#include<eikstart.h> #include<sdlmain.h> #include<sdlepocapi.h> GLREF_C TInt E32Main() { return SDLEnv::SetMain(SDL_main, CSDL::EEnableFocusStop | CSDL::EAllowImageResize, NULL, SDLEnv::EParamQuery | SDLEnv::EVirtualMouse); }