--- a/ui/uiengine/medialists/inc/glxlistwindow.h Sat Jul 10 00:59:39 2010 +0530
+++ b/ui/uiengine/medialists/inc/glxlistwindow.h Fri Jul 23 20:41:04 2010 +0530
@@ -108,7 +108,7 @@
* classes implement MGlxWindowObjectFactory, since vtable would not
* be valid in the destructor
*/
- IMPORT_C void Cleanup();
+ IMPORT_C void CleanupL();
/**
* Updates range offset. The range is the span of indexes that defined
@@ -128,16 +128,16 @@
* Sets the focus.
* @param aFocusIndex index of the object to be focused in the list
*/
- /* @todo depricated */ IMPORT_C void SetFocusIndex( TInt aFocusIndex );
- IMPORT_C void SetFocusIndex( TInt aFocusIndex, TInt aTotalSize );
+ /* @todo depricated */ IMPORT_C void SetFocusIndexL( TInt aFocusIndex );
+ IMPORT_C void SetFocusIndexL( TInt aFocusIndex, TInt aTotalSize );
/**
* Adds objects to the list. Updates window if necessary.
* The function assumes that the underlying data structure has
* already changed.
*/
- /* @todo depricated */ IMPORT_C void AddObjects( TInt aFirstNewIndex, TInt aLastNewIndex );
- IMPORT_C void AddObjects( TInt aFocusIndex, TInt aTotalSize,
+ /* @todo depricated */ IMPORT_C void AddObjectsL( TInt aFirstNewIndex, TInt aLastNewIndex );
+ IMPORT_C void AddObjectsL( TInt aFocusIndex, TInt aTotalSize,
TInt aFirstNewIndex, TInt aLastNewIndex );
/**
@@ -145,8 +145,8 @@
* The function assumes that the underlying data structure has
* already changed.
*/
- /* @todo depricated */ IMPORT_C void RemoveObjects( TInt aFirstRemovedIndex, TInt aLastRemovedIndex );
- IMPORT_C void RemoveObjects( TInt aFocusIndex, TInt aTotalSize,
+ /* @todo depricated */ IMPORT_C void RemoveObjectsL( TInt aFirstRemovedIndex, TInt aLastRemovedIndex );
+ IMPORT_C void RemoveObjectsL( TInt aFocusIndex, TInt aTotalSize,
TInt aFirstRemovedIndex, TInt aLastRemovedIndex );
/**
@@ -192,9 +192,9 @@
};
/** Update the window based on the change */
- void Update( const TChange& aChange );
+ void UpdateL( const TChange& aChange );
/** Move objects from main window to working window, or object pool if not needed */
- void PopulateExistingAndUnuseOld( const TChange& aChange );
+ void PopulateExistingAndUnuseOldL( const TChange& aChange );
/** Populate main window with items from object pool */
void PopulateNew();
/** Make working window the main window and vice versa */