--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/photosgallery/viewframework/uiutilities/inc/glxanimationfactory.h Thu Dec 17 08:45:44 2009 +0200
@@ -0,0 +1,86 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Factory for gallery animations
+*
+*/
+
+
+
+
+/**
+ * @internal reviewed 11/07/2007 by Michael Yip
+ */
+
+#ifndef GLXANIMATIONFACTORY_H
+#define GLXANIMATIONFACTORY_H
+
+#include "glxuiutility.h"
+
+class CAlfControlGroup;
+class MGlxAnimation;
+class CAlfVisual;
+class CAlfTexture;
+
+/**
+ * View switching animation types
+ */
+enum TGlxViewswitchAnimation
+ {
+ EGlxViewAnimationNone,
+ EGlxViewAnimationEntry,
+ EGlxViewAnimationExit
+ };
+
+/**
+ * Factory class to create animation instances
+ */
+class GlxAnimationFactory
+ {
+public:
+ /**
+ * Create a view-switch animation
+ * @param aAnimType Type of animation (e.g. entry / exit)
+ * @param aDirection Direction of animation (e.g. forwards / backwards)
+ * @param aControlGroup The control group to animate
+ * @return The requested animation
+ */
+ IMPORT_C static MGlxAnimation* CreateViewAnimationL(
+ TGlxViewswitchAnimation aAnimType,
+ TGlxNavigationDirection aDirection,
+ CAlfControlGroup* aControlGroup);
+
+ /**
+ * Create a view-switch animation
+ * @param aAnimType Type of animation (e.g. entry / exit)
+ * @param aDirection Direction of animation (e.g. forwards / backwards)
+ * @param aControlGroups List of control groups to animate
+ * @return The requested animation
+ */
+ IMPORT_C static MGlxAnimation* CreateViewAnimationL(
+ TGlxViewswitchAnimation aAnimType,
+ TGlxNavigationDirection aDirection,
+ RPointerArray<CAlfControlGroup>& aControlGroups);
+
+ /**
+ * Create an image-loading animation
+ * @param aVisual The visual that the image has been loaded into
+ * @param aFlashTexture The texture to use for the "flash" effect
+ * @return The requested animation
+ */
+ IMPORT_C static MGlxAnimation* CreateImageLoadingAnimationL(
+ CAlfVisual& aVisual,
+ CAlfTexture& aFlashTexture);
+ };
+
+#endif // GLXANIMATIONFACTORY_H