Merge a pointless head that got away.
/* Simple test of the SDL threading code and error handling */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
static int alive = 0;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
int SDLCALL ThreadFunc(void *data)
{
/* Set the child thread error string */
SDL_SetError("Thread %s (%d) had a problem: %s",
(char *)data, SDL_ThreadID(), "nevermind");
while ( alive ) {
printf("Thread '%s' is alive!\n", (char *)data);
SDL_Delay(1*1000);
}
printf("Child thread error string: %s\n", SDL_GetError());
return(0);
}
int main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if ( SDL_Init(0) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
/* Set the error value for the main thread */
SDL_SetError("No worries");
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
if ( thread == NULL ) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5*1000);
printf("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
printf("Main thread error string: %s\n", SDL_GetError());
SDL_Quit();
return(0);
}