--- a/eventsui/eventsengine/src/evtaction.cpp Tue Feb 02 00:16:03 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,175 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Class for the Location Events Action.
-*
-*/
-
-
-// System Includesc
-#include <s32mem.h>
-
-// User Includes
-#include "evtaction.h"
-#include "evtdebug.h"
-
-// ================ Member funtions for CEvtAction class ======================
-
-// ---------------------------------------------------------------------------
-// CEvtAction::CEvtAction
-// ---------------------------------------------------------------------------
-//
-EXPORT_C CEvtAction::CEvtAction():iId(0),
- iType( EAlarm )
- {
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::~CEvtAction
-// ---------------------------------------------------------------------------
-//
-EXPORT_C CEvtAction::~CEvtAction()
- {
- delete iActionString;
-
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::NewL
-// ---------------------------------------------------------------------------
-//
-EXPORT_C CEvtAction* CEvtAction::NewL()
- {
- CEvtAction* self = NewLC( );
- CleanupStack::Pop( self );
- return self;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::NewLC
-// ---------------------------------------------------------------------------
-//
-EXPORT_C CEvtAction* CEvtAction::NewLC()
- {
- CEvtAction* self = new ( ELeave )CEvtAction( );
- CleanupStack::PushL( self );
- self->ConstructL( );
- return self;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::ConstructL
-// ---------------------------------------------------------------------------
-//
-EXPORT_C void CEvtAction::ConstructL()
- {
- // Allocate the Null string by default
- iActionString = KNullDesC().AllocL();
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::Id
-// ---------------------------------------------------------------------------
-//
-TInt64 CEvtAction::Id() const
- {
- return iId;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::SetId
-// ---------------------------------------------------------------------------
-//
-void CEvtAction::SetId( const TInt64 aId )
- {
- iId = aId;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::EvtId
-// ---------------------------------------------------------------------------
-//
-TEvtEventId CEvtAction::EvtId() const
- {
- return iEvtId;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::SetEvtId
-// ---------------------------------------------------------------------------
-//
-void CEvtAction::SetEvtId( const TEvtEventId aEvtId )
- {
- iEvtId = aEvtId;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::Action
-// ---------------------------------------------------------------------------
-//
-TPtrC CEvtAction::Action() const
- {
- return iActionString->Des();
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::SetActionL
-// ---------------------------------------------------------------------------
-//
-void CEvtAction::SetActionL( const TDesC& aAction )
- {
- delete iActionString;
- iActionString = NULL;
- iActionString = aAction.AllocL();
-
- // return, if the String length is 0.
- // Since we can not retrieve type of Action
- if( 0 == iActionString->Length() )
- return;
-
- // Retrieve action type
- CBufFlat* lengthBuf = CBufFlat::NewL( iActionString->Length() );
- CleanupStack::PushL( lengthBuf );
- lengthBuf->InsertL( 0, iActionString->Ptr(), iActionString->Length() );
-
- // Create a stream to buffer
- RBufReadStream writeStream( *lengthBuf, 0 );
- CleanupClosePushL( writeStream );
-
- // Extract action type info
- iType = static_cast<TEvtActionType>( writeStream.ReadInt8L() );
-
- CleanupStack::PopAndDestroy(); // writeStream
- CleanupStack::PopAndDestroy( lengthBuf ); // lengthBuf
-
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::Type
-// ---------------------------------------------------------------------------
-//
-EXPORT_C TEvtActionType CEvtAction::Type() const
- {
- return iType;
- }
-
-// ---------------------------------------------------------------------------
-// CEvtAction::SetType
-// ---------------------------------------------------------------------------
-//
-void CEvtAction::SetType( const TEvtActionType aType )
- {
- iType = aType;
- }
-
-// End of File