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1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Audio effects model implementation. |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef MPXAUDIOEFFECTSMODEL_H |
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20 #define MPXAUDIOEFFECTSMODEL_H |
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21 |
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22 // INCLUDES |
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23 |
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24 // SYSTEM INCLUDES |
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25 #include <e32base.h> |
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26 #include <f32file.h> |
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27 #include <aknViewAppUi.h> |
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28 |
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29 // FORWARD DECLARATIONS |
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30 class CAknViewAppUi; |
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31 class CMsEqualizerHelper; |
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32 class CEikStatusPane; |
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33 class CMPXAudioEffectProperties; |
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34 class CMPXAudioEffectEngine; |
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35 class MMPXPlaybackUtility; |
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36 |
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37 /** |
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38 * CMPXAudioEffectsModel, Model class for audio settings |
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39 * |
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40 * @lib mpxaudioeffectsview.dll |
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41 * @since Series 60 3.0 |
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42 */ |
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43 NONSHARABLE_CLASS(CMPXAudioEffectsModel) : public CBase |
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44 { |
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45 public: |
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46 friend class CMPXAudioEffectsItems; |
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47 |
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48 public: // accessors |
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49 |
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50 /** |
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51 * Virtual Destructor |
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52 */ |
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53 virtual ~CMPXAudioEffectsModel(); |
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54 |
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55 /** |
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56 * Two-phased constructor |
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57 * |
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58 * @param aEngine Audio effect engine |
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59 * @return CMPXAudioEffectsModel |
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60 */ |
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61 static CMPXAudioEffectsModel* NewL(MMPXPlaybackUtility& aEngine); |
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62 |
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63 /** |
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64 * Sets the balance |
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65 */ |
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66 void SetBalanceL(); |
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67 |
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68 /** |
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69 * Sets the bass boost |
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70 */ |
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71 void SetBassBoostL(); |
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72 |
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73 /** |
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74 * Sets the stereo widening |
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75 */ |
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76 void SetStereoWideningL(); |
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77 |
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78 /** |
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79 * Sets the reverberation |
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80 */ |
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81 void SetReverberationL(); |
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82 |
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83 /** |
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84 * Sets the loudness |
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85 */ |
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86 void SetLoudnessL(); |
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87 |
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88 private: |
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89 |
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90 /** |
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91 * 2nd-phased constructor |
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92 */ |
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93 void ConstructL(); |
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94 |
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95 /** |
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96 * Constructor |
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97 * |
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98 * aEngine Audio effect engine |
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99 */ |
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100 CMPXAudioEffectsModel(MMPXPlaybackUtility& aEngine); |
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101 |
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102 private: //Data |
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103 |
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104 TInt iBalance; //(From -100 to 100, 0 = center) |
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105 TInt iReverb; //(from 1 to 8, 0 = default) |
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106 TBool iStereo; //(default off) |
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107 TBool iBassBoost; //(default off) |
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108 TBuf<32> iPresetName; |
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109 TBool iLoudness; |
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110 MMPXPlaybackUtility& iPlaybackUtility; // not own |
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111 CMPXAudioEffectProperties* iProp; |
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112 }; |
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113 |
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114 #endif // MPXAUDIOEFFECTSMODEL_H |
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115 |
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116 // End of File |