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1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 package com.nokia.microedition.m2g; |
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20 |
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21 import org.w3c.dom.svg.*; |
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22 import org.w3c.dom.DOMException; |
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23 |
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24 /** |
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25 * This interface represents an "SVGMatrix" datatype, identified by an affine transform. |
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26 * It can be used to read and modify the values of transform attribute as per SVG specification. |
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27 * |
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28 * The transformation can be represented using matrix math on a 3x3 array. |
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29 * Given (x,y), the transformation (x',y') can be found by: |
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30 * [ x'] [ m00 m01 m02 ] [ x ] [ m00*x + m01*y + m02 ] |
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31 * [ y'] = [ m10 m11 m12 ] [ y ] = [ m10*x + m11*y + m12 ] |
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32 * [ 1 ] [ 0 0 1 ] [ 1 ] [ 1 ] |
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33 * |
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34 * The bottom row of the matrix is constant, so a transform can be uniquely |
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35 * represented by "[[m00, m01, m02], [m10, m11, m12]]". |
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36 */ |
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37 public class M2GSVGMatrix implements SVGMatrix |
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38 { |
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39 //-------------------------------------------------- |
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40 // STATIC CONSTANTS |
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41 //-------------------------------------------------- |
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42 /* Optimization: static finals changed to local variables |
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43 static private final String INVALID_INDEX_ESTR = |
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44 "The index is invalid."; |
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45 static private final String DET_IS_ZERO_ESTR = |
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46 "The determinant of this matrix is zero."; |
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47 */ |
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48 static final int ARRAY_SIZE = 6; |
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49 // Array index |
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50 static private final int M00 = 0; |
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51 static private final int M10 = 1; |
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52 static private final int M01 = 2; |
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53 static private final int M11 = 3; |
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54 static private final int M02 = 4; |
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55 static private final int M12 = 5; |
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56 |
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57 //-------------------------------------------------- |
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58 // VARIABLES |
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59 //-------------------------------------------------- |
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60 private float iComponents[]; |
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61 |
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62 //-------------------------------------------------- |
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63 // METHODS |
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64 //-------------------------------------------------- |
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65 /** |
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66 * Construct a matrix with the following components: |
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67 * <pre> |
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68 * [1 0 0] |
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69 * [0 1 0] |
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70 * </pre> |
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71 */ |
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72 protected M2GSVGMatrix() |
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73 { |
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74 iComponents = new float[ARRAY_SIZE]; |
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75 iComponents[M00] = iComponents[M11] = 1; |
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76 } |
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77 |
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78 /** |
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79 /** |
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80 * Construct a matrix with the following components: |
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81 * <pre> |
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82 * [aM00 aM01 aM02] |
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83 * [aM10 aM11 aM12] |
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84 * </pre> |
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85 * @param aM00 the x scaling component |
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86 * @param aM10 the y shearing component |
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87 * @param aM01 the x shearing component |
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88 * @param aM11 the y scaling component |
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89 * @param aM02 the x translation component |
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90 * @param aM12 the y translation component |
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91 */ |
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92 protected M2GSVGMatrix(float aM00, float aM10, float aM01, |
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93 float aM11, float aM02, float aM12) |
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94 { |
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95 iComponents = new float[ARRAY_SIZE]; |
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96 iComponents[M00] = aM00; |
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97 iComponents[M01] = aM01; |
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98 iComponents[M02] = aM02; |
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99 iComponents[M10] = aM10; |
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100 iComponents[M11] = aM11; |
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101 iComponents[M12] = aM12; |
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102 } |
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103 |
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104 /** |
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105 * Constructor |
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106 * Create a new matrix by coping the given one. |
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107 * @param aMatrix the matrix to copy |
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108 * @throws NullPointerException if aMatrix is null |
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109 * @throws DOMException if index sizes are not same |
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110 */ |
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111 protected M2GSVGMatrix(M2GSVGMatrix aMatrix) |
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112 { |
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113 if (aMatrix == null) |
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114 { |
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115 throw new NullPointerException(); |
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116 } |
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117 iComponents = new float[aMatrix.iComponents.length]; |
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118 for (int index = 0; index < iComponents.length; index++) |
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119 { |
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120 iComponents[index] = aMatrix.iComponents[index]; |
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121 } |
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122 } |
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123 |
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124 /** |
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125 * @see org.w3c.dom.svg.SVGMatrix#getComponent() |
