javauis/m2g_qt/javasrc/com/nokia/microedition/m2g/M2GSVGMatrix.java
changeset 80 d6dafc5d983f
parent 56 abc41079b313
child 87 1627c337e51e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/m2g_qt/javasrc/com/nokia/microedition/m2g/M2GSVGMatrix.java	Fri Oct 15 12:29:39 2010 +0300
@@ -0,0 +1,342 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+package com.nokia.microedition.m2g;
+
+import org.w3c.dom.svg.*;
+import org.w3c.dom.DOMException;
+
+/**
+ * This interface represents an "SVGMatrix" datatype, identified by an affine transform.
+ * It can be used to read and modify the values of transform attribute as per SVG specification.
+ *
+ * The transformation can be represented using matrix math on a 3x3 array.
+ * Given (x,y), the transformation (x',y') can be found by:
+ * [ x']   [ m00 m01 m02 ] [ x ]   [ m00*x + m01*y + m02 ]
+ * [ y'] = [ m10 m11 m12 ] [ y ] = [ m10*x + m11*y + m12 ]
+ * [ 1 ]   [  0   0   1  ] [ 1 ]   [          1          ]
+ *
+ * The bottom row of the matrix is constant, so a transform can be uniquely
+ * represented by "[[m00, m01, m02], [m10, m11, m12]]".
+ */
+public class M2GSVGMatrix implements SVGMatrix
+{
+    //--------------------------------------------------
+    // STATIC CONSTANTS
+    //--------------------------------------------------
+    /* Optimization: static finals changed to local variables
+    static private final String INVALID_INDEX_ESTR =
+    "The index is invalid.";
+    static private final String DET_IS_ZERO_ESTR =
+    "The determinant of this matrix is zero.";
+    */
+    static final int ARRAY_SIZE = 6;
+    // Array index
+    static private final int M00 = 0;
+    static private final int M10 = 1;
+    static private final int M01 = 2;
+    static private final int M11 = 3;
+    static private final int M02 = 4;
+    static private final int M12 = 5;
+
+    //--------------------------------------------------
+    // VARIABLES
+    //--------------------------------------------------
+    private float iComponents[];
+
+    //--------------------------------------------------
+    // METHODS
+    //--------------------------------------------------
+    /**
+     * Construct a matrix with the following components:
+     * <pre>
+     * [1 0 0]
+     * [0 1 0]
+     * </pre>
+     */
+    protected M2GSVGMatrix()
+    {
+        iComponents = new float[ARRAY_SIZE];
+        iComponents[M00] = iComponents[M11] = 1;
+    }
+
+    /**
+    /**
+     * Construct a matrix with the following components:
+     * <pre>
+     * [aM00 aM01 aM02]
+     * [aM10 aM11 aM12]
+     * </pre>
+     * @param aM00 the x scaling component
+     * @param aM10 the y shearing component
+     * @param aM01 the x shearing component
+     * @param aM11 the y scaling component
+     * @param aM02 the x translation component
+     * @param aM12 the y translation component
+     */
+    protected M2GSVGMatrix(float aM00, float aM10, float aM01,
+                           float aM11, float aM02, float aM12)
+    {
+        iComponents = new float[ARRAY_SIZE];
+        iComponents[M00] = aM00;
+        iComponents[M01] = aM01;
+        iComponents[M02] = aM02;
+        iComponents[M10] = aM10;
+        iComponents[M11] = aM11;
+        iComponents[M12] = aM12;
+    }
+
+    /**
+     * Constructor
+     * Create a new matrix by coping the given one.
+     * @param aMatrix the matrix to copy
+     * @throws NullPointerException if aMatrix is null
+     * @throws DOMException if index sizes are not same
+     */
+    protected M2GSVGMatrix(M2GSVGMatrix aMatrix)
+    {
+        if (aMatrix == null)
+        {
+            throw new NullPointerException();
+        }
+        iComponents = new float[aMatrix.iComponents.length];
+        for (int index = 0; index < iComponents.length; index++)
+        {
+            iComponents[index] = aMatrix.iComponents[index];
+        }
+    }
+
+    /**
+     * @see org.w3c.dom.svg.SVGMatrix#getComponent()
+     */
+    public float getComponent(int index) throws DOMException
+    {
+        if ((index < 0) || (index >= iComponents.length))
+        {
+            throw new DOMException(
+                DOMException.INDEX_SIZE_ERR,
+                /*SF*/"The index is invalid."/*SF*/);
+        }
+        return iComponents[index];
+    }
+
+    /**
+     * Return the matrix of components used in this transform. The resulting
+     * values are:
+     * <pre>
+     * [array[0] array[2] array[4]]
+     * [array[1] array[3] array[5]]
+     * </pre>
+     * @return array that contains the matrix components.
