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/*******************************************************************************
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the Eclipse Public License v1.0
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* which accompanies this distribution, and is available at
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* http://www.eclipse.org/legal/epl-v10.html
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*
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* Contributors:
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* Nokia Corporation - initial implementation
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*******************************************************************************/
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package org.eclipse.swt.internal.qt;
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import org.eclipse.swt.internal.qt.ApplicationUIListener;
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import org.eclipse.swt.internal.qt.midp.UIThreadLauncher;
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import org.eclipse.swt.widgets.Display;
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import org.eclipse.swt.widgets.Internal_PackageSupport;
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import org.eclipse.swt.widgets.Shell;
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/**
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* A class that manages the UI thread hand-over from the internal UI event
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* loop to the application.
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*/
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public final class UIThreadHandOverManager {
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private static Object lock = new Object();
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private static boolean threadWaitingForApplication;
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private static Runnable applicationRunnable;
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private static ApplicationUIListener applicationUIListener;
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/**
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* Pass the control of the thread to the application by calling a Runnable
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* provided by the application. If the Runnable has not yet been provided
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* then the thread waits until it becomes available, or the wait is aborted
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* by calling <code>abortWait()</code>.
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*/
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public static void runApplicationUI() {
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synchronized(lock) {
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if(!applicationWaiting()) {
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waitForApplication();
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} else {
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// Release the waiting application thread
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lock.notify();
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}
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}
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callback();
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}
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/**
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* If the UI thread is waiting for the application to request the callback
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* in the UI thread then calling this will abort the wait and make the UI
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* thread to return back from the <code>runApplicationUI()</code>.
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*/
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public static void abortWait() {
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synchronized(lock) {
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if(threadWaitingForApplication) {
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lock.notify();
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}
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}
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}
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/**
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* Called indirectly by the application when it's requesting the UI thread.
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* Application will pass a Runnable as a parameter and expects it to get called
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* in the UI thread.
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*
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* @param runnable
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* The Runnable to call in the UI thread.
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* @return True if obtaining the UI thread was successful and the runnable
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* will be called.
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*/
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public static boolean startInUIThread(Runnable runnable) {
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// Make sure that the internal event loop is started.
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EventLoop.getInternalDisplay();
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synchronized(lock) {
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applicationRunnable = runnable;
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if(threadWaitingForApplication) {
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lock.notify();
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} else {
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if(!waitForUIThread()) {
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// If the internal UI has not been created then it can't be
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// signaled and we can't wait for it. This must mean there's
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// no UI thread yet in the process and we can create it here.
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if(!UIThreadLauncher.startInUIThread(runnable)) {
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return false;
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}
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}
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}
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}
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return true;
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}
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/**
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* Sets the listener that will be notified of the state of the UI during its
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* life-time.
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*/
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public static void setApplicationUIListener(ApplicationUIListener listener) {
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synchronized(lock) {
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applicationUIListener = listener;
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}
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}
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/*
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* Signal the internal UI loop and wait until it passes the control of the
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* UI thread into runApplicationUI(). Return false if the internal UI can't
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* be signaled.
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*/
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private static boolean waitForUIThread() {
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if(signalUIThreadRequest()) {
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try {
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lock.wait();
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} catch(InterruptedException e) {
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// Nothing to do
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}
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return true;
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}
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return false;
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}
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/*
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* Wait until signaled by the application requesting the callback to its
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* Runnable, or by abortWait().
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*/
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private static void waitForApplication() {
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threadWaitingForApplication = true;
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try {
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lock.wait();
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} catch(InterruptedException e) {
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// Nothing to do
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} finally {
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threadWaitingForApplication = false;
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}
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}
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/*
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* Returns true if application has provided the Runnable and is thus waiting
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* for the callback.
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*/
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private static boolean applicationWaiting() {
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return (applicationRunnable != null);
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}
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/*
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* Post an event to the internal Display to request the control of the UI
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* thread. After this runApplication() should get called in the UI thread.
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*/
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private static boolean signalUIThreadRequest() {
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Display internalDisplay = Internal_PackageSupport.getInternalDisplayInstance();
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if(internalDisplay != null) {
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if(applicationUIListener != null) {
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applicationUIListener.applicationUIThreadRequest();
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}
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return true;
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}
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return false;
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}
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/*
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* Call back the application's runnable
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*/
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private static void callback() {
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try {
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boolean runnableOk;
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synchronized(lock) {
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runnableOk = (applicationRunnable != null);
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}
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if(runnableOk) {
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flushInternals();
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applicationRunnable.run();
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}
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} finally {
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synchronized(lock) {
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applicationRunnable = null;
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}
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}
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}
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/*
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* Clear any events or other items possibly left over by any previous usage
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* of the UI resources. There must not be anything that can interfere with
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* the application. It must appear as the application starts with an
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* uninitialized UI.
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*/
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private static void flushInternals() {
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Display internalDisplay = Internal_PackageSupport.getInternalDisplayInstance();
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// Dispose all widgets
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Shell[] shells = internalDisplay.getShells();
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for(int i = 0; i < shells.length; ++i) {
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if(shells[i] != null && !shells[i].isDisposed()) {
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shells[i].dispose();
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}
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}
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// Flush the event queue
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while(internalDisplay.readAndDispatch()) {}
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}
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}
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