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1 /* |
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2 * Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: TLS store for singleton objects |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 |
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21 #include <glxlog.h> |
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22 #include <glxpanic.h> |
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23 |
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24 // ----------------------------------------------------------------------------- |
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25 // Return new or existing instance |
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26 // ----------------------------------------------------------------------------- |
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27 // |
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28 template <class T> |
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29 T* CGlxSingletonStore::InstanceL( T* (*aFactoryFuncL)() ) |
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30 { |
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31 // Get new or existing pointer to store. |
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32 // InstanceL stores the pointer in TLS |
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33 CGlxSingletonStore* store = InstanceLC(); |
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34 |
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35 // Try to find existing object of type T |
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36 TInt count = store->iSingletons.Count(); |
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37 TInt i = 0; |
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38 T* obj = NULL; |
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39 while (i < count && !obj) |
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40 { |
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41 obj = dynamic_cast<T*>(store->iSingletons[i].iObject); |
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42 if (obj) |
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43 { |
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44 // Found an existing object of type T |
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45 GLX_LOG_INFO1("CGlxSingletonStore::InstanceL, Found existing object %x", obj); |
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46 // Add another reference |
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47 store->iSingletons[i].iReferenceCount++; |
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48 } |
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49 i++; |
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50 } |
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51 |
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52 // Create new object if one did not exist |
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53 if ( !obj ) |
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54 { |
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55 // If these calls leave, Cleanup stack will make sure tls |
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56 // pointer is cleared, if there are no other clients for CGlxSingletonStore |
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57 // class |
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58 |
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59 // Reserve space in the array so that can safely append |
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60 store->iSingletons.ReserveL( count + 1 ); |
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61 |
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62 // Create a new object via provided factory function |
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63 obj = aFactoryFuncL(); |
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64 |
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65 // Give ownership of the new object to store |
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66 TSingleton singleton; |
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67 singleton.iObject = obj; |
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68 singleton.iReferenceCount = 1; |
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69 store->iSingletons.Append(singleton); |
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70 |
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71 GLX_LOG_INFO1 ("CGlxSingletonStore::InstanceL, Created new object %x", obj); |
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72 } |
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73 |
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74 // Remove singleton store from cleanup stack |
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75 CleanupStack::Pop(store); |
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76 |
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77 return obj; |
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78 } |
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79 |