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126 */ |
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127 public float getComponent(int index) throws DOMException |
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128 { |
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129 if ((index < 0) || (index >= iComponents.length)) |
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130 { |
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131 throw new DOMException( |
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132 DOMException.INDEX_SIZE_ERR, |
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133 /*SF*/"The index is invalid."/*SF*/); |
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134 } |
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135 return iComponents[index]; |
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136 } |
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137 |
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138 /** |
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139 * Return the matrix of components used in this transform. The resulting |
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140 * values are: |
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141 * <pre> |
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142 * [array[0] array[2] array[4]] |
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143 * [array[1] array[3] array[5]] |
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144 * </pre> |
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145 * @return array that contains the matrix components. |
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146 */ |
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147 float[] getComponents() |
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148 { |
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149 return iComponents; |
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150 } |
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151 |
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152 /** |
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153 * Get the matrix of components used in this transform. The resulting |
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154 * values are: |
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155 * <pre> |
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156 * [aComponents[0] aComponents[2] aComponents[4]] |
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157 * [aComponents[1] aComponents[3] aComponents[5]] |
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158 * </pre> |
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159 * @param aComponents Float array for matrix components |
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160 */ |
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161 void getComponentsToArray(float[] aComponents) |
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162 { |
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163 if (aComponents == null) |
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164 { |
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165 return; |
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166 } |
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167 for (int index = 0; index < aComponents.length; index++) |
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168 { |
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169 aComponents[index] = iComponents[index]; |
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170 } |
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171 } |
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172 |
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173 /** |
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174 * Return the determinant of this transform matrix. If the determinant is |
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175 * non-zero, the transform is invertible. |
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176 * The determinant is calculated as: |
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177 * <pre> |
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178 * [m00 m01 m02] |
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179 * [m10 m11 m12] = m00 * m11 - m01 * m10 |
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180 * [ 0 0 1 ] |
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181 * </pre> |
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182 * @return the determinant |
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183 */ |
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184 public float getDeterminant() |
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185 { |
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186 return ((iComponents[M00] * iComponents[M11]) - |
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187 (iComponents[M01] * iComponents[M10])); |
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188 } |
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189 |
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190 /** |
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191 * The inverse is calculated as: |
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192 * <pre> |
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193 * [m00 m01 m02] |
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194 * M= [m10 m11 m12] |
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195 * [ 0 0 1 ] |
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196 * |
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197 * 1 [ m11/det -m01/det (m01*m12-m02*m11)/det] |
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198 * inverse(M)= --- x adjoint(M) = [-m10/det m00/det (m10*m02-m00*m12)/det] |
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199 * det [ 0 0 1 ] |
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200 * </pre> |
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201 * @see org.w3c.dom.svg.SVGMatrix#inverse() |
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202 */ |
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203 public SVGMatrix inverse() throws SVGException |
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204 { |
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205 // The inversion is useful for undoing transformations. |
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206 float det = getDeterminant(); |
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207 if (det == 0) |
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208 { |
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209 throw new SVGException( |
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210 SVGException.SVG_MATRIX_NOT_INVERTABLE, |
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211 /*SF*/"The determinant of this matrix is zero."/*SF*/); |
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212 } |
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213 return new M2GSVGMatrix( |
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214 iComponents[M11] / det, // iMtx[M00] |
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215 (-iComponents[M10]) / det, // iMtx[M10] |
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216 (-iComponents[M01]) / det, // iMtx[M01] |
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217 iComponents[M00] / det, // iMtx[M11] |
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218 ((iComponents[M01] * iComponents[M12]) - (iComponents[M02] * iComponents[M11])) / det, // iMtx[M02] |
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219 ((iComponents[M10] * iComponents[M02]) - (iComponents[M00] * iComponents[M12])) / det); // iMtx[M12] |
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220 } |
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221 |
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222 /** |
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223 * The multiply is calculated as: |
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224 * <pre> |
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225 * [a00 a01 a02] [b00 b01 b02] |
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226 * this=[a10 a11 a12] B=[b10 b11 b12] |
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227 * [ 0 0 1 ] [ 0 0 1 ] |
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228 * |
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229 * [(a00*b00+a01*b10) (a00*b01+a01*b11) (a00*b02+a01*b12+a02)] |
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230 * [this] = [this]x[B] = [(a10*b00+a11*b10) (a10*b01+a11*b11) (a10*b02+a11*b12+a12)] |
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231 * [ 0 0 1 ] |
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232 * </pre> |
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233 * @see org.w3c.dom.svg.SVGMatrix#mMultiply() |
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234 */ |
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235 public SVGMatrix mMultiply(SVGMatrix secondMatrix) |
