javauis/mmapi_qt/baseline/javasrc/com/nokia/microedition/media/animation/FramePositioningControl.java
/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: FramePositioningControl
*
*/
package com.nokia.microedition.media.animation;
import javax.microedition.media.MediaException;
import javax.microedition.media.Player;
import org.eclipse.swt.graphics.ImageData;
import com.nokia.microedition.media.control.ControlImpl;
import com.nokia.mj.impl.utils.Logger;
public class FramePositioningControl extends ControlImpl implements
javax.microedition.media.control.FramePositioningControl {
private ImageData[] iImagedata;
/**
* Constructor of this Control
* This constructor should be accessible only in this package, that's why it is being
* declared as package protected.
*/
FramePositioningControl(Player aPlayer) {
iPlayer=aPlayer;
iImagedata=((AnimationPlayer)iPlayer).getImageData();
}
/**
* Converts the given frame number to the corresponding media time.
* The method only performs the calculations. It does not position the media to the given frame.
*/
public long mapFrameToTime(int aFrameNumber) {
checkState();
long time=0;
int totalNoOfFrames=iImagedata.length;
// if invalid parameter is passed
if(aFrameNumber<0 || aFrameNumber>totalNoOfFrames)
return -1;
for(int i=0;i<totalNoOfFrames;i++){
if(i==aFrameNumber)
break;
time+=iImagedata[i].delayTime;
}
return time*10000;
}
/**
* Converts the given media time to the corresponding frame number.
* The method only performs the calculations. It does not position the media to the given media time.
* The frame returned is the nearest frame that has a media time less than or equal to the given media time.
* mapTimeToFrame(0) must not fail and must return the frame number of the first frame.
* @param the input media time for the conversion in microseconds.
* @return the converted frame number for the given media time. If the conversion fails, -1 is returned.
*/
public int mapTimeToFrame(long aMediaTime) {
checkState();
int frameNumber=-1;
int totalNoOfFrames=iImagedata.length;
long time=0;
for(int i=0;i<totalNoOfFrames;i++){
if(time > aMediaTime){
frameNumber=i-1;
break;
}
time+=iImagedata[i].delayTime*10000;
}
return frameNumber;
}
/**
* Seek to a given video frame. The media time of the Player will be updated to reflect
* the new position set.
* This method can be called on a stopped or started Player. If the Player is in the Started state,
* this method may cause the Player to change states. If that happens, the appropriate transition
* events will be posted by the Player when its state changes.
* If the given frame number is less than the first or larger than the last frame number in the media,
* seek will jump to either the first or the last frame respectively.
* @param aFrameNumber the frame to seek to.
* @return the actual number of frames skipped.
*/
public int seek(int aFrameNumber) {
final String DEBUG_STR = "FramePositionControl::seek";
// Check the state of the player, it shouldn't be in closed state
Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR + "+");
checkState();
int frameNumber = aFrameNumber;
int totalNoOfFrames = iImagedata.length;
if (aFrameNumber < 0) {
frameNumber = 0;
} else {
if (aFrameNumber > totalNoOfFrames) {
frameNumber = totalNoOfFrames;
}
}
long mediaTime = mapFrameToTime(frameNumber);
//if the frame number is equal to total number of frames, we will seek to last frame
// because it's array index, so last index will be total length -1
frameNumber=(frameNumber == totalNoOfFrames) ? (frameNumber-1) : frameNumber;
try {
long mediaTime1 = iPlayer.setMediaTime(mediaTime);
} catch (MediaException e) {
// Just ignore the exception
e.printStackTrace();
}
Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR + "- seeked to "+frameNumber);
return frameNumber;
}
/**
* Skip a given number of frames from the current position. The media time of the Player will be
* updated to reflect the new position set.
* This method can be called on a stopped or started Player. If the Player is in the Started state,
* the current position is changing. Hence, the frame actually skipped to will not be exact.
* If the Player is in the Started state, this method may cause the Player to change states.
* If that happens, the appropriate transition events will be posted.
* If the given framesToSkip will cause the position to extend beyond the first or last frame,
* skip will jump to the first or last frame respectively.
* @param framesToSkip - the number of frames to skip from the current position.
* If framesToSkip is positive, it will seek forward by framesToSkip number of frames.
* If framesToSkip is negative, it will seek backward by framesToSkip number of frames.
* e.g. skip(-1) will seek backward one frame.
*
* @return the actual number of frames skipped.
*/
public int skip(int aFramesToSkip) {
final String DEBUG_STR = "FramePositionControl::skip";
Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR+"+");
// check the state of the player, if it closed throw exception
checkState();
int frameNumberToJump;
if (aFramesToSkip < 0) {
frameNumberToJump = 0;
}
// storing it in local variable, so that current frame index variable will be
// consistent throughout this function, calling to getiFrameIndex(), each time
// may return the different value.
int currentFrameIndex=((AnimationPlayer) iPlayer).getiFrameIndex();
// we are going to utilize the seek function here
// just get the current frame index from player and
// add it to the number of frame to skip
frameNumberToJump = currentFrameIndex + aFramesToSkip;
//if the frameNumberToJump > total no of frames, then skip to the last frame only
frameNumberToJump =frameNumberToJump > iImagedata.length ? iImagedata.length-1 : frameNumberToJump;
seek(frameNumberToJump);
Logger.LOG(Logger.EJavaMMAPI, Logger.EInfo,DEBUG_STR+"-");
return frameNumberToJump - currentFrameIndex;
}
}