camerauis/cameraapp/generic/src/CamUserSceneSetupListItem.cpp
changeset 19 d9aefe59d544
parent 3 8b2d6d0384b0
child 21 fa6d9f75d6a6
child 28 3075d9b614e6
--- a/camerauis/cameraapp/generic/src/CamUserSceneSetupListItem.cpp	Tue Feb 02 00:01:39 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,263 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Implements a user scene setup list item.*
-*/
-
-
-// INCLUDE FILES
-#include "CamUserSceneSetupListItem.h"
-#include "CamSettings.hrh"
-#include "CamSettingsInternal.hrh"
-#include "CamPanic.h"
-#include <barsread.h>
-#include <e32std.h>
-#include <eikenv.h>
-#include "CamUtility.h"
-
-// CONSTANTS
-const TInt KValuesArrayGranularity = 6;
-
-
-// ================= MEMBER FUNCTIONS =======================
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::NewLC
-// Symbian two-phased constructor.
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupListItem* CCamUserSceneSetupListItem::NewLC
-( TInt aResId )
-    {
-    CCamUserSceneSetupListItem* self =
-        new ( ELeave ) CCamUserSceneSetupListItem;
-    CleanupStack::PushL( self );
-    self->ConstructL( aResId );
-    return self;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::NewL
-// Symbian two-phased constructor.
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupListItem* CCamUserSceneSetupListItem::NewL
-(  TInt aResId )
-    {
-    CCamUserSceneSetupListItem* self = 
-        CCamUserSceneSetupListItem::NewLC( aResId );
-    CleanupStack::Pop( self );
-    return self;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::~CCamUserSceneSetupListItem
-// Destructor.
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupListItem::~CCamUserSceneSetupListItem()
-  {
-  PRINT( _L("Camera => ~CCamUserSceneSetupListItem" ))  
-  iValues.ResetAndDestroy();
-  iValues.Close();
-  PRINT( _L("Camera <= ~CCamUserSceneSetupListItem" ))  
-  }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::ListBoxText
-// Returns the formatted text of this item to be used in the list box
-// ---------------------------------------------------------
-//
-TPtrC16 CCamUserSceneSetupListItem::ListBoxText()
-    {
-    // Create the title part of the text.
-    _LIT( KSettingItemSingleSpace, " " );
-    _LIT( KListBoxTextSeparator, "\t" );
-
-	TPtr listBoxTextPtr = iListBoxText.Des();
-    listBoxTextPtr.Copy( KSettingItemSingleSpace );
-	listBoxTextPtr.Append( KListBoxTextSeparator );
-	listBoxTextPtr.Append( SettingName() );
-   	listBoxTextPtr.Append( KListBoxTextSeparator );
-	listBoxTextPtr.Append( KListBoxTextSeparator );
-
-    // Append the second part of the text to the title part.
-    // ...If there is value text for this item then append it.
-    if ( iValues.Count() > 0 )
-        {
-	    TPtrC settingPtr = SettingText();
-	    listBoxTextPtr.Append( settingPtr );
-        }
-
-    return iListBoxText;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::SettingsModelTypeId
-// Returns the settings model item id that is associated with this
-// list item.
-// ---------------------------------------------------------
-//
-TInt CCamUserSceneSetupListItem::SettingsModelTypeId()
-    {
-    return iSettingsModelItemId;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::SetCurrentValue
-// Sets the current value of this list item
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupListItem::SetCurrentValue( TInt aNewValue )
-    {
-    PRINT1( _L("Camera => CCamUserSceneSetupListItem::SetCurrentValue = %d" ), aNewValue )
-    PRINT1( _L("iSettingsModelItemId = %d" ), iSettingsModelItemId )
-    // Find the value-text pair that match the new current value,
-    // and store the index.
