svgtviewer/SvgtViewerPlugin/ScreenSaverPluginInc/SvgRenderFrameControl.h
branchRCL_3
changeset 20 5fd161fa28b6
parent 0 632761c941a7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtviewer/SvgtViewerPlugin/ScreenSaverPluginInc/SvgRenderFrameControl.h	Thu Sep 09 11:17:40 2010 +0300
@@ -0,0 +1,272 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  SVGRenderFrameControl provides an implementation of a control 
+*                which renders SVG using RenderFrames API provided by the 
+*                engine.
+*
+*/
+
+
+#ifndef SVGRENDERFRAMECONTROL_H
+#define SVGRENDERFRAMECONTROL_H
+
+#include <gdi.h>
+#include <SVGRequestObserver.h>
+#include <e32base.h>
+#include <coecntrl.h>
+#include "SvgRenderFrameTimer.h"
+
+const TInt KMaxTimeDuration=2500;
+class CSvgEngineInterfaceImpl;
+class MSvgtAppObserver;
+
+
+/**
+*  CSvgRenderFrameControl is a CCoeControl used to display SVGT content.
+*  It makes use of RenderFrames API provided by the svg engine to get
+*  the set of frame buffers and render it one by using render frame timer
+*
+*  @lib SVGTScreenSaverPlugin.lib
+*  @since 3.1
+*/
+class CSvgRenderFrameControl: public CCoeControl,
+                              public MSvgRenderFrameTimerListener,
+                              public MSvgRequestObserver
+    {    
+    
+    public: 
+        
+        /**
+        * Two-phased constructor.
+        * @since 3.1
+        */
+        static CSvgRenderFrameControl* NewL( 
+                                        const CCoeControl* aParent, 
+                                        RFile& aFileHandle,
+                                        MSvgtAppObserver* aObserver = NULL );
+                                             
+        /**
+        * Two-phased constructor.
+        * @since 3.1
+        */
+        static CSvgRenderFrameControl* NewLC( 
+                                         const CCoeControl* aParent, 
+                                         RFile& aFileHandle,
+                                         MSvgtAppObserver* aObserver = NULL );
+        
+        /**
+        * Destructor.
+        */
+        virtual ~CSvgRenderFrameControl();           
+
+            
+        /**
+        * From CCoeControl, 
+        * @since 3.1
+        */
+        void Draw(const TRect& aRect) const;
+        
+        /**
+        * From CCoeControl, 
+        * @since 3.1
+        */
+        void SizeChanged();
+        
+    public : // From MSvgRequestObserver        
+        
+        /**
+        * From MSvgRequestObserver, Method Called by Svg Engine,
+        * when the frame buffer is updated and has to be redrawn
+        * @since 3.1
+        */
+        virtual void    UpdateScreen();
+        
+        /**
+        * From MSvgRequestObserver, Method Called by Svg Engine,
+        * when there is a script support
+        * @since 3.1
+        */
+        virtual TBool   ScriptCall( const TDesC& aScript,
+                                    CSvgElementImpl* aCallerElement );
+        
+        /**
+        * From MSvgRequestObserver, Method Called by Svg Engine,
+        * when it encounters an image element
+        * @since 3.1
+        */
+        virtual TInt FetchImage( const TDesC& aUri, RFs& aSession, 
+                                 RFile& aFileHandle );
+
+        TInt FetchFont( const TDesC& /* aUri */, 
+                                    RFs& /* aSession */, RFile& /* aFileHandle */ );
+
+        /**
+        * This Method is called by the Svg engine to  Get the SMIL 
+        * Fit Attribute Value
+        * @since 3.1
+        */
+        virtual  void GetSmilFitValue( TDes& aSmilValue );
+
+        /**
+        * This Method updates the presentation status
+        * @since 3.1
+        */
+        virtual  void UpdatePresentation(const TInt32&  aNoOfAnimation);            
+        
+    public: // From MSvgRenderFrameTimerListener
+        
+        /**
+        * This function is a callback from animation timer, 
+        * when there is an animation timeout.
