1 /* |
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2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Player Wrapper interface and base class |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #ifndef MCAM_PLAYERWRAPPER_H |
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21 #define MCAM_PLAYERWRAPPER_H |
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22 |
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23 // =========================================================================== |
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24 // Includes |
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25 #include <e32base.h> |
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26 |
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27 // =========================================================================== |
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28 // Forward declarations |
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29 |
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30 |
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31 // =========================================================================== |
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32 // Class definitions |
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33 |
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34 /** |
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35 * Mixin class for Player Wrappers. |
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36 * |
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37 */ |
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38 class MCamPlayerWrapper |
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39 { |
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40 public: |
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41 |
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42 /** |
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43 * Player id |
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44 */ |
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45 virtual TInt Id() const = 0; |
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46 |
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47 /** |
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48 * Play the sound of this player |
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49 */ |
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50 virtual void Play( TBool aCallback ) = 0; |
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51 |
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52 /** |
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53 * Cancel any pending or ongoing playing. |
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54 */ |
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55 virtual void CancelPlay() = 0; |
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56 }; |
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57 |
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58 // =========================================================================== |
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59 |
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60 /** |
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61 * Base class for Player Wrappers. |
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62 * |
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63 */ |
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64 class CCamPlayerWrapperBase : public CBase, |
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65 public MCamPlayerWrapper |
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66 { |
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67 public: |
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68 |
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69 /** |
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70 * Destructor. |
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71 * Needed to be able to use this base class pointer for delete. |
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72 */ |
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73 virtual ~CCamPlayerWrapperBase() {}; |
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74 |
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75 public: // from MCamPlayerWrapper |
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76 |
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77 virtual TInt Id() const = 0; |
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78 |
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79 /** |
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80 * Comparison function to tell if this player's sound |
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81 * is equal to the sound which id is given. There might |
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82 * be a situation where the sound ids are as such different, |
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83 * but still the sound is the same. In that case, the |
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84 * same player could be used for both sounds. |
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85 */ |
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86 virtual TBool IsEqualSound( TInt aSoundId ) const = 0; |
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87 |
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88 virtual void Play( TBool aCallback ) = 0; |
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89 virtual void CancelPlay() = 0; |
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90 }; |
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91 |
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92 |
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93 #endif // MCAM_PLAYERWRAPPER_H |
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94 |
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95 // =========================================================================== |
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96 // end of file |
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