javauis/mmapi_qt/baseline/javasrc/com/nokia/microedition/media/animation/FramePositioningControl.java
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 11 Jun 2010 13:33:44 +0300
changeset 35 85266cc22c7f
parent 26 dc7c549001d5
child 48 e0d6e9bd3ca7
permissions -rw-r--r--
Revision: v2.2.1 Kit: 2010123

/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: FramePositioningControl
*
*/
package com.nokia.microedition.media.animation;

import javax.microedition.media.MediaException;
import javax.microedition.media.Player;

import org.eclipse.swt.graphics.ImageData;

import com.nokia.microedition.media.control.ControlImpl;
import com.nokia.mj.impl.utils.Logger;


public class FramePositioningControl extends ControlImpl implements
        javax.microedition.media.control.FramePositioningControl
{

    private ImageData[] iImagedata;

    /**
     * Constructor of this Control
     * This constructor should be accessible only in this package, that's why it is being
     * declared as package protected.
     */
    FramePositioningControl(Player aPlayer)
    {
        iPlayer=aPlayer;
        iImagedata=((AnimationPlayer)iPlayer).getImageData();
    }

    /**
     * Converts the given frame number to the corresponding media time.
     * The method only performs the calculations. It does not position the media to the given frame.
     */
    public long mapFrameToTime(int aFrameNumber)
    {
        checkState();
        long time=0;
        int totalNoOfFrames=iImagedata.length;
        // if invalid parameter is passed
        if (aFrameNumber<0 || aFrameNumber>totalNoOfFrames)
            return -1;
        for (int i=0; i<totalNoOfFrames; i++)
        {
            if (i==aFrameNumber)
                break;
            time+=iImagedata[i].delayTime;
        }
        return time*10000;
    }

    /**
     * Converts the given media time to the corresponding frame number.
     * The method only performs the calculations. It does not position the media to the given media time.
     * The frame returned is the nearest frame that has a media time less than or equal to the given media time.
     * mapTimeToFrame(0) must not fail and must return the frame number of the first frame.
     * @param the input media time for the conversion in microseconds.
     * @return the converted frame number for the given media time. If the conversion fails, -1 is returned.
     */
    public int mapTimeToFrame(long aMediaTime)
    {
        checkState();
        int frameNumber=-1;
        int totalNoOfFrames=iImagedata.length;
        long time=0;
        for (int i=0; i<totalNoOfFrames; i++)
        {
            if (time > aMediaTime)
            {
                frameNumber=i-1;
                break;
            }
            time+=iImagedata[i].delayTime*10000;
        }
        return frameNumber;
    }

    /**
     * Seek to a given video frame. The media time of the Player will be updated to reflect
     * the new position set.
     * This method can be called on a stopped or started Player. If the Player is in the Started state,
     * this method may cause the Player to change states. If that happens, the appropriate transition
     *  events will be posted by the Player when its state changes.
     * If the given frame number is less than the first or larger than the last frame number in the media,
     * seek will jump to either the first or the last frame respectively.
     * @param aFrameNumber the frame to seek to.
     * @return the actual number of frames skipped.
     */
    public int seek(int aFrameNumber)
    {
        final String DEBUG_STR = "FramePositionControl::seek";
        // Check the state of the player, it shouldn't be in closed state
        Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR + "+");
        checkState();
        int frameNumber = aFrameNumber;
        int totalNoOfFrames = iImagedata.length;
        if (aFrameNumber < 0)
        {
            frameNumber = 0;
        }
        else
        {
            if (aFrameNumber > totalNoOfFrames)
            {
                frameNumber = totalNoOfFrames;
            }
        }
        long mediaTime = mapFrameToTime(frameNumber);
        //if the frame number is equal to total number of frames, we will seek to last frame
        // because it's array index, so last index will be total length -1
        frameNumber=(frameNumber == totalNoOfFrames) ? (frameNumber-1) : frameNumber;
        try
        {
            long mediaTime1 = iPlayer.setMediaTime(mediaTime);
        }
        catch (MediaException e)
        {
            // Just ignore the exception
            e.printStackTrace();
        }
        Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR + "- seeked to "+frameNumber);
        return frameNumber;
    }

    /**
     *  Skip a given number of frames from the current position. The media time of the Player will be
     *  updated to reflect the new position set.
     *  This method can be called on a stopped or started Player. If the Player is in the Started state,
     *  the current position is changing. Hence, the frame actually skipped to will not be exact.
     *  If the Player is in the Started state, this method may cause the Player to change states.
     *  If that happens, the appropriate transition events will be posted.
     *  If the given framesToSkip will cause the position to extend beyond the first or last frame,
     *  skip will jump to the first or last frame respectively.
     *  @param framesToSkip - the number of frames to skip from the current position.
     *  If framesToSkip is positive, it will seek forward by framesToSkip number of frames.
     *  If framesToSkip is negative, it will seek backward by framesToSkip number of frames.
     *  e.g. skip(-1) will seek backward one frame.
     *
     *  @return the actual number of frames skipped.
     */
    public int skip(int aFramesToSkip)
    {
        final String DEBUG_STR = "FramePositionControl::skip";
        Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR+"+");
        // check the state of the player, if it closed throw exception
        checkState();
        int frameNumberToJump;
        if (aFramesToSkip < 0)
        {
            frameNumberToJump = 0;
        }
        // storing it in local variable, so that current frame index variable will be
        // consistent throughout this function, calling to getiFrameIndex(), each time
        // may return the different value.
        int currentFrameIndex=((AnimationPlayer) iPlayer).getiFrameIndex();
        // we are going to utilize the seek function here
        // just get the current frame index from player and
        // add it to the number of frame to skip
        frameNumberToJump = currentFrameIndex + aFramesToSkip;
        //if the frameNumberToJump > total no of frames, then skip to the last frame only
        frameNumberToJump =frameNumberToJump > iImagedata.length ? iImagedata.length-1 : frameNumberToJump;
        seek(frameNumberToJump);
        Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR+"-");
        return frameNumberToJump - currentFrameIndex;
    }

}