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/*******************************************************************************
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the Eclipse Public License v1.0
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* which accompanies this distribution, and is available at
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* http://www.eclipse.org/legal/epl-v10.html
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*
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* Contributors:
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* Nokia Corporation - initial implementation
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*******************************************************************************/
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package org.eclipse.swt.internal.qt;
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import org.eclipse.swt.internal.qt.midp.UIThreadLauncher;
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import org.eclipse.swt.widgets.Display;
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import org.eclipse.swt.widgets.Internal_PackageSupport;
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import com.nokia.mj.impl.rt.support.ApplicationUtils;
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import com.nokia.mj.impl.rt.support.ShutdownListener;
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/**
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* The internal event loop which will run until the application requests the UI
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* thread. Then UI thread is handed over to the application which will continue
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* running the loop as it pleases. If the application exits cleanly the UI
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* thread will return back to here and the event loop can continue to run
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* until the runtime signals shutdown.
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*
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* This class is the owner of the internal Display instance.
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*/
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public final class EventLoop {
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/*
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* The internal Display instance. Owned by this class.
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*/
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private static Display internalDisplay;
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/*
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* Event loop can run here before the application's loop and after the UI
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* thread exits from the application's loop. These states are identifying
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* which of the two loops is currently running.
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*/
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private static final int PRE_APPLICATION = 0;
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private static final int POST_APPLICATION = 1;
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/*
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* Boolean used to detect when application has requested the UI thread and
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* the hand-over must begin.
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*/
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private static volatile boolean applicationRequestedUIThread;
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/*
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* Boolean used to detect when the runtime wants to bring the UI down and
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* the event loop must come down also.
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*/
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private static volatile boolean shuttingDownReceived;
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/*
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* Boolean used to store if starting has been attempted already.
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*/
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private static boolean started;
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/*
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* Runnable that gets called in the UI thread when starting up. Named
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* class declared to be able to make it static.
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*/
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private static final class LoopRunner implements Runnable {
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public void run() {
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EventLoop.run();
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}
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}
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/*
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* Not to be instantiated.
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*/
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private EventLoop() {
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}
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/**
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* Returns the internal Display owned by the EventLoop class. Caller must
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* not dispose it.
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* @return The internal Display instance
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* @throws RuntimeException
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*/
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public static Display getInternalDisplay() {
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synchronized(EventLoop.class) {
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ensureStartedOrThrow();
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return internalDisplay;
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}
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}
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/*
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* Starts the event loop. If this returns without throwing then the
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* internal Display instance has been successfully created and can be
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* asked with getInternalDisplay().
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*
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* Any calls after the first successful call are ignored. Any calls after
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* the first failed call will not retry but will throw.
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*/
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private static void ensureStartedOrThrow() {
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// This is called synchronized with the Display creation that takes
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// place in the UI thread.
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if(!started) {
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started = true;
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// Start the UI thread
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if(!UIThreadLauncher.startInUIThread(new LoopRunner())) {
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// Failed to create the UI thread, release the starting thread
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EventLoop.class.notify();
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}
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// Wait until the Display gets created in the UI thread
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try {
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EventLoop.class.wait();
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} catch(InterruptedException e) {
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// Nothing to do
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}
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}
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// Check Display creation status
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if(internalDisplay == null) {
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throw new RuntimeException("Failed to start");
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}
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}
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/*
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* Start listening for the application requesting the UI thread via the
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* eSWT's UIThreadSupport API.
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*/
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private static void listenApplicationUIThreadRequest() {
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UIThreadHandOverManager.setApplicationUIListener(new ApplicationUIListener() {
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/*
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* Can get called in any thread but the UI thread.
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*/
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public void applicationUIThreadRequest() {
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// Synchronized with the Display creation and destruction
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synchronized(EventLoop.class) {
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applicationRequestedUIThread = true;
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// It's ok to skip wake if Display has not been created yet
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if(internalDisplay != null && !internalDisplay.isDisposed()) {
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internalDisplay.wake();
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}
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}
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}
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});
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}
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/*
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* Start listening for the runtime's shutting down message.
