Update xhtml.zip with mappings.
/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implements a user scene setup list item.*
*/
// INCLUDE FILES
#include "CamUserSceneSetupListItem.h"
#include "CamSettings.hrh"
#include "CamSettingsInternal.hrh"
#include "CamPanic.h"
#include <barsread.h>
#include <e32std.h>
#include <eikenv.h>
#include "CamUtility.h"
// CONSTANTS
const TInt KValuesArrayGranularity = 6;
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::NewLC
// Symbian two-phased constructor.
// ---------------------------------------------------------
//
CCamUserSceneSetupListItem* CCamUserSceneSetupListItem::NewLC
( TInt aResId )
{
CCamUserSceneSetupListItem* self =
new ( ELeave ) CCamUserSceneSetupListItem;
CleanupStack::PushL( self );
self->ConstructL( aResId );
return self;
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::NewL
// Symbian two-phased constructor.
// ---------------------------------------------------------
//
CCamUserSceneSetupListItem* CCamUserSceneSetupListItem::NewL
( TInt aResId )
{
CCamUserSceneSetupListItem* self =
CCamUserSceneSetupListItem::NewLC( aResId );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::~CCamUserSceneSetupListItem
// Destructor.
// ---------------------------------------------------------
//
CCamUserSceneSetupListItem::~CCamUserSceneSetupListItem()
{
PRINT( _L("Camera => ~CCamUserSceneSetupListItem" ))
iValues.ResetAndDestroy();
iValues.Close();
PRINT( _L("Camera <= ~CCamUserSceneSetupListItem" ))
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::ListBoxText
// Returns the formatted text of this item to be used in the list box
// ---------------------------------------------------------
//
TPtrC16 CCamUserSceneSetupListItem::ListBoxText()
{
// Create the title part of the text.
_LIT( KSettingItemSingleSpace, " " );
_LIT( KListBoxTextSeparator, "\t" );
TPtr listBoxTextPtr = iListBoxText.Des();
listBoxTextPtr.Copy( KSettingItemSingleSpace );
listBoxTextPtr.Append( KListBoxTextSeparator );
listBoxTextPtr.Append( SettingName() );
listBoxTextPtr.Append( KListBoxTextSeparator );
listBoxTextPtr.Append( KListBoxTextSeparator );
// Append the second part of the text to the title part.
// ...If there is value text for this item then append it.
if ( iValues.Count() > 0 )
{
TPtrC settingPtr = SettingText();
listBoxTextPtr.Append( settingPtr );
}
return iListBoxText;
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::SettingsModelTypeId
// Returns the settings model item id that is associated with this
// list item.
// ---------------------------------------------------------
//
TInt CCamUserSceneSetupListItem::SettingsModelTypeId()
{
return iSettingsModelItemId;
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::SetCurrentValue
// Sets the current value of this list item
// ---------------------------------------------------------
//
void CCamUserSceneSetupListItem::SetCurrentValue( TInt aNewValue )
{
PRINT1( _L("Camera => CCamUserSceneSetupListItem::SetCurrentValue = %d" ), aNewValue )
PRINT1( _L("iSettingsModelItemId = %d" ), iSettingsModelItemId )
// Find the value-text pair that match the new current value,
// and store the index.
// Currently the brightness and contrast items only show 3 icons
// 1 for normal setting i.e. 0
// 1 for any positive setting i.e. above 0 and
// 1 for any negative setting i.e. below 0
// The code below matches positive/negative values to the correct icon
if ( iSettingsModelItemId == ECamSettingItemUserSceneBrightness )
{
if ( aNewValue < ECamBrightnessNorm )
{
iCurrentPairIndex = ECamBrightnessNeg;
return;
}
if ( aNewValue > ECamBrightnessNorm )
{
iCurrentPairIndex = ECamBrightnessPlus;
return;
}
}
else if ( iSettingsModelItemId == ECamSettingItemUserSceneContrast )
{
if ( aNewValue < ECamContrastNorm )
{
PRINT( _L("iCurrentPairIndex = ECamContrastNeg" ) )
iCurrentPairIndex = ECamContrastNeg;
return;
}
if ( aNewValue > ECamContrastNorm )
{
iCurrentPairIndex = ECamContrastPlus;
PRINT( _L("iCurrentPairIndex = ECamContrastPlus" ) )
return;
}
}
else
{
// lint
}
TInt i = 0;
TBool foundPair = EFalse;
do
{
__ASSERT_DEBUG( i <= iValues.Count(),
CamPanic( ECamPanicUSSPairNotFound ) );
if ( aNewValue == iValues[i]->iSettingsModelId )
{
foundPair = ETrue;
iCurrentPairIndex = i;
}
else
{
++i;
}
}
while ( !foundPair );
PRINT1( _L("iCurrentPairIndex = %d" ), iCurrentPairIndex )
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::CCamUserSceneSetupListItem
// Constructor
// ---------------------------------------------------------
//
CCamUserSceneSetupListItem::CCamUserSceneSetupListItem()
:iValues( KValuesArrayGranularity )
{
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::ConstructFromResourceL
// 2nd phase Constructor
// ---------------------------------------------------------
//
void CCamUserSceneSetupListItem::ConstructL
( TInt aResId )
{
// Create a resource reader for reading only this list items data.
TResourceReader localReader;
CEikonEnv::Static()->CreateResourceReaderLC
( localReader, aResId );
// Read the data for this list item from resource.
// ...get setting model item id associated with this list item.
iSettingsModelItemId = localReader.ReadInt16();
// ...get the text name of this list item.
iName = localReader.ReadTPtrC();
// ...get the count of all possible values
// ...that this list item can have, and repeatedly get these values
// ...and their associated textual description.
TInt valuesCount = localReader.ReadInt16();
TInt i;
for ( i = 0; i < valuesCount; ++i )
{
// ...create the pair object.
CValueTextPair* pair = new ( ELeave ) CValueTextPair;
// ...set the data.
pair->iSettingsModelId = localReader.ReadInt16();
pair->iText = localReader.ReadTPtrC();
// ...add the pair to the pair list.
CleanupStack::PushL( pair );
iValues.AppendL( pair );
CleanupStack::Pop( pair );
}
// Pop local resource reader.
CleanupStack::PopAndDestroy();
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::SettingName
// Returns the name of the setting type represented by this
// list item.
// ---------------------------------------------------------
//
TPtrC CCamUserSceneSetupListItem::SettingName() const
{
return iName;
}
// ---------------------------------------------------------
// CCamUserSceneSetupListItem::SettingText
// Returns the text for the current setting value of this item
// ---------------------------------------------------------
//
TPtrC CCamUserSceneSetupListItem::SettingText()
{
iValueText = iValues[iCurrentPairIndex]->iText;
return iValueText;
}
// End of File