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/*
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* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: project file
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*
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*/
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#include <platform_paths.hrh>
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TARGET hscontentcontrol.dll
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TARGETTYPE dll
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CAPABILITY CAP_GENERAL_DLL
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VENDORID VID_DEFAULT
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USERINCLUDE ../inc
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USERINCLUDE ../../inc
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APP_LAYER_SYSTEMINCLUDE
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SOURCEPATH ../src
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SOURCE hscontentcontrolfactory.cpp
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SOURCE hscontentcontrolui.cpp
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SOURCE hscontentcontrolecomlistener.cpp
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SOURCE hscontentcontrolswilistener.cpp
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//By default, the build tools look for the WINSCW def file in a BWINS directory
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//(at the same level as the directory containing the mmp file),
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//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
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//If def files are stored in these locations, the project files does not need to specify
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//the location of the def files explicitly. If you want to store the def files in some other
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//location, you will need to specify in the project file where the .def files are using
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//the deffile keyword.
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//The following commented out code shows how the build system uses the implicit
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// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
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// or run 'abld freeze' from the command-line
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//#if defined (WINS)
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// DEFFILE ../bwins/hscontentcontrol.def
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//#elif defined (GCC32)
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// DEFFILE ../bmarm/hscontentcontrol.def
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//#else
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// DEFFILE ../eabi/hscontentcontrol.def
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//#endif
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nostrictdef
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LIBRARY euser.lib
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LIBRARY estor.lib
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LIBRARY ecom.lib
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LIBRARY charconv.lib
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LIBRARY swiutils.lib
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LIBRARY xn3layoutengine.lib
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#ifdef ENABLE_ABIV2_MODE
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DEBUGGABLE
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#endif
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