-    // Currently the brightness and contrast items only show 3 icons
-    // 1 for normal setting i.e. 0
-    // 1 for any positive setting i.e. above 0 and
-    // 1 for any negative setting i.e. below 0
-    // The code below matches positive/negative values to the correct icon
-    if ( iSettingsModelItemId == ECamSettingItemUserSceneBrightness )
-        {
-        if ( aNewValue < ECamBrightnessNorm )
-            {
-            iCurrentPairIndex = ECamBrightnessNeg;
-            return;
-            }
-        if ( aNewValue > ECamBrightnessNorm )
-            {
-            iCurrentPairIndex = ECamBrightnessPlus;
-            return;
-            }
-        }
-    else if ( iSettingsModelItemId == ECamSettingItemUserSceneContrast )
-        {
-        if ( aNewValue < ECamContrastNorm )
-            {
-            PRINT( _L("iCurrentPairIndex = ECamContrastNeg" ) )
-            iCurrentPairIndex = ECamContrastNeg;
-            return;
-            }
-        if ( aNewValue > ECamContrastNorm )
-            {
-            iCurrentPairIndex = ECamContrastPlus;
-            PRINT( _L("iCurrentPairIndex = ECamContrastPlus" ) )
-            return;
-            }
-        }
-    else
-        {
-        // lint
-        }
-
-
-    TInt i = 0;
-    TBool foundPair = EFalse;
-    do 
-        {
-        __ASSERT_DEBUG( i <= iValues.Count(), 
-            CamPanic( ECamPanicUSSPairNotFound ) );
-        if ( aNewValue == iValues[i]->iSettingsModelId )
-            {
-            foundPair = ETrue;
-            iCurrentPairIndex = i;
-            }
-        else
-            {
-            ++i;
-            }
-        }
-    while ( !foundPair );
-    
-   PRINT1( _L("iCurrentPairIndex = %d" ), iCurrentPairIndex )   
-   }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::CCamUserSceneSetupListItem
-// Constructor
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupListItem::CCamUserSceneSetupListItem()
-:iValues( KValuesArrayGranularity )
-    {
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::ConstructFromResourceL
-// 2nd phase Constructor
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupListItem::ConstructL
-( TInt aResId )
-    {
-    // Create a resource reader for reading only this list items data.
-    TResourceReader localReader;
-    CEikonEnv::Static()->CreateResourceReaderLC
-        ( localReader, aResId );
-
-    // Read the data for this list item from resource.
-    // ...get setting model item id associated with this list item.
-    iSettingsModelItemId = localReader.ReadInt16();
-    // ...get the text name of this list item.
-    iName = localReader.ReadTPtrC();
-    // ...get the count of all possible values 
-    // ...that this list item can have, and repeatedly get these values
-    // ...and their associated textual description.
-    TInt valuesCount = localReader.ReadInt16();
-	TInt i;
-    for ( i = 0; i < valuesCount; ++i )
-        {
-        // ...create the pair object.
-        CValueTextPair* pair = new ( ELeave ) CValueTextPair;
-        // ...set the data.
-        pair->iSettingsModelId = localReader.ReadInt16();
-        pair->iText = localReader.ReadTPtrC();
-
-        // ...add the pair to the pair list.
-        CleanupStack::PushL( pair );
-        iValues.AppendL( pair );
-        CleanupStack::Pop( pair );
-        }    
-
-    // Pop local resource reader.
-    CleanupStack::PopAndDestroy();  
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::SettingName
-// Returns the name of the setting type represented by this
-// list item.
-// ---------------------------------------------------------
-//
-TPtrC CCamUserSceneSetupListItem::SettingName() const
-	{
-	return iName;
-	}
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupListItem::SettingText
-// Returns the text for the current setting value of this item
-// ---------------------------------------------------------
-//
-TPtrC CCamUserSceneSetupListItem::SettingText()
-	{
-    iValueText = iValues[iCurrentPairIndex]->iText;
-    return iValueText;
-    }
-
-
-
-
-
-// End of File