javauis/m3g_qt/src/jni/skinnedMesh.inl
changeset 35 85266cc22c7f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/m3g_qt/src/jni/skinnedMesh.inl	Fri Jun 11 13:33:44 2010 +0300
@@ -0,0 +1,213 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+#include "javax_microedition_m3g_SkinnedMesh.h"
+
+JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1addTransform
+(JNIEnv* aEnv, jclass, jint aHandle, jint aHBone, jint aWeight, jint aFirstVertex, jint aNumVertices)
+{
+    M3G_DO_LOCK
+    m3gAddTransform((M3GSkinnedMesh)aHandle, (M3GNode)aHBone, aWeight, aFirstVertex, aNumVertices);
+    M3G_DO_UNLOCK(aEnv)
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1ctor
+(JNIEnv* aEnv, jclass, jint aM3g, jint aHVertices, jintArray aHTriangles, jintArray aHAppearances, jint aHSkeleton)
+{
+    jint* appearances = NULL;
+    if (aHAppearances)
+    {
+        appearances = aEnv->GetIntArrayElements(aHAppearances, NULL);
+        if (appearances == NULL)
+        {
+            M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+            return 0;
+        }
+    }
+
+    jint* triangles = NULL;
+    if (aHTriangles)
+    {
+        triangles = aEnv->GetIntArrayElements(aHTriangles, NULL);
+        if (triangles == NULL)
+        {
+            if (appearances)
+            {
+                aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
+            }
+            M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+            return 0;
+        }
+    }
+    jint numTriangles = aEnv->GetArrayLength(aHTriangles);
+    M3GInterface m3g = (M3GInterface) aM3g;
+
+    M3G_DO_LOCK
+    M3Guint ret = (M3Guint)m3gCreateSkinnedMesh(m3g,
+                  (M3GVertexBuffer)aHVertices,
+                  (M3GIndexBuffer*)triangles,
+                  (M3GAppearance *)appearances,
+                  numTriangles,
+                  (M3GGroup)aHSkeleton);
+    M3G_DO_UNLOCK(aEnv)
+
+    if (appearances)
+    {
+        aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
+    }
+    if (triangles)
+    {
+        aEnv->ReleaseIntArrayElements(aHTriangles, triangles, JNI_ABORT);
+    }
+
+    return ret;
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getSkeleton
+(JNIEnv* aEnv, jclass, jint aHandle)
+{
+    M3G_DO_LOCK
+    jint skeleton = (M3Guint)m3gGetSkeleton((M3GSkinnedMesh)aHandle);
+    M3G_DO_UNLOCK(aEnv)
+    return skeleton;
+}
+
+/* M3G 1.1 JNI Calls */
+
+JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneTransform
+(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jbyteArray aTransform)
+{
+    jbyte *transform = NULL;
+    if (aTransform)
+    {
+        transform = aEnv->GetByteArrayElements(aTransform, NULL);
+        if (transform == NULL)
+        {
+            M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+            return;
+        }
+    }
+
+    M3G_DO_LOCK
+    m3gGetBoneTransform((M3GSkinnedMesh)aHandle, (M3GNode)aBone, (M3GMatrix *)transform);
+    M3G_DO_UNLOCK(aEnv)
+
+    if (transform)
+    {
+        /* Update array to java side and release arrays */
+        aEnv->ReleaseByteArrayElements(aTransform, transform, 0);
+    }
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneVertices
+(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jintArray aIndices, jfloatArray aWeights)
+{
+    int *indices = NULL;
+    float *weights = NULL;
+    jint vertices = 0;
+
+    /* get indices int array */
+    if (aIndices != NULL)
+    {
+        indices = aEnv->GetIntArrayElements(aIndices, NULL);
+        if (indices == NULL)
+        {
+            M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+            return 0;
+        }
+    }
+
+    /* get weights float array */
+    if (aWeights != NULL)
+    {
+        weights = aEnv->GetFloatArrayElements(aWeights, NULL);
+        if (weights == NULL)
+        {
+            if (indices)
+            {
+                /* Release indices int array*/
+                aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+            }
+            M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+            return 0;
+        }
+    }
+
+    M3G_DO_LOCK
+    /* Get number of vertices */
+    int requiredLength = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, NULL, NULL);
+    M3G_DO_UNLOCK(aEnv)
+
+    /* If return value is 0, an error has occured so we leave here */
+    if (requiredLength == 0)
+    {
+
+        /* release arrays before exiting */
+        if (indices)
+        {
+            /* Release indices int array */
+            aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+        }
+        if (weights)
+        {
+            /* Release indices int array */
+            aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
+        }
+        return 0;
+    }
+    /*
+    *  If either of arrays is null, lengths are not checked.
+    *  If length validation fails, exception is automatically raised.
+    */
+    if (indices != NULL && weights != NULL &&
+            (!validateArray(aEnv, (jbyteArray)aIndices, requiredLength) ||
+             !validateArray(aEnv, (jbyteArray)aWeights, requiredLength)))
+    {
+
+        /* release arrays here */
+        if (indices)
+        {
+            /* Release indices int array */
+            aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+        }
+        if (weights)
+        {
+            /* Release indices int array */
+            aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
+        }
+
+        return 0;
+    }
+    else
+    {
+        M3G_DO_LOCK
+        vertices = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, indices, weights);
+        M3G_DO_UNLOCK(aEnv)
+    }
+
+    if (indices)
+    {
+        /* Update array to java side and release arrays */
+        aEnv->ReleaseIntArrayElements(aIndices, indices, 0);
+    }
+    if (weights)
+    {
+        /* Update array to java side and release arrays */
+        aEnv->ReleaseFloatArrayElements(aWeights, weights, 0);
+    }
+    return vertices;
+}
+