+     */
+    float[] getComponents()
+    {
+        return iComponents;
+    }
+
+    /**
+     * Get the matrix of components used in this transform. The resulting
+     * values are:
+     * <pre>
+     * [aComponents[0] aComponents[2] aComponents[4]]
+     * [aComponents[1] aComponents[3] aComponents[5]]
+     * </pre>
+     * @param aComponents Float array for matrix components
+     */
+    void getComponentsToArray(float[] aComponents)
+    {
+        if (aComponents == null)
+        {
+            return;
+        }
+        for (int index = 0; index < aComponents.length; index++)
+        {
+            aComponents[index] = iComponents[index];
+        }
+    }
+
+    /**
+     * Return the determinant of this transform matrix. If the determinant is
+     * non-zero, the transform is invertible.
+     * The determinant is calculated as:
+     * <pre>
+     * [m00 m01 m02]
+     * [m10 m11 m12] = m00 * m11 - m01 * m10
+     * [ 0   0   1 ]
+     * </pre>
+     * @return the determinant
+     */
+    public float getDeterminant()
+    {
+        return ((iComponents[M00] * iComponents[M11]) -
+                (iComponents[M01] * iComponents[M10]));
+    }
+
+    /**
+    * The inverse is calculated as:
+     * <pre>
+     *     [m00 m01 m02]
+     *  M= [m10 m11 m12]
+     *     [ 0   0   1 ]
+     *
+     *              1                 [ m11/det  -m01/det   (m01*m12-m02*m11)/det]
+     * inverse(M)= --- x adjoint(M) = [-m10/det   m00/det   (m10*m02-m00*m12)/det]
+     *             det                [    0         0               1           ]
+     * </pre>
+     * @see org.w3c.dom.svg.SVGMatrix#inverse()
+     */
+    public SVGMatrix inverse() throws SVGException
+    {
+        // The inversion is useful for undoing transformations.
+        float det = getDeterminant();
+        if (det == 0)
+        {
+            throw new SVGException(
+                SVGException.SVG_MATRIX_NOT_INVERTABLE,
+                /*SF*/"The determinant of this matrix is zero."/*SF*/);
+        }
+        return new M2GSVGMatrix(
+                   iComponents[M11] / det, // iMtx[M00]
+                   (-iComponents[M10]) / det, // iMtx[M10]
+                   (-iComponents[M01]) / det, // iMtx[M01]
+                   iComponents[M00] / det, // iMtx[M11]
+                   ((iComponents[M01] * iComponents[M12]) - (iComponents[M02] * iComponents[M11])) / det, // iMtx[M02]
+                   ((iComponents[M10] * iComponents[M02]) - (iComponents[M00] * iComponents[M12])) / det); // iMtx[M12]
+    }
+
+    /**
+     * The multiply is calculated as:
+     * <pre>
+     *       [a00 a01 a02]   [b00 b01 b02]
+     *  this=[a10 a11 a12] B=[b10 b11 b12]
+     *       [ 0   0   1 ]   [ 0   0   1 ]
+     *
+     *                       [(a00*b00+a01*b10) (a00*b01+a01*b11) (a00*b02+a01*b12+a02)]
+     * [this] = [this]x[B] = [(a10*b00+a11*b10) (a10*b01+a11*b11) (a10*b02+a11*b12+a12)]
+     *                       [       0                   0                     1       ]
+     * </pre>
+     * @see org.w3c.dom.svg.SVGMatrix#mMultiply()
+     */
+    public SVGMatrix mMultiply(SVGMatrix secondMatrix)
+    {
+        if (secondMatrix == null)
+        {
+            throw new NullPointerException();
+        }
+        M2GSVGMatrix b = (M2GSVGMatrix)secondMatrix;
+        float a00 = iComponents[M00]; // a
+        float a10 = iComponents[M10]; // b
+        float a01 = iComponents[M01]; // c
+        float a11 = iComponents[M11]; // d
