camerauis/cameraxui/cxengine/inc/api/cxeengine.h
branchRCL_3
changeset 54 bac7acad7cb3
parent 53 61bc0f252b2b
child 57 2c87b2808fd7
--- a/camerauis/cameraxui/cxengine/inc/api/cxeengine.h	Tue Aug 31 15:03:46 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,135 +0,0 @@
-/*
-* Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:
-*
-*/
-#ifndef CXEENGINE_H
-#define CXEENGINE_H
-
-#include <QObject>
-#include "cxenamespace.h"
-#include "cxengine_global.h"
-
-class CxeCameraDeviceControl;
-class CxeViewfinderControl;
-class CxeSnapshotControl;
-class CxeStillCaptureControl;
-class CxeVideoCaptureControl;
-class CxeAutoFocusControl;
-class CxeZoomControl;
-class CxeImageDataQueue;
-class CxeFeatureManager;
-class CxeSettings;
-class CxeMemoryMonitor;
-class CxeGeoTaggingTrail;
-
-/**
- * CxeEngine provides the the entry point into CameraX engine. This is the
- * first class the client needs to initialize. CxeEngine then provides
- * references to other CameraX engine objects.
- */
-class CxeEngine : public QObject
-{
-    Q_OBJECT
-public:
-    /**
-     * Create a new engine instance. This is the first call the client needs to
-     * do when using CxeEngine.
-     */
-    CAMERAX_ENGINE_EXPORT static CxeEngine* createEngine();
-
-    virtual ~CxeEngine();
-
-    /**
-     * Access the camera device control.
-     */
-    virtual CxeCameraDeviceControl &cameraDeviceControl() = 0;
-
-    /**
-     * Access the viewfinder control.
-     */
-    virtual CxeViewfinderControl &viewfinderControl() = 0;
-
-    /**
-     * Access the snapshot control.
-     */
-    virtual CxeSnapshotControl &snapshotControl() = 0;
-
-    /**
-     * Access the still capture control.
-     */
-    virtual CxeStillCaptureControl &stillCaptureControl() = 0;
-
-    /**
-     * Access the video capture control.
-     */
-    virtual CxeVideoCaptureControl &videoCaptureControl() = 0;
-
-    /**
-     * Access the auto-focus control.
-     */
-    virtual CxeAutoFocusControl &autoFocusControl() = 0;
-
-    /**
-     * Access the zoom control.
-     */
-    virtual CxeZoomControl &zoomControl() = 0;
-
-    /**
-     * Access the settings model.
-     */
-    virtual CxeSettings &settings() = 0;
-
-    /**
-     * Access the feature manager.
-     */
-    virtual CxeFeatureManager &featureManager() = 0;
-
-    /**
-     * Memory monitor utility.
-     */
-    virtual CxeMemoryMonitor &memoryMonitor() = 0;
-    
-    /**
-     * Geotagging trail utility.
-     */
-    virtual CxeGeoTaggingTrail &geoTaggingTrail() = 0;
-    
-    /**
-     * Get current camera mode.
-     */
-    virtual Cxe::CameraMode mode() const = 0;
-
-    /**
-     * Set current camera mode.
-     */
-    virtual void setMode(Cxe::CameraMode mode) = 0;
-
-    /**
-     * Initialize the camera in either still or video mode. This method is also
-     * used to switch between modes.
-     */
-    virtual void initMode( Cxe::CameraMode cameraMode ) = 0;
-
-    //! returns if the engine is ready or not
-    virtual bool isEngineReady() = 0;
-
-protected:
-    CxeEngine();
-
-private:
-    Q_DISABLE_COPY( CxeEngine )
-};
-
-#endif // CXEENGINE_H