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/*
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include <QMetaEnum>
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#include "cxutils.h"
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#include "cxuieventlog.h"
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#include "cxuierrormanager.h"
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#include "cxuiapplicationstate.h"
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namespace
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{
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static const char *EVENT_APPLICATION_STATE = "application state";
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}
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/*!
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* Constructor.
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*/
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CxuiApplicationState::CxuiApplicationState(CxuiApplication &application,
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CxeSettings &settings,
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CxuiCaptureKeyHandler &keyHandler,
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CxuiDocumentLoader *documentLoader)
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: mState(Background), mApplicationMonitor(NULL), mErrorManager(NULL), mEventLog(NULL)
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{
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mApplicationMonitor = new CxuiApplicationFrameworkMonitor(application, settings);
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mErrorManager = new CxuiErrorManager(documentLoader);
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// Foreground state change signals
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connect(mApplicationMonitor, SIGNAL(foregroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState)),
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this, SLOT(handleForegroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState)));
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// Battery empty signal
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connect(mApplicationMonitor, SIGNAL(batteryEmpty()), this, SLOT(handleBatteryEmpty()));
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// USB mass memory mode signal
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connect(mApplicationMonitor, SIGNAL(usbMassMemoryModeToggled(bool)),
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this, SLOT(handleUsbMassMemoryModeChanged(bool)));
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// Severe error signals
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connect(mErrorManager, SIGNAL(errorPopupShown()), this, SLOT(handleSevereError()));
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connect(mErrorManager, SIGNAL(errorPopupClosed()), this, SLOT(handleErrorCleared()));
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#ifdef CX_DEBUG
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mEventLog = new CxuiEventLog("CxuiApplicationState");
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#endif
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}
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/*!
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* Destructor.
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*/
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CxuiApplicationState::~CxuiApplicationState()
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{
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delete mErrorManager;
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delete mApplicationMonitor;
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delete mEventLog;
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}
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/*!
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* Get current application state.
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*/
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CxuiApplicationState::State CxuiApplicationState::currentState() const
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{
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return mState;
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}
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/*!
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* Start monitoring the application state.
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* Initial state is checked and signal emitted about state change *unless* state is Background.
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*/
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void CxuiApplicationState::startMonitoring()
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{
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CX_DEBUG_ENTER_FUNCTION();
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// Foreground handling checks for errors if needed.
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handleForegroundStateChanged(mApplicationMonitor->foregroundState());
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Handle error from UI or engine.
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* Error will be checked and if it is severe, application state will become Error and error note will be shown.
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* If error is not severe, a warning note will be shown.
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* @param error The error id.
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*/
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void CxuiApplicationState::handleApplicationError(CxeError::Id error)
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (error != CxeError::None) {
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mErrorManager->check(error);
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// If error manager sees this error as severe one, it will signal that back.
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// We will handle updating state in handleSevereError().
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// If only warning note (or nothing) is needed, application state is not changed.
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Handle change in application foreground status.
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* @param state New foreground status.
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*/
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void CxuiApplicationState::handleForegroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState state)
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (state == CxuiApplicationFrameworkMonitor::ForegroundFullyLost) {
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CX_DEBUG(("CxuiApplicationState - application is in background"));
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// Background overwrites even any error. We clear any active errors.
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// When returning to background, error situation will be re-checked.
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setState(Background);
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mErrorManager->clear();
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} else {
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CX_DEBUG(("CxuiApplicationState - application is in partial / full foreground"));
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// Check that we were in background. Switching between partial and full background
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// needs no actions.
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if (currentState() == Background) {
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CX_DEBUG(("CxuiApplicationState - application was in background before, moving to foreground"));
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// Check that there's no active errors that have been ignored in background.
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checkErrors();
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if (currentState() != Error) {
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setState(Normal);
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}
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}
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Handle USB mass memory mode (USB MMM) activating or deactivating.
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* If USB MMM activates, we enter error state and display error note.
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* When USB MMM deactivates, we hide the note and move to standby mode.
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* @param active Is the USB mass memory mode active.
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*/
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void CxuiApplicationState::handleUsbMassMemoryModeChanged(bool active)
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (active) {
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// USB error is not handled if:
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// (a) other severe error already active
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// (b) application is in background
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if (currentState() == Normal || currentState() == Standby) {
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// Emulate memory not accessible error.
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handleApplicationError(CxeError::MemoryNotAccessible);
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}
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} else {
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// If we had USB error, clear it now.
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if (currentState() == Error) {
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setState(Standby);
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// Clear memory not accessible error.
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mErrorManager->clear();
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}
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Handle battery emptying. We need to stop all activity and exit the application.
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*/
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void CxuiApplicationState::handleBatteryEmpty()
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{
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CX_DEBUG_ENTER_FUNCTION();
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setState(Background);
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Handle a severe error after Error Manager has analyzed it.
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*/
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void CxuiApplicationState::handleSevereError()
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{
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CX_DEBUG_ENTER_FUNCTION();
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// In background we do not change the state from Background to anything else.
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if (currentState() != Background) {
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setState(Error);
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Severe error has been cleared.
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* Check if we should return to normal or background state.
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*/
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void CxuiApplicationState::handleErrorCleared()
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{
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CX_DEBUG_ENTER_FUNCTION();
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// No state change if we are not currently in Error state.
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if (currentState() == Error) {
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setState(Normal);
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Slot for requesting Standby state to be entered.
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* Request is accepted only if current state is Normal. Otherwise call has no effect.
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*/
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void CxuiApplicationState::enterStandby()
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (currentState() == Normal) {
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setState(Standby);
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Slot for requesting state change from Standby to Normal state.
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* Request is accepted only if current state is Standby. Otherwise call has no effect.
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*/
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void CxuiApplicationState::exitStandby()
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (currentState() == Standby) {
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setState(Normal);
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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/*!
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* Set new state.
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* If state is actually changing, stateChanged() signal is emitted.
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*/
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void CxuiApplicationState::setState(State newState)
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{
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if (mState != newState) {
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#ifdef CX_DEBUG
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if (mEventLog) {
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mEventLog->append(EVENT_APPLICATION_STATE,
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CxuiApplicationState::staticMetaObject.enumerator(
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CxuiApplicationState::staticMetaObject.
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indexOfEnumerator("State")).valueToKey(newState));
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mEventLog->print();
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}
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#endif // CX_DEBUG
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State oldState = mState;
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mState = newState;
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emit stateChanged(newState, oldState);
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}
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}
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/*!
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* Check if we have known errors active at the moment.
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* State is set to CxuiApplicationState::Error, if error is found.
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*/
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void CxuiApplicationState::checkErrors()
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{
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CX_DEBUG_ENTER_FUNCTION();
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if (mApplicationMonitor->isUsbMassMemoryModeActive()) {
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// Force Error state even if Background is still the current state.
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// We use this method to check errors also when returning from background.
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// Normally in Background state we do not enter Error state.
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setState(Error);
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handleApplicationError(CxeError::MemoryNotAccessible);
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}
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CX_DEBUG_EXIT_FUNCTION();
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}
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// end of file
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