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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Audio Player Controller
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*
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*/
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#ifndef CAM_AUDIOPLAYERCONTROLLER_H
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#define CAM_AUDIOPLAYERCONTROLLER_H
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// ===========================================================================
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// Includes
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#include <e32base.h>
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#include "CamControllerObservers.h"
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#include "mcamsettingsmodelobserver.h"
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// ===========================================================================
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// Forward declarations
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class CAknKeySoundSystem;
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class CCamAppController;
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class MCamAudioPlayerObserver;
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class CCamPlayerWrapperBase;
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// ===========================================================================
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// Class definitions
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/**
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* Audio Player Controller class
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*
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* Controls tone and audio players and caches needed
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* players based on Camera capture mode to enable
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* fast playing of needed sounds/tones.
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*
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*/
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class CCamAudioPlayerController : public CBase,
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public MCamControllerObserver,
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public MCamSettingsModelObserver
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{
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// =======================================================
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// Methods
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// -------------------------------------------------------
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// constructors and destructor
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public:
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static CCamAudioPlayerController* NewL( CCamAppController& aController,
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MCamPlayerObserver& aObserver );
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virtual ~CCamAudioPlayerController();
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// -------------------------------------------------------
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// from MCamControllerObserver
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public:
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virtual void HandleControllerEventL( TCamControllerEvent aEvent, TInt aStatus );
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// -------------------------------------------------------
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// from MCamSettingsModelObserver
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public:
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virtual void IntSettingChangedL ( TCamSettingItemIds aSettingItem, TInt aSettingValue );
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virtual void TextSettingChangedL( TCamSettingItemIds aSettingItem, const TDesC& aSettingValue );
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// -------------------------------------------------------
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// new public
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public:
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/**
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* @param aCallback If set ETrue, calling method this results in one
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* callback to MCamAudioPlayerObserver::PlayComplete
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*/
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void PlaySound( TInt aSoundId,
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TBool aCallback );
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/**
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* Cancel all ongoing playing activity.
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*/
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void CancelAllPlaying();
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/**
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* Cancel given sound playing, if ongoing.
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* @aSoundId Id of the sound to be cancelled.
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*/
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void CancelPlaying( TInt aSoundId );
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void InitKeySoundSystem();
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void EnableAllKeySounds();
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void DisableAllKeySoundsL();
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// -------------------------------------------------------
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// new private
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private:
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TInt FindPlayerIndex( TInt aSoundId ) const;
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CCamPlayerWrapperBase* GetPlayerL ( TInt aSoundId );
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void RemovePlayer ( TInt aSoundId );
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void Setup( TCamCameraMode aCameraMode );
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void SetupForVideoL();
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void SetupForImageL();
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void SetupCaptureSoundPlayerL( TInt aNewSoundId );
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void Reset();
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// -------------------------------------------------------
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// private constructors
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private:
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void ConstructL();
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CCamAudioPlayerController( CCamAppController& aController,
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MCamPlayerObserver& aObserver );
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// =======================================================
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// Data
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private:
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CCamAppController& iController;
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MCamPlayerObserver& iObserver;
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RPointerArray<CCamPlayerWrapperBase> iPlayers;
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TInt iCameraMode; // TCamCameraMode value
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TInt iCaptureSoundId; // Sound id or -1 if not set
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CAknKeySoundSystem* iKeySoundSystem; // not own
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TBool iKeySoundsDisabled;
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// =======================================================
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};
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#endif // CAM_AUDIOPLAYERCONTROLLER_H
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// ===========================================================================
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// end of file
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