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*/
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private static void listenRuntimeShutdownRequest() {
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ApplicationUtils.getInstance().addShutdownListener(
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/*
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* Can get called in any thread but the UI thread.
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*/
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new ShutdownListener() {
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public void shuttingDown() {
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// Synchronized with the Display creation and destruction
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synchronized(EventLoop.class) {
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shuttingDownReceived = true;
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// It's ok to skip wake if Display has not been created yet
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if(internalDisplay != null && !internalDisplay.isDisposed()) {
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internalDisplay.wake();
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}
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}
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}
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});
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}
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/*
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* Creates the internal Display and runs the event loop. Called in the UI
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* thread.
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*/
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private static void run() {
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try {
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// Add the appropriate listeners.
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listenRuntimeShutdownRequest();
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listenApplicationUIThreadRequest();
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// Create the internal Display.
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createInternalDisplay();
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// Run event loop until the application wants to take over or the
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// runtime signals shutdown. In the latter case exit from the UI
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// thread immediately.
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loop(PRE_APPLICATION);
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if(shuttingDownReceived) {
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return;
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}
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// Hand over the UI thread to the application. The application is
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// responsible of the event loop until it allows the UI thread to
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// return back here.
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UIThreadHandOverManager.runApplicationUI();
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// Application allowed its event loop to exit. Continue
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// dispatching the events until the runtime wants to shut down.
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loop(POST_APPLICATION);
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} finally {
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destroy();
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}
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}
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/*
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* Creates the Display. Synchronized with the starting thread that
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* waits until the Display has been created.
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*/
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private static void createInternalDisplay() {
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synchronized(EventLoop.class) {
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try {
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// Will throw if fails
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internalDisplay = Internal_PackageSupport.internalInstance();
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} finally {
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// Release the starting thread
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EventLoop.class.notify();
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}
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}
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}
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/*
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* Frees all the owned resources when shutting down. Ideally this would be
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* executed only after all the application's threads have been finalized.
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* If the application's threads are still running it's possible that
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* someone would try to access the internal Display after this. This would
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* cause an exception with "device is disposed".
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*/
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private static void destroy() {
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// Synchronized with the shutting down message and the application UI
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// thread request.
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synchronized(EventLoop.class) {
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if(internalDisplay != null) {
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// If this throws then Display.dispose() was called on the
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// internal Display by someone who doesn't own it.
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if(internalDisplay.isDisposed()) {
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throw new RuntimeException(
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"Internal Display has been disposed by someone who " +
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"doesn't own it");
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}
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// If the application's Display has been disposed then
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// disposing also the internal Display here would destroy the
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// QApplication and all the UI resources tied to it. Disposing
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// is not done but the resources are allowed to leak on
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// purpose:
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//
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// In MIDP many of the related APIs are thread-safe and are
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// exclusively using garbage collection for memory management.
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// Disposing the UI resources of API objects that still may be
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// referenced would create a deviation from the pattern and
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// that would need special handling all around the API
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// implementations. That handling is not attempted but instead
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// the internal Display instance is allowed to live until the
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// process terminates.
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}
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}
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}
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/*
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* The event loop that can run before and after the application's loop.
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* State parameter tells which one of the two this is. The exit
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* condition depends on the state.
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*/
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private static void loop(final int state) {
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while(!loopExitCondition(state)) {
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if(!internalDisplay.readAndDispatch()) {
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internalDisplay.sleep();
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}
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}
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}
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/*
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* Checks if the loop exit condition is met. The condition is different
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* depending on if the loop is running before or after the application's
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* loop.
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*/
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private static boolean loopExitCondition(final int state) {
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switch(state) {
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case PRE_APPLICATION:
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return shuttingDownReceived || applicationRequestedUIThread;
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case POST_APPLICATION:
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return shuttingDownReceived;
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default:
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return true;
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}
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}
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}
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