mpviewplugins/mpplaybackviewplugin/tsrc/unittest_mpequalizerwrapper/stub/src/audioequalizerutility.cpp
/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Stub Utility to Access the Equalizer Effect
*
*/
// INCLUDE FILES
#include <e32std.h>
#include "stub/inc/audioequalizerutility.h"
#include "mptrace.h"
// ============================ MEMBER FUNCTIONS ===============================
CAudioEqualizerUtility::CAudioEqualizerUtility()
{
}
// Destructor
CAudioEqualizerUtility::~CAudioEqualizerUtility()
{
iPresetArray.Close();
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAudioEqualizerUtility::ConstructL(CMdaAudioPlayerUtility& /*aUtility*/)
{
UpdatePresetArray(iPresetArray);
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAudioEqualizerUtility* CAudioEqualizerUtility::NewL(CMdaAudioPlayerUtility& aUtility)
{
CAudioEqualizerUtility* self = new( ELeave ) CAudioEqualizerUtility;
CleanupStack::PushL( self );
self->ConstructL(aUtility);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::ApplyPresetL()
// Applies the Preset to the Equalizer Object
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAudioEqualizerUtility::ApplyPresetL(
TInt /*aPresetIndex*/)
{
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::GetPresetL()
// Gets the Preset from the Central Repository
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
const TDesC& CAudioEqualizerUtility::GetPresetL(
TInt aPresetIndex)
{
TX_ENTRY
if(aPresetIndex > (iPresetArray.Count() - 1) || aPresetIndex < 0 )
{
User::Leave(KErrArgument);
}
return iPresetArray[aPresetIndex].iPresetName;
TX_EXIT
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::DisablePresetL()
// Disable the Preset
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAudioEqualizerUtility::DisableEqualizerL()
{
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::Presets()
// Applies the Preset to the Equalizer Object
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TArray<TEfAudioEqualizerUtilityPreset> CAudioEqualizerUtility::Presets()
{
return iPresetArray.Array();
}
// -----------------------------------------------------------------------------
// CAudioEqualizerUtility::UpdatePresetArray(RArray<TDesC>& aPresetArray,const RArray<TEfAudioEqualizerUtilityPreset> &aFullPresetArray)
// Creates the Descriptor Array of Names of the predifined presets
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAudioEqualizerUtility::UpdatePresetArray(RArray<TEfAudioEqualizerUtilityPreset>& aPresetArray)
{
aPresetArray.Reset();
TEfAudioEqualizerUtilityPreset tempPreset1;
tempPreset1.iPresetDescriptionKey = 0x10;
tempPreset1.iPresetName = _L("Bass");
tempPreset1.iPresetNameKey = 0x0A;
aPresetArray.Append(tempPreset1);
TEfAudioEqualizerUtilityPreset tempPreset2;
tempPreset2.iPresetDescriptionKey = 0x20;
tempPreset2.iPresetName = _L("Classical");
tempPreset2.iPresetNameKey = 0x0B;
aPresetArray.Append(tempPreset2);
TEfAudioEqualizerUtilityPreset tempPreset3;
tempPreset3.iPresetDescriptionKey = 0x30;
tempPreset3.iPresetName = _L("Pop");
tempPreset3.iPresetNameKey = 0x0C;
aPresetArray.Append(tempPreset3);
TEfAudioEqualizerUtilityPreset tempPreset4;
tempPreset4.iPresetDescriptionKey = 0x40;
tempPreset4.iPresetName = _L("Jazz");
tempPreset4.iPresetNameKey = 0x0D;
aPresetArray.Append(tempPreset4);
TEfAudioEqualizerUtilityPreset tempPreset5;
tempPreset5.iPresetDescriptionKey = 0x50;
tempPreset5.iPresetName = _L("Rock");
tempPreset5.iPresetNameKey = 0x0E;
aPresetArray.Append(tempPreset5);
}
// End of File