+        float a02 = iComponents[M02]; // e
+        float a12 = iComponents[M12]; // f
+        iComponents[M00] = (a00 * b.iComponents[M00]) + (a01 * b.iComponents[M10]); // a
+        iComponents[M10] = (a10 * b.iComponents[M00]) + (a11 * b.iComponents[M10]); // b
+        iComponents[M01] = (a00 * b.iComponents[M01]) + (a01 * b.iComponents[M11]); // c
+        iComponents[M11] = (a10 * b.iComponents[M01]) + (a11 * b.iComponents[M11]); // d
+        iComponents[M02] = (a00 * b.iComponents[M02]) + (a01 * b.iComponents[M12]) + a02; // e
+        iComponents[M12] = (a10 * b.iComponents[M02]) + (a11 * b.iComponents[M12]) + a12; // f
+        return this;
+    }
+
+    /**
+     * The rotation is calculated as:
+     * <pre>
+     *          [ cos(angle) -sin(angle) 0 ]
+     * [this] x [ sin(angle)  cos(angle) 0 ]
+     *          [     0           0      1 ]
+     * </pre>
+     * @see org.w3c.dom.svg.SVGMatrix#mRotate()
+     */
+    public SVGMatrix mRotate(float angle)
+    {
+        if (angle % 360 == 0)
+        {
+            return this;
+        }
+        // must convert degrees to radians since java.lang.Math expects radians
+        angle = angle * (float)Math.PI / 180.0f;
+        float c = (float)Math.cos(angle);
+        float s = (float)Math.sin(angle);
+        float m00 = iComponents[M00];
+        float m10 = iComponents[M10];
+        float m01 = iComponents[M01];
+        float m11 = iComponents[M11];
+        iComponents[M00] = m00 * c + m01 * s;
+        iComponents[M10] = m10 * c + m11 * s;
+        iComponents[M01] = m01 * c - m00 * s;
+        iComponents[M11] = m11 * c - m10 * s;
+        return this;
+    }
+
+    /**
+     * The multiply is calculated as:
+     * <pre>
+     *       [m00 m01 m02]   [scaleFactor      0      0]
+     *  this=[m10 m11 m12] B=[    0       scaleFactor 0]
+     *       [ 0   0   1 ]   [    0            0      1]
+     *
+     *                       [(a00*scaleFactor) (a01*scaleFactor) a02]
+     * [this] = [this]x[B] = [(a10*scaleFactor) (a11*scaleFactor) a12]
+     *                       [       0                   0         1 ]
+     * </pre>
+     * @see org.w3c.dom.svg.SVGMatrix#mScale()
+     */
+    public SVGMatrix mScale(float scaleFactor)
+    {
+        if (scaleFactor == 1)
+        {
+            return this;
+        }
+        iComponents[M00] *= scaleFactor;
+        iComponents[M01] *= scaleFactor;
+        iComponents[M10] *= scaleFactor;
+        iComponents[M11] *= scaleFactor;
+        return this;
+    }
+
+    /**
+     * @see org.w3c.dom.svg.SVGMatrix#mTranslate()
+     */
+    public SVGMatrix mTranslate(float x, float y)
+    {
+        if (x == 0 && y == 0)
+        {
+            return this;
+        }
+        iComponents[M02] += (iComponents[M00] * x) + (iComponents[M01] * y);
+        iComponents[M12] += (iComponents[M10] * x) + (iComponents[M11] * y);
+        return this;
+    }
+
+    /**
+     * To string
+     */
+    static String toString(float aComponents[])
+    {
+        if ((aComponents == null) || (M2GSVGMatrix.ARRAY_SIZE != aComponents.length))
+        {
+            return "";
+        }
+        StringBuffer buf = new StringBuffer();
+        buf.append("[00]:").append(aComponents[M00]).append(", [10]:").append(aComponents[M10]);
+        buf.append(", [01]:").append(aComponents[M01]).append(", [11]:").append(aComponents[M11]);
+        buf.append(", [02]:").append(aComponents[M02]).append(", [12]:").append(aComponents[M12]);
+        return buf.toString();
+    }
+}