCP socket)
+   sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+
+   # Connect to server and send data
+   sock.connect((HOST, PORT))
+   sock.send(data + "\n")
+
+   # Receive data from the server and shut down
+   received = sock.recv(1024)
+   sock.close()
+
+   print "Sent:     %s" % data
+   print "Received: %s" % received
+
+
+The output of the example should look something like this:
+
+Server::
+
+   $ python TCPServer.py
+   127.0.0.1 wrote:
+   hello world with TCP
+   127.0.0.1 wrote:
+   python is nice
+
+Client::
+
+   $ python TCPClient.py hello world with TCP
+   Sent:     hello world with TCP
+   Received: HELLO WORLD WITH TCP
+   $ python TCPClient.py python is nice
+   Sent:     python is nice
+   Received: PYTHON IS NICE
+
+
+:class:`SocketServer.UDPServer` Example
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+This is the server side::
+
+   import SocketServer
+
+   class MyUDPHandler(SocketServer.BaseRequestHandler):
+       """
+       This class works similar to the TCP handler class, except that
+       self.request consists of a pair of data and client socket, and since
+       there is no connection the client address must be given explicitly
+       when sending data back via sendto().
+       """
+
+       def handle(self):
+           data = self.request[0].strip()
+           socket = self.request[1]
+           print "%s wrote:" % self.client_address[0]
+           print data
+           socket.sendto(data.upper(), self.client_address)
+
+   if __name__ == "__main__":
+      HOST, PORT = "localhost", 9999
+      server = SocketServer.UDPServer((HOST, PORT), BaseUDPRequestHandler)
+      server.serve_forever()
+
+This is the client side::
+
+   import socket
+   import sys
+
+   HOST, PORT = "localhost"
+   data = " ".join(sys.argv[1:])
+
+   # SOCK_DGRAM is the socket type to use for UDP sockets
+   sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+
+   # As you can see, there is no connect() call; UDP has no connections.
+   # Instead, data is directly sent to the recipient via sendto().
+   sock.sendto(data + "\n", (HOST, PORT))
+   received = sock.recv(1024)
+
+   print "Sent:     %s" % data
+   print "Received: %s" % received
+
+The output of the example should look exactly like for the TCP server example.
+
+
+Asynchronous Mixins
+~~~~~~~~~~~~~~~~~~~
+
+To build asynchronous handlers, use the :class:`ThreadingMixIn` and
+:class:`ForkingMixIn` classes.
+
+An example for the :class:`ThreadingMixIn` class::
+
+   import socket
+   import threading
+   import SocketServer
+
+   class ThreadedTCPRequestHandler(SocketServer.BaseRequestHandler):
+
+       def handle(self):
+           data = self.request.recv(1024)
+           cur_thread = threading.currentThread()
+           response = "%s: %s" % (cur_thread.getName(), data)
+           self.request.send(response)
+
+   class ThreadedTCPServer(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
+       pass
+
+   def client(ip, port, message):
+       sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+       sock.connect((ip, port))
+       sock.send(message)
+       response = sock.recv(1024)
+       print "Received: %s" % response
+       sock.close()
+
+   if __name__ == "__main__":
+       # Port 0 means to select an arbitrary unused port
+       HOST, PORT = "localhost", 0
+
+       server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
+       ip, port = server.server_address
+
+       # Start a thread with the server -- that thread will then start one
+       # more thread for each request
+       server_thread = threading.Thread(target=server.serve_forever)
+       # Exit the server thread when the main thread terminates
+       server_thread.setDaemon(True)
+       server_thread.start()
+       print "Server loop running in thread:", t.getName()
+
+       client(ip, port, "Hello World 1")
+       client(ip, port, "Hello World 2")
+       client(ip, port, "Hello World 3")
+
+       server.shutdown()
+
+The output of the example should look something like this::
+
+   $ python ThreadedTCPServer.py
+   Server loop running in thread: Thread-1
+   Received: Thread-2: Hello World 1
+   Received: Thread-3: Hello World 2
+   Received: Thread-4: Hello World 3
+
+
+The :class:`ForkingMixIn` class is used in the same way, except that the server
+will spawn a new process for each request.