+        * @since 3.1
+        */             
+        virtual void AnimationTimeOut();
+                            
+        
+    public: // New Function
+        
+        /*
+        * Starts the timer
+        * @since 3.1
+        */
+        void SetTimer();
+        
+        /*
+        * Cancels the timer
+        * @since 3.1
+        */
+        void CancelTimer();
+        
+        /*
+        * Processes the command sent by the user of the control
+        * @param aCommandId - command to be processed
+        * @since 3.1
+        */
+        virtual void ProcessViewerCommandL( TInt aCommandId );   
+        
+        /*
+        * Gets the current index of the frame buffers
+        * @since 3.1
+        */
+        TInt GetCurrentIndex() const;
+        
+        /*
+        * Sets the index of the buffer to be used
+        * @param aIndex - index to be set
+        * @since 3.1
+        */        
+        void SetCurrentIndex( TInt aIndex );
+        
+        /**
+        * This function initializes the svg engine.
+        * This function is also used to check the validity of the file.
+        * @param aCheckFile True if used in check file mode
+        *                   False otherwise
+        * @since 3.1
+        */      
+        void InitializeEngineL( TBool aCheckFile, 
+                                MSvgRequestObserver* aObserver = NULL );       
+     
+        
+        /**
+        * This function deletes the svg engine.
+        * @since 3.1
+        */  
+        void DeleteEngine();
+        
+        /**
+        * This function uses the svg engine to get the frames in an array 
+        * of buffers.
+        * @since 3.1
+        */ 
+        TInt RenderMyFrames();
+        
+        /**
+        * This function moves the index of the array 
+        * of buffers.
+        * @since 3.1
+        */         
+        void MoveIndex();
+        
+        /**
+        * This function logs the debug message 
+        * @param aMsg - message to be logged
+        * @since 3.1
+        */          
+        void PrintDebugMsg( const TDesC&  aMsg ) const;            
+       
+       
+    public:   
+        /**
+        * Default Constructor
+        * @since 3.1
+        */  
+        CSvgRenderFrameControl( RFile& aFileHandle ,
+                         MSvgtAppObserver* aObserver = NULL );
+
+        
+        /**
+        * 2nd phase constructor
+        * @since 3.1
+        */
+        void ConstructL( const CCoeControl* aParent );
+
+    private:        
+        
+        // Pointer to the Svg Engine
+        CSvgEngineInterfaceImpl* iSvgEngine;
+        
+        // Frame buffer to be given to svg engine during initialization
+        CFbsBitmap* iBmap;
+
+        // Array of bitmaps generated by RenderFrames
+        RPointerArray<CFbsBitmap> iBitmapFrames;
+        
+        // Array of corresponding masks for the Bitmaps
+        RPointerArray<CFbsBitmap> iMaskFrames;
+        
+        // Array of TimeInterval between frames
+        RArray<TUint> iDelayIntervals;  
+        
+        // file handle of the svg file to be set as ScreenSaver.
+        RFile* iFileHandle;
+        
+        // Index of the bitmap in the array
+        TInt iCurrentFrame; 
+        
+        // Start duration to be given to RenderFrames
+        TUint iDuration;       
+    
+        // Handle to the Svg Dom
+        TInt iSvgDom;        
+        
+        // timer
+        CSvgRenderFrameTimer* iRenderFrameTimer;
+        
+        // boolean to check whether it is in play or paused state
+        TBool iCanPlay;
+        
+        // size of the control currently
+        TRect iRect;
+        
+        // Parent Control
+        const CCoeControl* iParent;
+        
+        // App observer pointer
+        MSvgtAppObserver* iAppObserver;
+               
+        };
+
+#endif // SVGRENDERFRAMECONTROL_H
+// End of File