svgtviewer/SvgtViewerPlugin/ScreenSaverPluginInc/SvgRenderFrameControl.h
branchRCL_3
changeset 20 5fd161fa28b6
parent 0 632761c941a7
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17:e52958d06c29 20:5fd161fa28b6
       
     1 /*
       
     2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  SVGRenderFrameControl provides an implementation of a control 
       
    15 *                which renders SVG using RenderFrames API provided by the 
       
    16 *                engine.
       
    17 *
       
    18 */
       
    19 
       
    20 
       
    21 #ifndef SVGRENDERFRAMECONTROL_H
       
    22 #define SVGRENDERFRAMECONTROL_H
       
    23 
       
    24 #include <gdi.h>
       
    25 #include <SVGRequestObserver.h>
       
    26 #include <e32base.h>
       
    27 #include <coecntrl.h>
       
    28 #include "SvgRenderFrameTimer.h"
       
    29 
       
    30 const TInt KMaxTimeDuration=2500;
       
    31 class CSvgEngineInterfaceImpl;
       
    32 class MSvgtAppObserver;
       
    33 
       
    34 
       
    35 /**
       
    36 *  CSvgRenderFrameControl is a CCoeControl used to display SVGT content.
       
    37 *  It makes use of RenderFrames API provided by the svg engine to get
       
    38 *  the set of frame buffers and render it one by using render frame timer
       
    39 *
       
    40 *  @lib SVGTScreenSaverPlugin.lib
       
    41 *  @since 3.1
       
    42 */
       
    43 class CSvgRenderFrameControl: public CCoeControl,
       
    44                               public MSvgRenderFrameTimerListener,
       
    45                               public MSvgRequestObserver
       
    46     {    
       
    47     
       
    48     public: 
       
    49         
       
    50         /**
       
    51         * Two-phased constructor.
       
    52         * @since 3.1
       
    53         */
       
    54         static CSvgRenderFrameControl* NewL( 
       
    55                                         const CCoeControl* aParent, 
       
    56                                         RFile& aFileHandle,
       
    57                                         MSvgtAppObserver* aObserver = NULL );
       
    58                                              
       
    59         /**
       
    60         * Two-phased constructor.
       
    61         * @since 3.1
       
    62         */
       
    63         static CSvgRenderFrameControl* NewLC( 
       
    64                                          const CCoeControl* aParent, 
       
    65                                          RFile& aFileHandle,
       
    66                                          MSvgtAppObserver* aObserver = NULL );
       
    67         
       
    68         /**
       
    69         * Destructor.
       
    70         */
       
    71         virtual ~CSvgRenderFrameControl();           
       
    72 
       
    73             
       
    74         /**
       
    75         * From CCoeControl, 
       
    76         * @since 3.1
       
    77         */
       
    78         void Draw(const TRect& aRect) const;
       
    79         
       
    80         /**
       
    81         * From CCoeControl, 
       
    82         * @since 3.1
       
    83         */
       
    84         void SizeChanged();
       
    85         
       
    86     public : // From MSvgRequestObserver        
       
    87         
       
    88         /**
       
    89         * From MSvgRequestObserver, Method Called by Svg Engine,
       
    90         * when the frame buffer is updated and has to be redrawn
       
    91         * @since 3.1
       
    92         */
       
    93         virtual void    UpdateScreen();
       
    94         
       
    95         /**
       
    96         * From MSvgRequestObserver, Method Called by Svg Engine,
       
    97         * when there is a script support
       
    98         * @since 3.1
       
    99         */
       
   100         virtual TBool   ScriptCall( const TDesC& aScript,
       
   101                                     CSvgElementImpl* aCallerElement );
       
   102         
       
   103         /**
       
   104         * From MSvgRequestObserver, Method Called by Svg Engine,
       
   105         * when it encounters an image element
       
   106         * @since 3.1
       
   107         */
       
   108         virtual TInt FetchImage( const TDesC& aUri, RFs& aSession, 
       
   109                                  RFile& aFileHandle );
       
   110 
       
   111         TInt FetchFont( const TDesC& /* aUri */, 
       
   112                                     RFs& /* aSession */, RFile& /* aFileHandle */ );
       
   113 
       
   114         /**
       
   115         * This Method is called by the Svg engine to  Get the SMIL 
       
   116         * Fit Attribute Value
       
   117         * @since 3.1
       
   118         */
       
   119         virtual  void GetSmilFitValue( TDes& aSmilValue );
       
   120 
       
   121         /**
       
   122         * This Method updates the presentation status
       
   123         * @since 3.1
       
   124         */
       
   125         virtual  void UpdatePresentation(const TInt32&  aNoOfAnimation);            
       
   126         
       
   127     public: // From MSvgRenderFrameTimerListener
       
   128         
       
   129         /**
       
   130         * This function is a callback from animation timer, 
       
   131         * when there is an animation timeout.
       