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236 { |
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237 if (secondMatrix == null) |
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238 { |
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239 throw new NullPointerException(); |
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240 } |
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241 M2GSVGMatrix b = (M2GSVGMatrix)secondMatrix; |
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242 float a00 = iComponents[M00]; // a |
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243 float a10 = iComponents[M10]; // b |
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244 float a01 = iComponents[M01]; // c |
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245 float a11 = iComponents[M11]; // d |
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246 float a02 = iComponents[M02]; // e |
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247 float a12 = iComponents[M12]; // f |
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248 iComponents[M00] = (a00 * b.iComponents[M00]) + (a01 * b.iComponents[M10]); // a |
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249 iComponents[M10] = (a10 * b.iComponents[M00]) + (a11 * b.iComponents[M10]); // b |
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250 iComponents[M01] = (a00 * b.iComponents[M01]) + (a01 * b.iComponents[M11]); // c |
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251 iComponents[M11] = (a10 * b.iComponents[M01]) + (a11 * b.iComponents[M11]); // d |
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252 iComponents[M02] = (a00 * b.iComponents[M02]) + (a01 * b.iComponents[M12]) + a02; // e |
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253 iComponents[M12] = (a10 * b.iComponents[M02]) + (a11 * b.iComponents[M12]) + a12; // f |
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254 return this; |
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255 } |
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256 |
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257 /** |
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258 * The rotation is calculated as: |
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259 * <pre> |
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260 * [ cos(angle) -sin(angle) 0 ] |
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261 * [this] x [ sin(angle) cos(angle) 0 ] |
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262 * [ 0 0 1 ] |
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263 * </pre> |
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264 * @see org.w3c.dom.svg.SVGMatrix#mRotate() |
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265 */ |
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266 public SVGMatrix mRotate(float angle) |
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267 { |
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268 if (angle % 360 == 0) |
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269 { |
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270 return this; |
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271 } |
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272 // must convert degrees to radians since java.lang.Math expects radians |
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273 angle = angle * (float)Math.PI / 180.0f; |
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274 float c = (float)Math.cos(angle); |
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275 float s = (float)Math.sin(angle); |
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276 float m00 = iComponents[M00]; |
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277 float m10 = iComponents[M10]; |
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278 float m01 = iComponents[M01]; |
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279 float m11 = iComponents[M11]; |
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280 iComponents[M00] = m00 * c + m01 * s; |
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281 iComponents[M10] = m10 * c + m11 * s; |
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282 iComponents[M01] = m01 * c - m00 * s; |
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283 iComponents[M11] = m11 * c - m10 * s; |
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284 return this; |
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285 } |
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286 |
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287 /** |
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288 * The multiply is calculated as: |
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289 * <pre> |
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290 * [m00 m01 m02] [scaleFactor 0 0] |
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291 * this=[m10 m11 m12] B=[ 0 scaleFactor 0] |
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292 * [ 0 0 1 ] [ 0 0 1] |
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293 * |
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294 * [(a00*scaleFactor) (a01*scaleFactor) a02] |
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295 * [this] = [this]x[B] = [(a10*scaleFactor) (a11*scaleFactor) a12] |
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296 * [ 0 0 1 ] |
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297 * </pre> |
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298 * @see org.w3c.dom.svg.SVGMatrix#mScale() |
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299 */ |
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300 public SVGMatrix mScale(float scaleFactor) |
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301 { |
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302 if (scaleFactor == 1) |
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303 { |
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304 return this; |
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305 } |
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306 iComponents[M00] *= scaleFactor; |
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307 iComponents[M01] *= scaleFactor; |
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308 iComponents[M10] *= scaleFactor; |
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309 iComponents[M11] *= scaleFactor; |
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310 return this; |
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311 } |
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312 |
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313 /** |
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314 * @see org.w3c.dom.svg.SVGMatrix#mTranslate() |
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315 */ |
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316 public SVGMatrix mTranslate(float x, float y) |
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317 { |
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318 if (x == 0 && y == 0) |
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319 { |
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320 return this; |
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321 } |
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322 iComponents[M02] += (iComponents[M00] * x) + (iComponents[M01] * y); |
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323 iComponents[M12] += (iComponents[M10] * x) + (iComponents[M11] * y); |
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324 return this; |
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325 } |
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326 |
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327 /** |
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328 * To string |
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329 */ |
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330 static String toString(float aComponents[]) |
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331 { |
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332 if ((aComponents == null) || (M2GSVGMatrix.ARRAY_SIZE != aComponents.length)) |
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333 { |
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334 return ""; |
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335 } |
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336 StringBuffer buf = new StringBuffer(); |
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337 buf.append("[00]:").append(aComponents[M00]).append(", [10]:").append(aComponents[M10]); |
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338 buf.append(", [01]:").append(aComponents[M01]).append(", [11]:").append(aComponents[M11]); |
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339 buf.append(", [02]:").append(aComponents[M02]).append(", [12]:").append(aComponents[M12]); |
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340 return buf.toString(); |
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341 } |
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342 } |