mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp Fri Apr 16 14:56:30 2010 +0300
@@ -0,0 +1,159 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Stub Utility to Access the Equalizer Effect
+*
+*/
+
+
+
+// INCLUDE FILES
+#include <e32std.h>
+#include "stub/inc/audioequalizerutility.h"
+#include "mptrace.h"
+
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+CAudioEqualizerUtility::CAudioEqualizerUtility()
+ {
+ }
+
+
+// Destructor
+CAudioEqualizerUtility::~CAudioEqualizerUtility()
+ {
+ iPresetArray.Close();
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+//
+void CAudioEqualizerUtility::ConstructL(CMdaAudioPlayerUtility& /*aUtility*/)
+ {
+ UpdatePresetArray(iPresetArray);
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CAudioEqualizerUtility* CAudioEqualizerUtility::NewL(CMdaAudioPlayerUtility& aUtility)
+ {
+ CAudioEqualizerUtility* self = new( ELeave ) CAudioEqualizerUtility;
+ CleanupStack::PushL( self );
+ self->ConstructL(aUtility);
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::ApplyPresetL()
+// Applies the Preset to the Equalizer Object
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CAudioEqualizerUtility::ApplyPresetL(
+ TInt /*aPresetIndex*/)
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::GetPresetL()
+// Gets the Preset from the Central Repository
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+const TDesC& CAudioEqualizerUtility::GetPresetL(
+ TInt aPresetIndex)
+ {
+ TX_ENTRY
+
+ if(aPresetIndex > (iPresetArray.Count() - 1) || aPresetIndex < 0 )
+ {
+ User::Leave(KErrArgument);
+ }
+
+ return iPresetArray[aPresetIndex].iPresetName;
+
+ TX_EXIT
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::DisablePresetL()
+// Disable the Preset
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+
+void CAudioEqualizerUtility::DisableEqualizerL()
+{
+}
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::Presets()
+// Applies the Preset to the Equalizer Object
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+TArray<TEfAudioEqualizerUtilityPreset> CAudioEqualizerUtility::Presets()
+ {
+ return iPresetArray.Array();
+ }
+
+// -----------------------------------------------------------------------------
+// CAudioEqualizerUtility::UpdatePresetArray(RArray<TDesC>& aPresetArray,const RArray<TEfAudioEqualizerUtilityPreset> &aFullPresetArray)
+// Creates the Descriptor Array of Names of the predifined presets
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CAudioEqualizerUtility::UpdatePresetArray(RArray<TEfAudioEqualizerUtilityPreset>& aPresetArray)
+ {
+
+ aPresetArray.Reset();
+
+ TEfAudioEqualizerUtilityPreset tempPreset1;
+ tempPreset1.iPresetDescriptionKey = 0x10;
+ tempPreset1.iPresetName = _L("Bass");
+ tempPreset1.iPresetNameKey = 0x0A;
+ aPresetArray.Append(tempPreset1);
+
+ TEfAudioEqualizerUtilityPreset tempPreset2;
+ tempPreset2.iPresetDescriptionKey = 0x20;
+ tempPreset2.iPresetName = _L("Classical");
+ tempPreset2.iPresetNameKey = 0x0B;
+ aPresetArray.Append(tempPreset2);
+
+ TEfAudioEqualizerUtilityPreset tempPreset3;
+ tempPreset3.iPresetDescriptionKey = 0x30;
+ tempPreset3.iPresetName = _L("Pop");
+ tempPreset3.iPresetNameKey = 0x0C;
+ aPresetArray.Append(tempPreset3);
+
+ TEfAudioEqualizerUtilityPreset tempPreset4;
+ tempPreset4.iPresetDescriptionKey = 0x40;
+ tempPreset4.iPresetName = _L("Jazz");
+ tempPreset4.iPresetNameKey = 0x0D;
+ aPresetArray.Append(tempPreset4);
+
+ TEfAudioEqualizerUtilityPreset tempPreset5;
+ tempPreset5.iPresetDescriptionKey = 0x50;
+ tempPreset5.iPresetName = _L("Rock");
+ tempPreset5.iPresetNameKey = 0x0E;
+ aPresetArray.Append(tempPreset5);
+ }
+
+// End of File