   132         * @since 3.1
       
   133         */             
       
   134         virtual void AnimationTimeOut();
       
   135                             
       
   136         
       
   137     public: // New Function
       
   138         
       
   139         /*
       
   140         * Starts the timer
       
   141         * @since 3.1
       
   142         */
       
   143         void SetTimer();
       
   144         
       
   145         /*
       
   146         * Cancels the timer
       
   147         * @since 3.1
       
   148         */
       
   149         void CancelTimer();
       
   150         
       
   151         /*
       
   152         * Processes the command sent by the user of the control
       
   153         * @param aCommandId - command to be processed
       
   154         * @since 3.1
       
   155         */
       
   156         virtual void ProcessViewerCommandL( TInt aCommandId );   
       
   157         
       
   158         /*
       
   159         * Gets the current index of the frame buffers
       
   160         * @since 3.1
       
   161         */
       
   162         TInt GetCurrentIndex() const;
       
   163         
       
   164         /*
       
   165         * Sets the index of the buffer to be used
       
   166         * @param aIndex - index to be set
       
   167         * @since 3.1
       
   168         */        
       
   169         void SetCurrentIndex( TInt aIndex );
       
   170         
       
   171         /**
       
   172         * This function initializes the svg engine.
       
   173         * This function is also used to check the validity of the file.
       
   174         * @param aCheckFile True if used in check file mode
       
   175         *                   False otherwise
       
   176         * @since 3.1
       
   177         */      
       
   178         void InitializeEngineL( TBool aCheckFile, 
       
   179                                 MSvgRequestObserver* aObserver = NULL );       
       
   180      
       
   181         
       
   182         /**
       
   183         * This function deletes the svg engine.
       
   184         * @since 3.1
       
   185         */  
       
   186         void DeleteEngine();
       
   187         
       
   188         /**
       
   189         * This function uses the svg engine to get the frames in an array 
       
   190         * of buffers.
       
   191         * @since 3.1
       
   192         */ 
       
   193         TInt RenderMyFrames();
       
   194         
       
   195         /**
       
   196         * This function moves the index of the array 
       
   197         * of buffers.
       
   198         * @since 3.1
       
   199         */         
       
   200         void MoveIndex();
       
   201         
       
   202         /**
       
   203         * This function logs the debug message 
       
   204         * @param aMsg - message to be logged
       
   205         * @since 3.1
       
   206         */          
       
   207         void PrintDebugMsg( const TDesC&  aMsg ) const;            
       
   208        
       
   209        
       
   210     public:   
       
   211         /**
       
   212         * Default Constructor
       
   213         * @since 3.1
       
   214         */  
       
   215         CSvgRenderFrameControl( RFile& aFileHandle ,
       
   216                          MSvgtAppObserver* aObserver = NULL );
       
   217 
       
   218         
       
   219         /**
       
   220         * 2nd phase constructor
       
   221         * @since 3.1
       
   222         */
       
   223         void ConstructL( const CCoeControl* aParent );
       
   224 
       
   225     private:        
       
   226         
       
   227         // Pointer to the Svg Engine
       
   228         CSvgEngineInterfaceImpl* iSvgEngine;
       
   229         
       
   230         // Frame buffer to be given to svg engine during initialization
       
   231         CFbsBitmap* iBmap;
       
   232 
       
   233         // Array of bitmaps generated by RenderFrames
       
   234         RPointerArray<CFbsBitmap> iBitmapFrames;
       
   235         
       
   236         // Array of corresponding masks for the Bitmaps
       
   237         RPointerArray<CFbsBitmap> iMaskFrames;
       
   238         
       
   239         // Array of TimeInterval between frames
       
   240         RArray<TUint> iDelayIntervals;  
       
   241         
       
   242         // file handle of the svg file to be set as ScreenSaver.
       
   243         RFile* iFileHandle;
       
   244         
       
   245         // Index of the bitmap in the array
       
   246         TInt iCurrentFrame; 
       
   247         
       
   248         // Start duration to be given to RenderFrames
       
   249         TUint iDuration;       
       
   250     
       
   251         // Handle to the Svg Dom
       
   252         TInt iSvgDom;        
       
   253         
       
   254         // timer
       
   255         CSvgRenderFrameTimer* iRenderFrameTimer;
       
   256         
       
   257         // boolean to check whether it is in play or paused state
       
   258         TBool iCanPlay;
       
   259         
       
   260         // size of the control currently
       
   261         TRect iRect;
       
   262         
       
   263         // Parent Control
       
   264         const CCoeControl* iParent;
       
   265         
       
   266         // App observer pointer
       
   267         MSvgtAppObserver* iAppObserver;
       
   268                
       
   269         };
       
   270 
       
   271 #endif // SVGRENDERFRAMECONTROL_H
       
   272 // End of File