--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/filemanager/GFLM/src/CGflmItemLocalizer.cpp Mon Jan 18 20:09:41 2010 +0200
@@ -0,0 +1,136 @@
+/*
+* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: This class is used to provide localized names
+*
+*/
+
+
+
+// INCLUDE FILES
+#include "CGflmItemLocalizer.h"
+#include "GflmUtils.h"
+#include "GFLM.hrh"
+#include <CDirectoryLocalizer.h>
+
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::CGflmItemLocalizer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer::CGflmItemLocalizer()
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer* CGflmItemLocalizer::NewL()
+ {
+ CGflmItemLocalizer* self = new( ELeave ) CGflmItemLocalizer();
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::ConstructL()
+ {
+ iLocalizer = CDirectoryLocalizer::NewL();
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::~CGflmItemLocalizer
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer::~CGflmItemLocalizer()
+ {
+ delete iLocalizer;
+ // iWorkThreadLocalizer cannot be freed here because it was
+ // allocated by another thread
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::Localize()
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::Localize( const TDesC& aPath ) const
+ {
+ return Localize( *iLocalizer, aPath );
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::LocalizeFromWorkThread()
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::LocalizeFromWorkThread( const TDesC& aPath ) const
+ {
+ if ( iWorkThreadLocalizer )
+ {
+ return Localize( *iWorkThreadLocalizer, aPath );
+ }
+ return TPtrC( KNullDesC );
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizerL()
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::SetupWorkThreadLocalizerL()
+ {
+ if ( !iWorkThreadLocalizer )
+ {
+ iWorkThreadLocalizer = CDirectoryLocalizer::NewL();
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizer()
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::ReleaseWorkThreadLocalizer()
+ {
+ delete iWorkThreadLocalizer;
+ iWorkThreadLocalizer = NULL;
+ }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizer()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::Localize(
+ CDirectoryLocalizer& aLocalizer, const TDesC& aPath ) const
+ {
+ aLocalizer.SetFullPath( aPath );
+ if( aLocalizer.IsLocalized() )
+ {
+ // Ensure that localized name is legal.
+ // Some localizations may have dot in the end that makes it
+ // invalid for file system point of view.
+ return GflmUtils::StripFinalDot( aLocalizer.LocalizedName() );
+ }
+ return TPtrC( KNullDesC );
+ }
+
+// End of File