phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h
changeset 0 5f000ab63145
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/phone_plat/telephony_bubble_extension_api/inc/telbubbleanim.h	Mon Jan 18 20:18:27 2010 +0200
@@ -0,0 +1,103 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Extension control for window server animation.
+*
+*/
+
+
+
+#ifndef TELBUBBLEANIM_H
+#define TELBUBBLEANIM_H
+
+#include <coecntrl.h>
+
+class CAknBitmapAnimation;
+class CBitmapAnimClientData;
+class CEikImage;
+
+/**
+ *  Extension control for window server animation.
+ *
+ *
+ *  @lib BMCustomization.lib
+ *  @since S60 v5.0
+ */
+class CTelBubbleAnim : public CCoeControl
+    {
+public:
+    /**
+    * Two phased constructor.
+    * @param aFrameInterval Sets time between showed frames.
+    *                       Frames are played in cycle mode.
+    */
+    IMPORT_C static CTelBubbleAnim* NewL( TInt aFrameInterval );
+    
+    /** destructor */
+    IMPORT_C virtual ~CTelBubbleAnim();
+
+public:
+    /** Starts animation - this is called from BubbleManager */
+    IMPORT_C void StartAnimationL();
+    
+    /** Stop animation */
+    IMPORT_C void StopAnimation();
+    
+    /**
+     * Adds frame to animation.
+     * @param aFrame Frame to be added. Parameter is deleted before 
+     *               returning. Ownership of bitmaps transferred.
+     */
+    IMPORT_C void AddFrameToAnimationLD( CEikImage* aFrame ) const;
+
+    /**
+     * Adds frame to animation.
+     * @param aFrame Frame to be added. 
+     *               Ownership of bitmaps not transferred.
+     */
+    IMPORT_C void AddFrameToAnimationL( CEikImage& aFrame ) const;
+    
+    /**
+     * Resets animation. Also frame array is reseted.
+     */
+    IMPORT_C void Reset() const;
+
+protected: // from CCoeControl
+
+    /** returns 0 for animation */
+    IMPORT_C virtual TInt CountComponentControls() const;
+
+    /** set container window */
+    IMPORT_C virtual void SetContainerWindowL( 
+        const CCoeControl& aContainer );
+    
+    /** sets new size for animation */
+    IMPORT_C virtual void SizeChanged();
+
+    /** starts animation */
+    IMPORT_C virtual void Draw( const TRect& aRect ) const;
+    
+    /** handles animation visibility */
+    IMPORT_C virtual void MakeVisible( TBool aVisible );
+    
+protected:
+    IMPORT_C virtual void ConstructL( TInt aFrameInterval );
+    IMPORT_C CTelBubbleAnim();
+    
+protected:
+    CAknBitmapAnimation* iAnimation; // owned
+    };
+
+#endif // TELBUBBLEANIM_H
+
+// end of file