javauis/lcdui_akn/javalcdui/javasrc/javax/microedition/lcdui/game/LayerManager.java
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106 final int clipHeight = aGraphics.getClipHeight(); |
106 final int clipHeight = aGraphics.getClipHeight(); |
107 final int transX = aGraphics.getTranslateX(); |
107 final int transX = aGraphics.getTranslateX(); |
108 final int transY = aGraphics.getTranslateY(); |
108 final int transY = aGraphics.getTranslateY(); |
109 |
109 |
110 // intersect Graphics clip region with View Window |
110 // intersect Graphics clip region with View Window |
111 if ((iViewWidth<Integer.MAX_VALUE) && (iViewHeight<Integer.MAX_VALUE)) |
111 if ((iViewWidth<Integer.MAX_VALUE) && (iViewWidth<Integer.MAX_VALUE)) |
112 aGraphics.clipRect(aX,aY,iViewWidth,iViewHeight); |
112 aGraphics.clipRect(aX,aY,iViewWidth,iViewHeight); |
113 |
113 |
114 // translate the graphics object so the point (aX,aY) corresponds to |
114 // translate the graphics object so the point (aX,aY) corresponds to |
115 // the location of the viewWindow in the coordinate system of the LayerManager. |
115 // the location of the viewWindow in the coordinate system of the LayerManager. |
116 aGraphics.translate(-iViewX,-iViewY); |
116 aGraphics.translate(-iViewX,-iViewY); |