phoneuis/BubbleManager/Src/BMCallStatusAnim.cpp
changeset 0 5f000ab63145
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/phoneuis/BubbleManager/Src/BMCallStatusAnim.cpp	Mon Jan 18 20:18:27 2010 +0200
@@ -0,0 +1,89 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Call status animation
+*
+*/
+
+#include "BMCallStatusAnim.h"
+#include "BMBubbleImageManager.h"
+#include "BMBubbleHeader.h"
+
+#include <eikimage.h>
+
+// ---------------------------------------------------------------------------
+// C++ constructor
+// ---------------------------------------------------------------------------
+//
+CBubbleCallStatusAnim::CBubbleCallStatusAnim( 
+    CBubbleImageManager& aImageManager ) :
+    iImageManager( aImageManager )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// ConstructL
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::ConstructL()
+    {
+    CTelBubbleAnim::ConstructL( 500 );
+    }
+
+// ---------------------------------------------------------------------------
+// ReadBubbleHeader
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::ReadBubbleHeader( const CBubbleHeader& aHeader )
+    {
+    iCallFlags = aHeader.CallFlags();
+    }
+
+// ---------------------------------------------------------------------------
+// SetCallFlags
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::SetContainerWindowL( const CCoeControl& aControl )
+    {
+    CTelBubbleAnim::SetContainerWindowL( aControl );
+    }
+
+// ---------------------------------------------------------------------------
+// MakeVisible
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::MakeVisible(TBool aVisible)
+    {
+    CTelBubbleAnim::MakeVisible( aVisible );
+    
+    if ( aVisible )
+        {
+        TRAP_IGNORE( SetAnimationContentL() );
+        }
+    else
+        {
+        StopAnimation();
+        Reset();
+        }
+    }
+
+// ---------------------------------------------------------------------------
+// SetAnimationContentL
+// ---------------------------------------------------------------------------
+//
+void CBubbleCallStatusAnim::SetAnimationContentL()
+    {
+    }
+
+// End of file