--- a/camerauis/cameraapp/generic/inc/audioplayer/mcamplayerwrapper.h Thu Aug 19 09:36:57 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,96 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Player Wrapper interface and base class
-*
-*/
-
-
-
-#ifndef MCAM_PLAYERWRAPPER_H
-#define MCAM_PLAYERWRAPPER_H
-
-// ===========================================================================
-// Includes
-#include <e32base.h>
-
-// ===========================================================================
-// Forward declarations
-
-
-// ===========================================================================
-// Class definitions
-
-/**
-* Mixin class for Player Wrappers.
-*
-*/
-class MCamPlayerWrapper
- {
- public:
-
- /**
- * Player id
- */
- virtual TInt Id() const = 0;
-
- /**
- * Play the sound of this player
- */
- virtual void Play( TBool aCallback ) = 0;
-
- /**
- * Cancel any pending or ongoing playing.
- */
- virtual void CancelPlay() = 0;
- };
-
-// ===========================================================================
-
-/**
-* Base class for Player Wrappers.
-*
-*/
-class CCamPlayerWrapperBase : public CBase,
- public MCamPlayerWrapper
- {
- public:
-
- /**
- * Destructor.
- * Needed to be able to use this base class pointer for delete.
- */
- virtual ~CCamPlayerWrapperBase() {};
-
- public: // from MCamPlayerWrapper
-
- virtual TInt Id() const = 0;
-
- /**
- * Comparison function to tell if this player's sound
- * is equal to the sound which id is given. There might
- * be a situation where the sound ids are as such different,
- * but still the sound is the same. In that case, the
- * same player could be used for both sounds.
- */
- virtual TBool IsEqualSound( TInt aSoundId ) const = 0;
-
- virtual void Play( TBool aCallback ) = 0;
- virtual void CancelPlay() = 0;
- };
-
-
-#endif // MCAM_PLAYERWRAPPER_H
-
-// ===========================================================================
-// end of file