javauis/lcdui_akn/javalcdui/javasrc/javax/microedition/lcdui/game/LayerManager.java
--- a/javauis/lcdui_akn/javalcdui/javasrc/javax/microedition/lcdui/game/LayerManager.java Wed Sep 15 12:05:25 2010 +0300
+++ b/javauis/lcdui_akn/javalcdui/javasrc/javax/microedition/lcdui/game/LayerManager.java Wed Oct 13 14:23:59 2010 +0300
@@ -108,7 +108,7 @@
final int transY = aGraphics.getTranslateY();
// intersect Graphics clip region with View Window
- if ((iViewWidth<Integer.MAX_VALUE) && (iViewHeight<Integer.MAX_VALUE))
+ if ((iViewWidth<Integer.MAX_VALUE) && (iViewWidth<Integer.MAX_VALUE))
aGraphics.clipRect(aX,aY,iViewWidth,iViewHeight);
// translate the graphics object so the point (aX,aY) corresponds to