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/*
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* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Focus appearance drawer
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*
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*/
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// System includes
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#include <AknsDrawUtils.h>
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#include <AknsUtils.h>
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#include <AknsItemID.h>
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// User includes
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#include "xncontroladapter.h"
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#include "xnproperty.h"
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#include "xnappuiadapter.h"
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#include "xnuiengine.h"
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#include "xneditmode.h"
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#include "xnnode.h"
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#include "xninactivitymonitor.h"
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#include "xnfocuscontrol.h"
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// Constants
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const TInt KSkinGfxInnerRectShrink( 5 );
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// ============================ LOCAL FUNCTIONS ================================
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CXnFocusControl::NewL()
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CXnFocusControl* CXnFocusControl::NewL( CXnAppUiAdapter& aAppUiAdapter )
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{
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CXnFocusControl* self = CXnFocusControl::NewLC( aAppUiAdapter );
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CleanupStack::Pop( self );
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return self;
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::NewLC()
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CXnFocusControl* CXnFocusControl::NewLC( CXnAppUiAdapter& aAppUiAdapter )
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{
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CXnFocusControl* self = new ( ELeave ) CXnFocusControl( aAppUiAdapter );
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CleanupStack::PushL( self );
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self->ConstructL();
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return self;
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::~CXnFocusControl()
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// C++ default destructor.
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// -----------------------------------------------------------------------------
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//
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CXnFocusControl::~CXnFocusControl()
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{
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::CXnFocusControl()
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// C++ default constructor.
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// -----------------------------------------------------------------------------
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//
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CXnFocusControl::CXnFocusControl( CXnAppUiAdapter& aAppUiAdapter )
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: iAppUiAdapter( aAppUiAdapter )
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{
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::ConstructL()
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// 2nd phase constructor
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// -----------------------------------------------------------------------------
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//
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void CXnFocusControl::ConstructL()
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{
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::MakeVisible()
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//
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// -----------------------------------------------------------------------------
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//
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void CXnFocusControl::MakeVisible( TBool aVisible )
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{
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TRAP_IGNORE( DoMakeVisibleL( aVisible ) );
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::DoMakeVisibleL()
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//
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// -----------------------------------------------------------------------------
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//
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void CXnFocusControl::DoMakeVisibleL( TBool aVisible )
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{
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if ( aVisible != iVisible )
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{
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if ( !aVisible )
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{
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iVisible = aVisible;
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iRefused = EFalse;
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CXnNode* node( iAppUiAdapter.UiEngine().FocusedNode() );
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if ( node )
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{
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node->HideTooltipsL();
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CXnControlAdapter* control( node->Control() );
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if ( control && control->RefusesFocusLoss() )
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{
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// Need to keep drawing focus appearance
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iRefused = ETrue;
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node->UnsetStateL(
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XnPropertyNames::style::common::KPressedDown );
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}
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else
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{
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node->UnsetStateL(
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XnPropertyNames::style::common::KFocus );
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}
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iAppUiAdapter.UiEngine().RenderUIL();
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}
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}
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else
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{
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iRefused = EFalse;
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iVisible = aVisible;
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}
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}
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::IsVisible()
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//
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// -----------------------------------------------------------------------------
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//
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TBool CXnFocusControl::IsVisible() const
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{
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return iVisible;
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}
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// -----------------------------------------------------------------------------
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// CXnFocusControl::Draw()
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//
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// -----------------------------------------------------------------------------
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//
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void CXnFocusControl::Draw( const TRect& aRect, CWindowGc& aGc ) const
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{
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TInt state( iAppUiAdapter.UiEngine().EditMode()->EditState() );
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// Don't draw focus appearance when shooting dragging widget in edit mode
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if ( state == CXnEditMode::EShootContent )
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{
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return;
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}
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if ( IsVisible() || iRefused )
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{
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CXnNode* node( iAppUiAdapter.UiEngine().FocusedNode() );
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if ( node )
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{
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CXnProperty* prop( NULL );
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TRAP_IGNORE( prop = node->GetPropertyL(
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XnPropertyNames::common::KFocusAppearance ) );
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if ( prop && prop->StringValue() == XnPropertyNames::KNone )
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{
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// Current element refuses to draw focus appearance
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return;
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}
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TRect innerRect( aRect );
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innerRect.Shrink(
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KSkinGfxInnerRectShrink, KSkinGfxInnerRectShrink );
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MAknsSkinInstance* skin( AknsUtils::SkinInstance() );
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if ( node->IsStateSet( XnPropertyNames::style::common::KPressedDown ) )
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{
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AknsDrawUtils::DrawFrame( skin, aGc, aRect, innerRect,
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KAknsIIDQsnFrHomePressed, KAknsIIDDefault );
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}
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if ( node->IsStateSet( XnPropertyNames::style::common::KFocus ) )
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{
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AknsDrawUtils::DrawFrame( skin, aGc, aRect, innerRect,
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KAknsIIDQsnFrHome, KAknsIIDDefault );
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}
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}
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}
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}
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// End of file
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